Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: [1] 2 3 ... 26

Author Topic: [0.9.1a] Disassemble Reassemble v1.6.9 - Another lovingly kitbashed ship pack!  (Read 429368 times)

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

Disassemble Reassemble
          Version 1.6.9 - For Starsector 0.9.1a         



          

Download here:
https://bitbucket.org/AxleMC131/starsector_modding/downloads/DisassembleReassemble_v1.6.9.zip

Requires LazyLib:
http://fractalsoftworks.com/forum/index.php?topic=5444.0

Supports Version Checker:
http://fractalsoftworks.com/forum/index.php?topic=8181.0

Supports Vesperon Combine (NEW and needs testing!):
http://fractalsoftworks.com/forum/index.php?topic=14915.0

Adds to Nexerelin's custom start fleet options:
http://fractalsoftworks.com/forum/index.php?topic=9175.0



Features

- Over 30 custom ships and several variant skins with full campaign integration -
- A collection of modular weapons, fighters and hullmods equipping them in various loadouts*, as well as several unique built-ins -
- A small collection of custom missions for testing purposes and combat scenarios -
- A very limited amount of experimental campaign exploration content** -

* Supports Dynasector's ship variant randomization!
** Scripted campaign content will require a new save to spawn, and will not be enabled when playing a Nexerelin Randomized Core Worlds game

Through originally unintentional means, Disassemble Reassemble's ship and weapon content has several key themes:
- Pirate and Luddic Path craft -
- Missile weaponry and the ships to field it -
- Exploration, salvage and surveying vessels -
- Carriers and fightercraft -
 If you want to expand the stock ship/weapon repertoire, and those sound to your taste, then this might be the mod for you!  :D

Starsector Race Mode
Two experimental single missions that put you in the pilot's seat of a pure-bred, highly-strung speed machine as you attempt to score the best time in battles against the clock!

Spoiler



The 34th annual Persean League Grand Prix. The most prestigious and thrilling starship rally race in the Sector. Your pit team have been toiling away for hours on end making sure your ship is running smooth, hot and fast; your flight crew are in the simulators, brushing up on their maneuvres and course planning; your public representative is giving you a huge thumbs up in front of the waving, screaming crowds of fans displayed on the holoscreen.

Ready to race? Start your engines!


[close]



Ships & Fightercraft (UPDATED ACROSS THE BOARD)
Lovingly kitbashed by yours truly!
(Plus assistance from others where mentioned)

Spoiler

Honeybee Support Drone


   
             

Defend yourself, or a buddy!


Firebird Torpedo Bomber

   

Pirate-built and Pirate proud


Overclocked Thunder Heavy Interceptor

   

Faster, better, harder, stronger... Actually it's only one of those things.


Overclocked Dagger Rocket Bomber

   

A barrel of throwing knives


Overclocked Longbow Kinetic Bomber

   

Should've just called it the Shortbow and been done with it


Overclocked Gladius Fighter

   

A weaponized bundle of sticks wrapped in iron


Rogue Interceptor

   

An oldie but a goodie


Cayman Heavy Fighter

   

Broadsword Plus


Enigma Strike Fighter

   

A frigate's worst nightmare...


Warhammer Superheavy Fighter



A really big hammer to swing


Kamikaze Talon Drone


     
                       

40% novelty, 60% pain.


Spoiler

Warhammer (LP) Righteous Warrier
(Mission-only content)



Ludd's Inquisitor
[close]


Spoiler

Argent Support Drone

   

Needle in a Remnant haystack...


Ember Kinetic Bomber

      

Ice cold killer
[close]


Dram (A)-class Tanker (UPDATED!)



Somewhat more defensible


Mirage-class Skiff



A mere thorn in your side... Or is it?


Red Arrow class Private Yacht (UPDATED!) and C-Type General Purpose Shuttle

        

                    

A proper sports car of a spaceship
Thanks to Vayra for the original concept sprite!


Black Arrow class Stealth Corvette



"The Tri-Tachyon Corporation thanks you for your lack of observance."


Wren-class Light Frigate

          

A nimble "economy" frigate for hard times
Thanks to MesoTronik for spriting help, and to HELMUT for the sweet Pirate skin!


Torrent-class Troop Transport

     

Compact, cosy and armed to the teeth


Prophecy-class Escort Frigate



Who said high-tech doesn't need help?


Prophecy MkII-class Frigate



When a pirate captain gets rich...


Acanthina-class Modular Frigate

            

Available in a variety of delicious flavours
Thanks to Nia for the awesome sprite cleanups!


Quoin-class Heavy Frigate



High-tech Hercules


Nightblade-class Troop Transport and Nighthunter Drone


      

Tactical insertion


Junker-class Gunboat



Gunship on a budget


Brawler Mk.II-class Fighter Tender



Something to put your Overclocked fighters on


Gladiator-class Heavy Frigate



Knock 'em down


Gladiator-F-class Freighter



Pick 'em up


Spectacle-class Exploration Frigate



Sweeping the outer rim!


Katrina-class Utility Ship



All-in-one salvage vehicle


Insurgent-class Phase Frigate



A withering hail of fire


Spoiler

Incendere-class Droneship



Armament: [REDACTED]

[close]


Vagrant-class Armoured Destroyer



Brick from the front, paper from the back


Manta-class Fast Destroyer

     

The Hammerhead and Sunder's speedy third wheel


Manta (P) class Fast Destroyer



"Hit the NOS!"


Seraphim-class Missile Destroyer



Smite them where they stand!


Sturmovik-class Missile Destroyer



Pound and crush


Sturmovik (S)-class Salvage & Recovery Barge



The collector's centrepiece!
Hidden somewhere in the Core Worlds!


Sturmovik MkII-class Destroyer



Is there no end to pirate ingenuity!?


Gemini (Civ) class Freighter



Demilitarized and delightfully cheap


Triton-class Mixed Transport



The complete logistics ship


Constellation-class Combat Carrier



You can run, but you can't hide...


Mousetrap-class Escort Carrier



Snap!


Lysander-class Destroyer Leader (UPDATED!)



Take command and ride the storm


Gypsy Moth class Light Destroyer



Keep up, or die.


Harrier-class Cruiser



The anvil of Altair Exotech


Barricade-class Combat Freighter

     

Beyond the frontier


Retribution-class Cruiser

     

Bring on the pain!
Thanks to Chloe for the original sprite, and Nia for the awesome cleanup!


