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450324 [Thread-3] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [data/config/modFiles/magicBounty_variants/hmi_obj_108_rem6.variant]
450326 [Thread-3] INFO data.scripts.util.MagicCampaign - could not load ship variant at data/config/modFiles/magicBounty_variants/hmi_obj_108_rem6.variant
450326 [Thread-3] INFO data.scripts.bounty.MagicBountyCoordinator - Missing fleet_preset_ships variant 'hmi_obj_108_rem6' from bounty hmi_spiders. Bounty is INVALID!
Looks like in the HMI/data/variants/hmi_obj_108_rem6.variant file it's calling itself rem5 in the file.
Change the variantId to this in the above file and it should fix that error I'd assume. Though I have no idea about modding Starsector as yet this is what I'd expect.
"variantId": "hmi_obj_108_rem6",
Thanks for these catches, have been fixed.
Bug report;
The Messenger Rocket Pods' missiles have tracking, despite being marked as having Tracking: None
Whoops, missed that - thanks for the catch!
I'm trying to play with a mod that limits the availability of Military Grade stuff for most people, is there a way to disable the Gredo Market?
I'm afraid not.
Any chance of a Change Log on the front page being implemented? So I can quick reference when the mod's been updated, see what's changed and make a decision if I should update or wait for another cycle? Etc?
I tend to do this by recent update rather than making a changelog, largely because that front post is already way too long.
Edit: I've always found things like Flux Overdrive to be a tad odd. While the damage increases up to 25%, you don't realistically get that since you can't fire a weapon at 100 flux. Any chance it could be changed where the max damage from the hull mod is reached at 70~80 flux instead? Naturally, if that's too strong, lowering the damage to 15~20% comparatively would make sense. I just always found it odd to have increases listed like this when you can't ever actually get the damage listed on them.
I think you have the wrong mod?
Anyway, Post All-Fonzo Update for Hazard Mining Incorporated - not a very number of big changes to be honest.
Changes with 0.3.5hCalico
-Less flux capacity, slightly more armour and hull, more OP, ballistics turned into hybrids, given HEF ship system
Baffler
-Longer time between bursts, maybe a slightly bigger burst, lower projectile health
-Fixed the broken Spider MagicBounty
-Fixed Messengers being labelled non-tracking, when they do track.
-Some slight tweaks in the back.
-HMI will now send out Scavenger fleets; now there's a small chance that you'll run into (and be attacked by) a HMI fleet instead of a scavenger fleet in the periphery.
-Obsidian has been reworked; now there are pirate micro-factions that ply the system in small fleets. These factions have ships from vanilla, and each faction is locked to different techs, giving the early to middle-game player an opportunity to find and capture ships.
Download HERE. NOT Savegame compatible.