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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)  (Read 605279 times)

kokuto

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #570 on: May 14, 2023, 11:06:55 AM »

Has been working fine for me on 0.96 with a modinfo edit

No weird crashes at all? Hmm, I should perhaps try running it too.
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SpaceDrake

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #571 on: May 14, 2023, 11:36:57 AM »

A few of the specialized tooltips will probably crash the game if you mouse over them, and depending on implementation their connected ship systems may not function right.

Beyond that, though, nothing too critical should break.
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Zr0Potential

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #572 on: May 14, 2023, 04:08:09 PM »

Has been working fine for me on 0.96 with a modinfo edit

No weird crashes at all? Hmm, I should perhaps try running it too.

Haven't met any on my end
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King Alfonzo

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #573 on: May 18, 2023, 04:19:35 AM »

The main thing standing in the way of an HMI update is a bug in current starsector. This essentially makes all custom encounters outside of a select few give the 'Safeguard' defense fleet. Which means a lot of HMI's exploration content is broken. Once the fix is out, HMI will surely follow.

Argonaut

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #574 on: May 18, 2023, 07:44:25 AM »

Looking forward to this mod again, hopefully the bug is being fixed!
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memeextremist

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #575 on: May 18, 2023, 09:45:07 AM »

same. HMI is great o>
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Hexallium

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #576 on: May 18, 2023, 11:15:39 AM »

The main thing standing in the way of an HMI update is a bug in current starsector. This essentially makes all custom encounters outside of a select few give the 'Safeguard' defense fleet. Which means a lot of HMI's exploration content is broken. Once the fix is out, HMI will surely follow.

Ah, so HMI future update will have to see developers able to fix the issues first.
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SpaceDrake

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #577 on: May 18, 2023, 01:44:29 PM »

The main thing standing in the way of an HMI update is a bug in current starsector. This essentially makes all custom encounters outside of a select few give the 'Safeguard' defense fleet. Which means a lot of HMI's exploration content is broken. Once the fix is out, HMI will surely follow.

Well, I haven't done much of the exploration content yet in .96, which'd explain why I haven't seen this. :V

Glad to hear HMI is back on the menu! Even now, with MagicLib 1.1 out, the mod works well enough to get on with in terms of ships.
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Network Pesci

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #578 on: May 21, 2023, 02:01:08 PM »

As promised, a proofread descriptions.csv for HMI.  I hope manually changing the filetype to .txt in Explorer so the forum will let me attach it doesn't Mess up the formatting too bad.  Something that I did not actually fix was that this mod includes several references to Vayra's Sector, even if I don't have Vayra's Sector installed.
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Network Pesci

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #579 on: May 21, 2023, 02:21:52 PM »

And another post since it wouldn't let me add these to the previous post.  Proofread descriptions.csv for Brighton and Supervillains HMI sub-factions.  Personally, I'd change the description of the holovid commercial for the Fang version of the Kite into something heinous and gruesome, but that's beyond the scope of my editing.
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FreyjaKitty

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Re: [0.95.1a] Hazard Mining Incorporated (All-Fonzo Tourny Ed., 0.3.5h)
« Reply #580 on: May 23, 2023, 02:53:47 AM »

The main thing standing in the way of an HMI update is a bug in current starsector. This essentially makes all custom encounters outside of a select few give the 'Safeguard' defense fleet. Which means a lot of HMI's exploration content is broken. Once the fix is out, HMI will surely follow.

It looks like the dev may have fixed this particular issue as of Release Candidate 10.

Quote:
Fixed issue where derelict defenders that were not remnant/derelict were getting overridden by Taskforce Safeguard

So they are at the very least aware of the issue, which is nice.
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King Alfonzo

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #581 on: May 26, 2023, 10:11:00 PM »

THE UPDATES. START.

Much appreciation to Network Pesci for spell checking everything!

Hazard Mining Incorporated 0.3.5i
Changes:

General
-Updated for 0.96a
-Faction Doctrine has been tweaked so that HMI weapons and ships are almost strictly going to spawn in HMI fleets, outside of a select few situations (Techmined ships in scavenger fleets, the Brasher and Locomotive in pirate fleets, Khorkoi showing up in Luddic Church fleets, etc.)
-Obsidian has been reworked; now spawn hostile fleets based on vanilla ships from vanilla factions, giving a place for a player to fight and salvage ships that would otherwise be difficult to secure.

Ships:
-All super rare 'prototype' ships and Ring Cloak ships have been moved to Supervillians

-Khorkoi loses the built-in mining blaster, but gains a built-in Jackhammer
-Cockroach and Zebu have been resprited
-Ascendante loses the hidden large energy (which causes crashes all the time) and instead gets a built-in Rotary Hammer Launcher
-Dominator (P) and Fury (P) are now unique, one-off bounty ships
-Mora (P) has been reworked to be simpler, losing the fighter deck hullmod, losing a flight deck, and becoming a touch cheaper
-Mulligan now gets a time-acceleration when emerging from phase, but now also comes with ill-advised modifications

Fighters
-Trapdoor no longer uses bombs, instead now fires three swarmer missiles
-[REDACTED] drones will suicide into ships and slowly eat the armour

Weapons
-Xi Liu (small) no longer PD, is now a cheap long range HE option (gives opportunities to turn forward pd mounts on junkers into long range HE)
-Mbeke (small and medium) are now slow reloading, composite LRM weapons (gives opportunities to turn rear-facing pd ballistic mounts into long range suppression mounts)
-Medium Mbeke is now the Campbelltown launcher
-Voracious now no longer has negative recoil (The AI couldn't use it properly). It now works like a long range, HE Thumper.
-Remnant weapons have been examined to be more balanced

DOWNLOAD HERE.



Brighton Federation 0.0.2d
-Updated for 0.96a.

DOWNLOAD HERE


HMI Supervillians 0.0.4b

-Updated for 0.96a.

-HMI Prototypes moved to this mod, are more likely to spawn in Mercenary fleets and have a low chance of showing up in Tri Tachyon and Scavenger fleets
-Ring Cloak ships have been FANG-ified, gain a forward facing cannister flak ship system and gain time dilation on emerging from phase.

DOWNLOAD HERE

Please give me a yell if anything explodes.

Network Pesci

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #582 on: May 26, 2023, 10:50:52 PM »

Me right when I see King Alfonzo's mods popping up to the top of the forum one after the other:

Spoiler
[close]

I know what I'm doing this weekend!
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HollandOats

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #583 on: May 28, 2023, 10:28:44 AM »

Is there anyway to disable the supervillian factions in the supervillian mod? I really liked the prototype ships but am very picky about adding new factions (HMI was basically the only one I used). It might be worth splitting the prototype ships into their own sub mod if they aren't going to be part of HMI going forward. Would be nice to have more options to customize and fine tune the play experience.
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Alexandre Lange

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Re: [0.96a] Hazard Mining Incorporated (New Version Ed., 0.3.5i)
« Reply #584 on: May 29, 2023, 01:39:30 PM »

Need to update HMI version @ mod index.
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