Outlander-class Cruiser (UPDATED!)



100,000 Lightyears on the odometer, and still going strong


Starlifter-class Mining Platform



The mightiest of salvage vessels


Vendetta-class Battleship

       

The bigger they are, the harder they fall...
Thanks to Nia for the gorgeous Fourteenth Battlegroup skin!

[close]



Weapons (WIP!)

Spoiler

Lacerator Beam




Judgement Spire Launcher




Swift SRM Launcher, Swift SRM Pod and Swift Burst Launcher




Force Mortar




Machete Multirole Laser




Anaximander MRM Launcher




More showcases coming soon...

[close]



Credits
All the wonderful people who have helped me make this mod what it is!

MesoTroniK for his amazing help with scripting, spriting, sounds, balance and concept design.
Knight Chase, Avanitia, Mehgamer (Dizzy) and InventorRaccoon for suggestions, testing and moral support.
Nicke535 for teaching me some of the finer points of scripting hullmods.
HELMUT, Vayra, Nia and Chloe (Yui-chan) for helping me out with sweet, sweet sprites.

The Starsector Unofficial Discord for being a treasure trove of advice and opinions!

... And anyone else who has submitted feedback, suggestions or commendations!



Changelog

Version 1.6.9

- Adjusted ship base purchase prices across the board to match 0.9.1 standards

- Adjusted several ship burn speeds to (among other things) match 0.9.1 standards:
   - Red Arrow from 10 to 9
   - Junker from 10 to 9
   - Gladiator & Gladiator-F from 9 to 10
   - Vagrant from 9 to 8
   - Gemini (Civ) from 8 to 9 (Enjoy it while it lasts)

- Replaced Red Arrow (A)'s built-in "Militarized Hegemony Auxiliary" hullmod with "Militarized Subsystems"
- Replaced Dram (A)'s built-in "Militarized Hegemony Auxiliary" hullmod with "Militarized Subsystems" and "Heavy Armor"

- Updated Outlander sprite
- Updated Lysander sprite
- Added UNBOARDABLE tag to Domain-Era Sensor Buoy


Older changelogs:

Spoiler

Version 1.6.8

PSA: The Sturmovik (S), as it turns out, does not spawn normally in the campaign. (Whoops.) So I've thrown in some derelict ones for you to find.

- Added two hidden Sturmovik (S) somewhere in the Core Worlds (one obvious, one not so obvious)
- Added an experimental custom Domain-Era campaign entity next to Asharu in the Corvus system

- Altered characteristics of Nightblade-class Troop Transport:
   - Increased minimum crew required from 5 to 10
   - Reduced maximum crew capacity from 70 to 60
   - Removed Point Defense Lasers from Nighthunter drones
   - Added shields to Nighthunter drones

- Altered characteristics of Warhammer Superheavy Fighter:
   - Increased armour rating from 200 to 220
   - Increased turn acceleration from 200 to 240
   - Reduced refit time from 25 to 20 seconds

- Altered characteristics of Rogue Heavy Interceptor:
   - Reduced wing size from 4 to 3
   - Reduced fitting cost from 10 to 9 Ordnance Points
   - Replaced Assault Chaingun with a downscaled fighter-specific version

- Altered characteristics of Waypoint Time Trial mission:
   - Changed marker tagging system to use a beam on-hit effect script rather than fudging with damage types. Changes
      owner of tagged markers to friendly rather than destroying them. Should look and feel far smoother.
   - Changed damage types of Red and Blue Marker Tagger weapons both to Energy

- Added a second green marker to Hailstorm Alley mission (should stop the AI ships freaking out when they get close to the end)
- Overclocked Dagger no longer has a Nexerelin mining strength
- Updated sprites for Acanthina (all versions) and Retribution (Huge thanks to Nia!)
- Increased shield radius of Mirage
- Reduced rarity modifier of all Disassemble Reassemble blueprint packages from 1 to 0.5 (more rare)
- Added "GUIDED_POOR" tag to Swift Burst Launcher

- Fixed the Starlight Cabal (Underworld) using the Junker and Vagrant in their fleets
- Fixed Torrent spawns in Simulator still pointing to the old Trebuchet ID


Version 1.6.7

- Added ship "Nightblade-class Troop Transport"
- Added fighter "Nighthunter-class Drone"

- Added a random bonus damage effect to Swift missiles:
   - Deals 0 to 50 additional High Explosive damage on hits against hull and armour
   - Visual explosion effect changes with bonus damage for better feedback

- Reduced Swift Burst submunition count from 6 to 5

- Fixed Torrent not having any breakProb values in ship_data.csv
- Fixed Torrent custom start option still pointing to the old Trebuchet ID


Version 1.6.6

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed ship "Bull-class Carrier"

- Added ship "Barricade-class Combat Freighter" (For all intents and purposes, one side of the new Bull)
- Added ship "Barricade (P) class Carrier" (The other side of the new Bull)
- Changed name of Trebuchet to "Torrent"

- Altered characteristics of Constellation-class Combat Carrier:
   - Updated sprite
   - Added two additional small weapon mounts
   - Removed one fighter bay
   - Reduced fleet points from 12 to 11
   - Increased flux capacity from 3500 to 4200
   - Increased flux dissipation from 250 to 300
   - Increased turn rate/acceleration from 25/15 to 30/50
   - Reduced minimum and maximum crew from 90/150 to 60/100

- Altered characteristics of Outlander-class Cruiser:
   - Reduced shield arc from 240 to 180 degrees
   - Increased hull integrity from 8000 to 9000
   - Increased armour rating from 900 to 950

- Repurposed Fighter Bays is no longer a Logistics hullmod (does not require dock to equip/remove)
- Widened turret arcs of Acanthina (all versions)

- Reconfigured several ship variant presets

Hotfix 1:
- Fixed Warhammer (LP) blueprint being acquirable in the campaign


Version 1.6.5

- Added Vesperon blueprint whitelist:
   - As yet untested. If you're using Vesperon, please let me know if you find DaRa blueprints!

- Altered characteristics of Quandary Lance:
   - Increased range from 450 to 550 units
   - Increased damage per second from 600 to 900 (calculated burst damage increased from 260 to 390)
   - Reduced burst delay from 0.5 to 0.25 seconds

- Enigma Strike Fighter now carries a deco weapon capacitor which is ejected when it runs out of Quandary Lance charges

- Fixed the Black Arrow acquiring carrier D-mods by making it its own hull


Version 1.6.4

- Altered characteristics of Kamikaze Talon Drone:
   - AI now must make a "pass" on a target before arming the kamikaze stage
   - Kamikaze stage now uses a guided missile projectile rather than a mine
   - Increased kamikaze stage damage from 500 to 750
   - Added a Swarmer SRM Launcher (fighter) to fighter stage
   - Reduced acceleration from 300 to 250
   - Reduced deceleration from 300 to 200
   - Increased top speed from 225 to 300

- Altered characteristics of Overclocked Dagger Torpedo Bomber:
   - Changed variant name to "Rocket Bomber"
   - Replaced Hammer Torpedo with a single Annihilator Rocket rack (same as on the Khopesh)
   - Increased top speed from 190 to 200
   - Reduced fleet points from 4 to 3
   - Reduced fitting cost from 12 to 10 Ordnance Points
   - Reduced base purchase cost from 7500 to 5500

- Reduced Triton burn speed from 9 to 8


Version 1.6.3

- Added ship "Vendetta (XIV) class Battleship" (Huge thanks to Nia for putting the sprite together!)


Version 1.6.2

- Added a few Nexerelin custom starting fleets featuring Disassemble Reassemble ships to the Hegemony, Tri-Tachyon, Pirate and Free Start options*

- Removed preset D-mods (other than Ill-Advised Modifications) from all Luddic Path skins
- Increased Dram (A) Ordnance Points from 24 to 32


Version 1.6.1

This update SHOULD NOT break saves, but you might experience some odd side-effects if you have a Vagrant or Junker in your fleet.

- Added ship "Acanthina-M (H) class Modular Frigate"
- Added ship "Gemini (Civ) class Freighter"
- Added ship "Manta (P) class Fast Destroyer"
- Added fighter "Ember Kinetic Bomber"

- Altered characteristics of Rogue Heavy Interceptor:
   - Increased arc of Assault Chaingun mount from 0 to 30 degrees
   - Changed engine and hull styles from MIDLINE to LOW_TECH
   - Increased engagement range from 6000 to 8000 units
   - Increased base purchase cost from 5000 to 6000 credits
   - Increased fitting cost from 9 to 10 Ordnance Points
   - Reduced rarity modifier from 1 to 0.66 (more rare)

- Altered characteristics of Vagrant-class Armored Destroyer:
   - Completely new sprite and layout (preserving original mount types and quantity)
   - Changed tech readout from "Pirate" to "Jury-Rigged"
   - Removed from pirate blueprint package
   - Added to base blueprint package
   - Changed ship system from Burn Drive to Flare Launcher
   - Reduced hull integrity from 4000 to 3000
   - Reduced Ordnance Points from 80 to 65
   - Reduced fleet points from 10 to 8
   - Increased top speed from 70 to 80
   - Reduced base purchase cost from 22,000 to 18,000 credits
   - Reduced supply usage (maintenance and recovery) from 9 to 8 supplies
   - Removed Flare Launcher system from armour module

- Altered characteristics of Junker-class Gunboat:
   - Completely new sprite and layout (preserving original mount types and quantity)
   - Changed ship system from Burn Drive to Flare Launcher
   - Increased hull integrity from 1000 to 2250
   - Increased armour rating from 50 to 400
   - Reduced flux dissipation from 160 to 125
   - Reduced Ordnance Points from 48 to 45
   - Reduced top speed from 100 to 90
   - Reduced handling stats by a small amount
   - Removed shield entirely
   - Reduced minimum crew from 25 to 20
   - Increased crew capacity from 25 to 30
   - Increased base purchase cost from 6,000 to 7,500 credits
   - Reduced CR cost per deployment from 25 to 10
   - Increased supply usage (maintenance and recovery) from 3 to 4 supplies

- Reduced Leveret rocket's engine glow somewhat
- Increased Trebuchet supply usage (maintenance and recovery) from 4 to 5 supplies
- Added a very slight random element to the launch angle of High-Burn Fuel Canisters projectiles
- Altered active glow effect of High-Burn Fuel Canisters
- Changed tech readout of Repurposed Fighter Bays hullmod from "Scavenger" to "Jury-Rigged"
- Reduced rarity modifier of all Overclocked fighters from 0.33 to 0.25 (more rare)
- Reduced Overclocked Thunder Heavy Interceptor fitting cost from 3 to 2 Ordnance Points
- Added custom firing sounds for Machete Multirole Laser

- Fixed several instances of invalid characters in Codex descriptions
- POSSIBLY fixed crash related to the Swift Burst MIRV


Version 1.6.0

*** THIS UPDATE WILL BREAK SAV- Oh wait there are no saves to break. How convenient! ***

- Made compatible with Starsector Version 0.9a
- Cleaned out a large amount of disabled/unused content from the mod files

- Removed Sparrow-class Corvette
- Removed Taurus-class Gunship
- Removed Kamikaze Talon Launcher

- Added three custom blueprints containing various Disassemble Reassemble ships, fighters and weapons
- Added two custom secondary ship options to the New Game Creation dialogue
- Added ship "Trebuchet-class Troop Transport" (For all intents and purposes, the new Taurus)
- Added ship "Trebuchet (P) class Troop Transport"
- Added ship "Black Arrow class Corvette"
- Added fighter "Kamikaze Talon Drone"
- Added weapon "Stitch Gun"
- Added weapon "Leveret Rocket Launcher"
- Added hullmod "Ground Support Kit" (built-in only)

- Changed several internal ship IDs:
   - Sturmovik from "dara_chakram" to "dara_sturmovik"
   - Sturmovik Mk.II from "dara_chakram_mkii" to "dara_sturmovik_mkii"
   - Sturmovik (S) from "dara_chakram_s" to "dara_sturmovik_s"
   - Insurgent from "dara_insurgent2" to "dara_insurgent"

- Altered characteristics of Red Arrow class Private Yacht (also applies to its various skins):
   - Reduced crew capacity from 75 to 60
   - Increased cargo capacity from 50 to 60

- Altered characteristics of Vendetta-class Battleship:
   - Updated sprite
   - Removed built-in Missile Platform Drone fighter wing and bay (pending testing)
   - Reduced outermost broadside small turret mount arcs from 120 to 90 degrees
   - Changed outermost broadside small turret mount types from BALLISTIC to COMPOSITE
   - Increased fleet points from 28 to 30

- Altered characteristics of Mousetrap-class Escort Carrier:
   - Added a decorative gun cover, disguising its primary armament
   - Increased supply usage (maintenance and recovery) from 10 to 11 supplies
   - Increased armour rating from 400 to 500

- Altered characteristics of Quandary Lance:
   - Increased ammo from 1 to 3
   - Reduced burst duration from 0.9 to 0.4 seconds
   - Reduced burst delay from 10 to 0.5 seconds

- Reduced Overclocked Thunder Heavy Interceptor fitting cost from 5 to 3 Ordnance Points
- Reduced Wren burn speed from 11 to 10
- Stormrider Drive no longer makes ship immune to nebula
- Changed Prophecy Mk.II system from Plasma Jets to Plasma Burn
- Replaced Prophecy's built-in Advanced Turret Gyros with Integrated Point Defense AI
- Updated sprites for Swift SRM and Swift Burst missiles
- Adjusted Autofit tags for various Swift missile weapons
- Reduced Lysander supply usage (maintenance and recovery) from 12 to 10 supplies

- Reconfigured several ship variant presets


Version 1.5.1

- Added ship "Gypsy Moth-class Light Destroyer"
- Added system "Temporal Relocator" (Used by the new Gypsy Moth)
- Added mission "Hailstorm Alley"
- Added SEVEN more skins for the Red Arrow Rally Racer, contributed by HELMUT and Nia

- Altered characteristics of Waypoint Time Trial mission:
   - Added a pop-up text floaty displaying your time at the end of the mission
   - Added a status item that displays the number of remaining markers

- Altered characteristics of High-Burn Fuel Canisters:
   - Now disables strafing and active venting while active
   - Increased speed bonus from +125 to +150
   - Reduced acceleration bonus from +375% to +200%
   - Increased active duration from 3.5 to 4.5 seconds
   - Can be deactivated early by activating the system/pressing [F] again
   - Added a gradual glow overlay on the visible canisters during activation

- Fixed Red Arrow (LP) having a massively inflated purchase price


Version 1.5.0

- Added ship "Red Arrow-class Rally Racer", currently available in SIX custom paint jobs (but not in the campaign)
- Added mission "Waypoint Time Trial"


Version 1.4.1 - Hotfix 1

- High-Burn Fuel Canisters can now be given increased charges by installing Expanded Magazines
- Fixed Red Arrow not retaining empty canister bays when its system is out of charges
- Fixed Repurposed Fighter Bays displaying the wrong compatibility message on ships that don't normally have fighter bays


Version 1.4.1

- Added ship "Red Arrow-class Private Yacht"
- Added ship "Red Arrow (A)-class Military Transport"
- Added ship "Red Arrow (LP)-class Corvette"
- Added fighter "Overclocked Gladius Fighter"
- Added fighter "C-Type General Purpose Shuttle" (Built into the new Red Arrow)
- Added system "High-Burn Fuel Canisters" (Used by the new Red Arrow)

- Reduced Overclocked Longbow Kinetic Bomber base replacement time from 10 to 8 seconds
- Reduced Stormrider Drive/Safety Overrides malfunction threshold from 80% to 50% flux
- Shifted Overclocked fighter engine/hull styles one tech level down
- Reconfigured several ship variant presets


Version 1.4.0

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed fighter "Piranha (LP)"
- Removed fighter "Thunder (LP)"
- Removed hullmod "Overclocked Nanoforges"

- Added ship "Brawler Mk.II-class Fighter Tender" (Forgive me for I hath sinned)
- Added "Overclocked" versions of a couple of fighters with modified designs, loadouts and stats:
   - Thunder
   - Dagger
   - Longbow

- Altered characteristics of Repurposed Fighter Bays hullmod:
   - Now costs OP to fit: 3/6/9/15 depending on ship size
   - Now reduces monthly supply consumption by 2 supplies/month per fighter bay

- Adjusted Dynasector spawn weights of Rogue Heavy Interceptor
- Reconfigured several ship variant presets


Version 1.3.2

- Added some custom tips to the title screen

- Altered characteristics of Vendetta-class Battleship:
   - Changed forward medium missile mounts to narrow side-facing turrets
   - Added a built-in Missile Drone wing (same craft as the Sturmovik Mk.II's ship system)
   - Reduced Ordnance Points from 330 to 280

- Altered characteristics of Sunburst Scattercannon:
   - Reduced shots per burst from 4 to 3
   - Increased range from 800 to 1000
   - Increased damage per shot from 160 to 250
   - Increased flux per burst from 800 to 900
   - Increased spread from 5 to 7 degrees


Version 1.3.1

- Changed behaviour of Stormrider Drive when paired with Safety Overrides
- Removed Operations Center from Starlifter

- Altered characteristics of Mirage-class Skiff:
   - Changed turret mount type from SYNERGY to ENERGY
   - Added a built-in Annihilator Rocket Launcher

- Altered characteristics of Triton-class Mixed Transport:
   - Updated sprite
   - Raised armour rating from 350 to 500
   - Raised supply usage (maintenance and recovery) from 6 to 7 supplies


Version 1.3.0

- Added Version Checker support

- Removed the mod-pointer line in each ship codex description
- Updated several codex descriptions with American spelling to match the stock game
- Further adjusted some codex descriptions
- Raised Anaximander MRM projectile health from 100 to 125

- Altered characteristics of Vendetta-class Battleship:
   - Updated sprite (no it's not finished)
   - Rearranged weapon mounts
   - Implemented into campaign
   - Changed system from Fast Missile Racks to Missile Autoforge


Version 1.2.0

- Added ship "Outlander-class Cruiser"
- Added fighter "Warhammer (LP) Righteous Warrior" (Not available in the campaign)
- Added hullmod "Repurposed Fighter Bays"
- Added mission "Evangelism"
- Added mission "Trainwreck"

- Removed "PD_ONLY" tag from Mining Beam Node (Sorry about that...)
- Changed Stormrider Drive system AI type from MANOEUVRING_JETS to BURN_DRIVE
- Created specific Credits lists in the sound and jar folders, noting which files were contributed by MesoTronik
- Fixed Incendere spawn rate
- Lowered Firebird armour rating from 100 to 50
- Reduced max turn rate of Swift Burst missile from 70 to 30

- Altered characteristics of Lysander-class Destroyer Leader
   - Updated sprite
   - Raised armour rating from 250 to 400
   - Buffed manoeuvrability stats


Version 1.1.1

- Changed Burst Flare Launcher to give a more random spread of flares
- Slightly narrowed divergeance of Harrier's forward flare launchers
- Added "PD_ONLY" and "ANTI_FTR" tags to Mining Beam Node
- Removed trial versions of Outlander and Leveret from the testing mission, pending removal/redesign

- Altered characteristics of Triton-class Mixed Transport:
   - Lowered cargo capacity from 200 to 180
   - Lowered fuel capacity from 450 to 300
   - Lowered armour rating from 450 to 350
   - Raised top speed from 50 to 60

- Reconfigured several ship variant presets


Version 1.1.0

- Added ship "Lysander-class Destroyer Leader"
- Added weapon "Manticore Cannon"
- Added weapon "Squall Missile Bay" (Built-in only, used by the new Lysander)
- Added system "Stormrider Drive" (Used by the new Lysander)
- Added hullmod "Overclocked Nanoforges"

- Changed firing sound for Sunburst Scattercannon
- Raised tier of Piranha (LP) fighter from 0 to 1 to prevent it spawning in Open Markets
- Changed Rogue fighter refit role from "Interceptor/Strike Fighter" to just "Interceptor", and fighter variant name from "Strike Interceptor" to "Heavy Interceptor"
- Changed Argent fighter refit role from "Support Fighter" to "Support Drone"
- Added red/green navigation lights to several ships:
   * Starlifter
   * Triton
   * Spectacle
   * Katrina

- Altered characteristics of Warhammer Superheavy Fighter:
   - Replaced Heavy Machine Gun with a Light Dual Machine Gun
   - Changed name of fighter-specific flak gun from Flak Cannon to Light Flak Cannon for better transparency
   - Lowered flux capacity from 400 to 200
   - Lowered flux dissipation 120 to 50

- Reconfigured several ship variant presets


Version 1.0.0 (Grabbing the Bull by the Horns)

*** THIS UPDATE WILL BREAK SAVES!!! ***

*** THE FOLLOWING SHIPS HAVE BEEN OVERHAULED. IF YOU ARE USING "SAVE TRANSFER" TO CARRY SAVEGAME DATA OVER AND HAVE ANY OF THESE SHIPS IN YOUR FLEET, IT IS HIGHLY RECOMMENDED YOU STRIP THEM IN REFIT PRIOR TO INSTALLING THIS UPDATE. ***

   *   Bull-class Carrier
   *   Katrina-class Mining Ship
   *   Vagrant-class Battleboat


- Changed version format to match the standardized game/mod notation

- Removed ship "Lepisma-class Heavy Frigate"
- Removed ship "Limulidae-class Frigate"
- Removed ship "Riven-class Gun Platform"

- Added ship "Quoin-class Heavy Frigate"
- Added ship "Incendere-class Droneship"
- Added ship "Sturmovik Mk.II-class Destroyer"
- Added ship "Triton-class Mixed Transport"
- Added ship "Mousetrap-class Escort Carrier"
- Added fighter "Warhammer Superheavy Fighter"
- Added weapon "Sunburst Scattercannon"
- Added weapon "Mining Beam Node" (built-in only)
- Added system "Missile Drones" (Point Defence Drones modified to carry light missile weaponry)
- Added system "Coordinated Optics" (Beam damage boost for the ship and its fighters)

- Added ship spawning tables for Persean League

- DaRa ships now appear in "Own faction" and "Free start" faction selections, as well as "Followers" fleets, with Nexerelin's starting options
- Changed Anaximander MRM Launcher main damage type from Fragmentation to High Explosive
- Altered Pather fighters (Thunder/Piranha) and corresponding custom SO hullmod to properly display top speed in refit screen
- Changed Firebird fighter refit role from "Torpedo Bomber" to "Frigate Hunter"
- Changed Enigma fighter refit role from "Strike Fighter" to "Frigate Hunter"
- Enigma fighter now features a custom short-range teleporter system for evasion and flanking manoeuvres
- Reduced impact of flamed-out Swift missiles (previously was able to push ships around like mad if hit by EMP PD)
- Replaced Spectacle's built-in High-Resolution Sensors hullmod with a custom Reconnaissance Package hullmod (doesn't give the penalties of the modular version)
- Changed Wren sprite and corresponding skin sprites (Thanks to MesoTronik and HELMUT for their contributions)
- Altered some of the Retributions' turret arcs and changed the small Missile hardpoints to Composite mounts
- Altered some of the Seraphim's turret arcs
- Gave Rogue fighter a scaled-down Burst Flare Launcher
- Gave Sturmovik (S) a pair of Mining Beam Node weapons
- Increased spawn frequency of Sturmovik (S)
- Pulse Modulator system now reduces energy weapon damage by 25% instead of 50%
- Fixed Gladiator-F flare launcher being able to be disabled in combat

- Overhauled Bull-class Carrier:
   - Brand new sprite with a far more piratey rustbucket design
   - Rearranged weapon mounts (generally same sort of "mismatched turrets" deal as the old hull)
   - Buffed armour rating as well as greatly improved cargo/crew capacity for better raiding potential
   - Added Shielded Cargo Holds hullmod
   - Removed "COMBAT" tag and added "FREIGHTER" tag in its place
   - Lowered ordnance points from 110 to 100
   - Adjusted fleet spawning weights

- Overhauled Katrina-class Mining Ship:
   - Brand new sprite at a far more sensible scale for a frigate
   - Changed designation from "Mining Ship" to "Utility Ship" (still acts as a mining ship with Nexerelin mining)
   - Removed built-in Mining Blaster and Borer Drone wing
   - Added built-in Civilian-grade Hull and Automated Repair Unit hullmods
   - Rearranged weapon mounts, including a pair of built-in Mining Beam Nodes
   - Nerfed hull integrity and flux stats
   - Lowered ordnance points from 24 to 22
   - Raised top speed from 110 to 125, as well as minor buffs to handling
   - Lowered mass from 300 to 200
   - Lowered cargo capacity but raised fuel capacity somewhat
   - Lowered purchase base price from 12,000 to 8,000 credits
   - Lowered supply usage (maintenance and recovery) from 4 to 3 supplies
   - Removed "FREIGHTER" tag and added "CIVILIAN" tag

- Overhauled Vagrant-class Battleboat:
   - Brand new sprite and layout
   - Changed designation from "Battleboat" to "Armoured Destroyer"
   - Changed Gun Pod module into a front-mounted Armour module
   - Removed fighter bay
   - Drastically reduced armour rating
   - Buffed flux stats, but lowered shield efficiency
   - Raised top speed and buffed general handling
   - Raised ordnance points from 45 to 80
   - Adjusted fleet spawning weights

- Altered characteristics of Starlifter-class Mining Platform:
   - Added a large number of Mining Beam Node weapons
   - Removed some existing weapon mounts
   - Increased spawn frequency (now should also spawn in Independent fleets)
   - Added built-in Operations Center hullmod
   - Changed system from Reserve Deployment to Coordinated Optics

- Altered characteristics of Cayman Heavy Fighter:
   - Changed system from Manoeuvring Jets to Decoy Flares
   - Raised top speed from 175 to 200
   - Lowered armour rating from 100 to 50
   - Changed shield type from Front to Omni
   - Raised crew per fighter from 2 to 3
   - Raised wing ordnance point cost from 18 to 20

- Altered characteristics of Kamikaze Talon Launcher:
   - Reduced variant usage weights, ie. made it far less common (Only applies with Dynasector)
   - Raised burst size from 1 to 4 (now launches all four shots at once)
   - Added burst delay of 0.5 seconds
   - Raised chargedown from 5 to 8.5 seconds
   - Added a very slow ammo recharge (4 shots per minute at 15 second intervals)
   - Changed DO_NOT_CONSERVE tag to CONSERVE_1

- Altered characteristics of Reconnaissance Package hullmod:
   - Changed cargo capacity penalty from -10 (flat) to -50%
   - Now unlocks with Level 2 of Coordinated Manoeuvres skill
   - Shifted engine colour change to a pale green hue

- Reconfigured several ship variant presets


Version 0.10 (Post-Tournament Rebalance & Content)

- Added ship "Mirage-class Skiff"
- Added ship "Insurgent-class Phase Frigate"
- Added fighter "Enigma Strike Fighter"
- Added fighter "Firebird Torpedo Bomber"
- Added weapon "Swift Burst Launcher"
- Added weapon "Anaximander MRM Launcher"
- Added system "Pulse Modulator" (Used by the new Insurgent)
- Added hullmod "Reconnaissance Package" (Heavily debated content - requesting extreme testing!)

- Raised Retribution top speed from 50 to 65
- Raised Vendetta top speed from 30 to 45
- Replaced Degraded Engines d-mod on Retribution (LP) skin with Faulty Power Grid
- Added custom sound effects for Swift missile launchers (courtesy of MesoTronik)
- Added custom sound effects for Starbreaker Particle Beam (courtesy of MesoTronik)

- Altered characteristics of Harrier-class Cruiser:
   - Replaced stock Flux Shunt with a new custom "Blockade Shield" hullmod
   - Raised shield arc from 270 to 300
   - Raised shield upkeep from 0.4 to 0.5

- Reconfigured several ship variant presets


Version 0.9 (The Wonders of Compiled Code)

*** NOW REQUIRES LAZYLIB!!! ***

*** THIS UPDATE WILL BREAK SAVES!!! ***


- Removed ship "Vigilance MkII Ultralight Carrier"
- Removed weapon "Automortar"

- Added ship "Vagrant-class Battleboat"
- Added ship "Riven-class Gun Platform" (Testing purposes only - WIP, no campaign integration - May be removed without notice)
- Added fighter "Cayman Heavy Fighter"
- Added fighter "Honeybee Support Drone"
- Added weapon "Kamikaze Talon Launcher"
- Added weapon "Machete Multirole Laser"

- Scripts (".java" files) now compiled into a single ".jar" file, with help from MesoTronik
- Judgement Spire Launcher weapon now uses a custom missile AI written by MesoTronik
- Slightly reduced spawn rate of Swift SRM Launcher on pirate ships (Only applies with Dynasector)
- Reduced engine flame count for several ships to help performance (Retribution, Constellation)

- Altered characteristics of Starlifter Mining Platform:
   - Integrated to campaign (should show up rarely in Scavenger fleets)
   - Added codex description
   - Updated sprite
   - Altered weapon arrangements
   - Raised ordnance points from 120 to 135
   - Changed system from Flare Launcher to Reserve Deployment

- Altered characteristics of Argent Support Fighter:
   - Replaced stock Light Needler with a custom version (smaller burst, longer cooldown) for balance reasons
   - Lowered flux capacity from 300 to 160
   - Lowered flux dissipation from 50 to 40

- Reconfigured several ship variant presets


Version 0.8 (Sprite Cleanups & General Balancing, plus initial Dynasector support!)

- Added Dynasector support for most weapons and fighter wings

- Added ship "Vendetta-class Battleship" (WIP, no campaign integration)
- Added ship "Vigilance MkII-class Ultralight Carrier"
- Added fighter "Thunder (LP) Assault Fighter"
- Added skin "Retribution (LP)" ... Hey, how'd the bloody Pathers get their hands on a Thermal Pulse Cannon!?
- Added weapon "Force Mortar"

- Updated sprites for several ships:
   - Starlifter-class Mining Platform (Still WIP)
   - Acanthina-P-class Modular Frigate
   - Harrier-class Cruiser
   - Junker-class Gunboat

- Raised Retribution top speed from 40 to 50
- Removed "CIVILIAN" tag from Katrina, which should encourage it to get stuck into combat a bit more readily
- Replaced built-in Mining Laser on Wren (P) with built-in Lacerator Beam
- Slightly altered fleet roles and spawn rates of Acanthina-P
- Altered spawning weight/locations of Sturmovik (S) (should spawn in Salvager fleets if it didn't before, in the light carrier role)
- Added "CIVILIAN" tag to Acanthina-F, to discourage it from behaving like a combat ship

- Altered characteristics of Starlifter-class Mining Platform:
   - Updated sprite (Still WIP)
   - Filled the previously empty slot with a built-in super mining laser
   - Lowered OP from 140 to 120
   - Lowered flux capacity from 10,000 to 7,000
   - Lowered flux dissipation from 450 to 350
   - Lowered number of fighter bays from 4 to 3 (one of which remains a built-in Borer Drone wing)
   - Now has built-in "Salvage Gantry" and "Surveying Equipment" hullmods

- Altered characteristics of Rogue Strike Fighter:
   - Lowered top speed from 350 to 300
   - Lowered flux capacity from 300 to 180
   - Lowered flux dissipation from 100 to 75
   - Lowered turn rate from 100 to 90 and turn acceleration from 250 to 200

- Altered characteristics of Junker-class Gunboat:
   - Updated sprite
   - Altered position of missile hardpoint and changed size from Small to Medium
   - Raised OP from 45 to 48

- Reconfigured several ship variant presets


Version 0.7 (Content expansion 4 - Angel's Judgement)

PLEASE NOTE: Several ships are being held out of action pending removal or overhaul. While their files are still in place within
   the mod, they will not appear in-game anywhere. These removals may or may not be permanent. If you would like to give feedback
   on any ships that have been disabled - or if there are other ships you feel require non-graphical attention - please leave
   a comment in the forum thread for this mod.

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed ship "Seraphim-C-class Light Carrier"

- Added ship "Sturmovik-class Missile Destroyer"
- Added ship "Sturmovik (S)-class S&R Destroyer"
- Added ship "Constellation-class Light Carrier"
- Added ship "Acanthina-P class Modular Frigate" (Piratized gunship variant)
- Added ship "Starlifter-class Mining Platform" (WIP, no campaign integration)
- Added ship "Retribution-class Cruiser"
- Added skin "Dram (A) Tanker" (Militarized Hegemony Auxiliary skin for the stock Dram)
- Added weapon "Swift SRM Pod"
- Added system "Burst Flare Launcher"

- Changed Sparrow ship system from Flare Launcher to Burst Flare Launcher

- Altered characteristics of Seraphim-class Missile Destroyer:
   - Replaced large missile hardpoint with a built-in heavy kinetic missile launcher
   - Changed medium turret mount type from Energy to Synergy
   - Lowered OP from 70 to 50
   - Lowered top speed from 80 to 70
   - Lowered flux capacity from 5,200 to 3,750
   - Lowered flux dissipation from 360 to 200
   - Raised purchase base cost from 28,000 to 32,000 credits
   - Raised deployment CR cost from 15% to 20%
   - Raised monthly supply and repair costs from 10 to 11 supplies
   - Raised maximum crew from 50 to 55
   - Raised minimum crew from 30 to 40

- Altered characteristics of Harrier-class Cruiser:
   - Changed ship system from Flare Launcher to Burst Flare Launcher
   - Altered positions of flare launcher locations
   - Raised purchase base cost from 42,000 to 48,000 credits
   - Raised peak performance time from 480 to 540 seconds

- Altered characteristics of Swift SRM Launcher:
   - Changed sprite
   - Lowered tech level from 1 to 0
   - Lowered ammo from 12 to 10
   - Lowered burst size from 4 to 2
   - Lowered burst delay from 0.333 to 0.25 seconds
   - Lowered chargedown from 5 to 3.75 seconds
   - Raised damage from 200 to 250

- Reconfigured several ship variant presets


Version 0.6 (Content expansion #3 - Ships, ships everywhere!)

PLEASE NOTE: Several ships are being held out of action pending removal or overhaul. While their files are still in place within
   the mod, they will not appear in-game anywhere. These removals may or may not be permanent. If you would like to give feedback
   on any ships that have been disabled - or if there are other ships you feel require non-graphical attention - please leave
   a comment in the forum thread for this mod.

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed ship "Insurgent-class Phase Freighter"
- Removed ship "Drake-class Missile Frigate"
- Removed fighter "Breaker Torpedo Bomber"
- Removed fighter "Scimitar Heavy Fighter"

- Added ship "Lepisma-class Heavy Frigate"
- Added ship "Acanthina-class Modular Frigate" (in "M"/missile, "R"/drone tender and "F"/freighter hull versions)
- Added ship "Limulidea-class Frigate"
- Added ship "Sparrow-class Corvette"
- Added ship "Bull-class Carrier" (Thanks to Drae for the original sprite!)
- Added fighter "Piranha (LP) Assault Bomber"
- Added fighter "Argent Support Fighter" (Appears on a custom Scintilla variant)
- Added skin "Manta (LP)"
- Added weapon "Lacerator Beam"
- Added weapon "Swift SRM Launcher"
- Added weapon "Automortar"

- Altered characteristics of Harrier-class Cruiser:
        - Updated sprite
        - Changed weapon mount positions and types

- Altered characteristics of Gladiator Heavy Frigate:
   - Raised OP from 40 to 50
   - Changed small hardpoint mount type from MISSILE to COMPOSITE

- Altered characteristics of Seraph-class Missile Destroyer:
   - Changed class name to "Seraphim"
   - Updated sprite (WIP)

- Altered characteristics of Seraph (C)-class Light Carrier:
   - Changed class name to "Seraphim-C"
   - Updated sprite (WIP)
   - Raised top speed from 65 to 70

- Changed class name of "Gladiator (F)" to "Gladiator-F"
- Changed class name of premade pirate Wren "Wren (D)" to "Wren (P)

- Added ship spawning tables for factions:
   - Luddic Church
   - Luddic Path
   - Sindrian Diktat
   - Lion's Guard (Sindrian Diktat military arm)
   - Remnants

- Reconfigured several ship variant presets


Version 0.5 (Quickfix #2 - Cleaning Up)

- Added ship "Junker-class Gunboat"
- Added ship "Spectacle-class Exploration Frigate"
- Added ship "Insurgent-class Phase Freighter" (no campaign integration yet)
- Added fighter "Breaker Torpedo Bomber"

- Altered characteristics of Scimitar Heavy Fighter:
   - Replaced dual Burst PD Lasers with a single modified Heavy Burst Laser (won't target missiles)
   - Added two regular PD Lasers in side/rear turrets
   - Raised hull integrity from 300 to 500
   - Raised flux capacity from 500 to 750
   - Raised flux dissipation from 120 to 150
   - Lowered max speed from 250 to 220
   - Raised shield arc from 120 to 360

- Updated sprite for Manta-class Fast Destroyer
- Updated sprite for Katrina-class Mining Ship

- Lowered purchase base cost of Gladiator (F) from 10,000 to 8,000 credits
- Raised armour rating of Gladiator and Gladiator (F) from 350 to 450
- Lowered peak operating time of Taurus from 300 to 240 seconds

- Approximately doubled spawn chance of Prophecy MkII in pirate fleets


Version 0.4 (Content expansion #2)

- Added ship "Seraph (C)-class Light Carrier"
- Added ship "Harrier-class Cruiser"
- Added ship "Prophecy MkII-class Frigate"
- Added fighter "Scimitar Heavy Fighter"


Version 0.3 (Quickfix #1 - Miscellaneous Autobalancing)

- Added ship "Seraph-class Missile Destroyer"

- Lowered Taurus flux capacity from 2,200 to 2,000
- Lowered Drake shield arc from 180 to 120 degrees
- Raised Wren burn speed from 10 to 11
- Lowered Gladiator (F) peak operating time from 240 to 180 seconds
- Raised Prophecy purchase base cost from 14,000 to 15,000 credits

- Altered various stats for Katrina:
   - Raised fuel capacity from 50 to 120
   - Raised flux capacity from 2,500 to 2,800
   - Raised armour rating from 150 to 300
   - Added AI hints "CIVILIAN" and "TANKER"
- Altered various stats for Manta:
   - Lowered purchase base cost from 24,000 to 21,000 credits
   - Lowered mass from 350 to 300
   - Lowered hull integrity from 4,000 to 3,800


Version 0.2 (Content expansion #1)

- Added skin "Wren (D)" (pirates)
- Added ship "Gladiator-class Heavy Frigate"
- Added ship "Gladiator (F)-class Freighter"

- Reconfigured fleet spawning weights of some ships


Version 0.1 (Testing release)

- Added some lovingly kitbashed ships to the campaign:
   - Taurus-class Gunship (and "D" skin)
   - Wren-class Light Frigate (and "XIV" skin)
   - Katrina-class Mining Ship
   - Drake-class Missile Frigate
   - Manta-class Fast Destroyer
   - Prophecy-class Escort Frigate

[close]

« Last Edit: May 14, 2019, 01:36:48 AM by AxleMC131 »
Logged

cjuicy

  • Captain
  • ****
  • Posts: 353
  • Figuring out how the hell to wear heels (She/it)
    • View Profile

Looks amazing. I'm trying these out tomorrow.
Logged
It's been a long time, but I still love ya!

- Pfp done by Sleepyfish!

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile

looking good!

does Katrina have built-in industry hullmods?
Logged

Wriath

  • Captain
  • ****
  • Posts: 280
    • View Profile

The tac laser on the wren looks really sleek/well moulded to the hull and the custom mining blaster on the katrina class is a cool departure from the regular one without looking out of place.

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

looking good!

does Katrina have built-in industry hullmods?

Thanks!  :D The Katrina's built for mining and salvage, so comes with a built-in Salvage Gantry hullmod and a wing of Borer Drones. Role-wise, it's basically a heavier, slower Shepherd minus the civilian hull and Surveying Equipment. Also doesn't have quite as much cargo space, though IIRC it has slightly more fuel capacity.


The tac laser on the wren looks really sleek/well moulded to the hull and the custom mining blaster on the katrina class is a cool departure from the regular one without looking out of place.

Glad you like it! I tried several times to paste a regular Mining Blaster onto the Katrina, but it just looked wrong no matter how I did it. The one you see there is actually a combination of the Mining Pod Drone sprite (with the warning stripes) with an IR Pulse Laser pasted underneath.
Logged

dk1332

  • Commander
  • ***
  • Posts: 197
    • View Profile

Love the Manta since it can carry Fighter wings, though the lack of Missile weaponry kinda makes it less versatile.

As for the Katrina, does it give the same salvage bonus as the salvage rigs? I'm in a dilemma on picking this ship or stay with the salvage rig.
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

Love the Manta since it can carry Fighter wings, though the lack of Missile weaponry kinda makes it less versatile.

That's intentional. A lot of its versatility comes from the fighters you choose to take.

As for the Katrina, does it give the same salvage bonus as the salvage rigs? I'm in a dilemma on picking this ship or stay with the salvage rig.

It's technically a frigate, so no. It gives the same bonus as a Shepherd would.
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

Update: Version 0.2

Enjoy (technically) two new ships, a low-tech heavy frigate and a freighter derived from the same class, the Gladiator and Gladiator (F).

Spoiler

   
[close]


We also have a third form of the Wren, in pretty pirate paint for you to fight!

Spoiler


[close]


Check the OP for more details.
Logged

dk1332

  • Commander
  • ***
  • Posts: 197
    • View Profile

That's intentional. A lot of its versatility comes from the fighters you choose to take.

Well I guess there's that.

Quote
It's technically a frigate, so no. It gives the same bonus as a Shepherd would.

Oh...I thought its a destroyer. Welp, I guess I can keep one or two for now until Nexerelin gets updated (with the mining and everything).
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

Quote
It's technically a frigate, so no. It gives the same bonus as a Shepherd would.

Oh...I thought its a destroyer. Welp, I guess I can keep one or two for now until Nexerelin gets updated (with the mining and everything).

Hehe, yeah I was actually thinking about Nexerelin mining in the back of my mind when I put it together. Should be a great ship for it, no doubt!
Logged

Hussar

  • Captain
  • ****
  • Posts: 265
    • View Profile

I did give it a try today, and I really like your work so far! Especially the gladiators do fit in really well (:

Edit: Also Manta turned out to be a great surprise. I really like 'her'!
« Last Edit: May 15, 2017, 12:21:50 PM by Hussar »
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

I did give it a try today, and I really like your work so far! Especially the gladiators do fit in really well (:

Edit: Also Manta turned out to be a great surprise. I really like 'her'!

Thanks!  ;D Yeah, the Manta might not look like much but she's hugely fun to fly. :P
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

Update: Version 0.3 - Miscellaneous Autobalancing

A heavy balance pass over some miscellaneous ship stats (Katrina got more fuel space, Manta got cheaper, Wren got faster, etc.).

Also say hello to a new high-tech ship, the Seraph-class Missile Destroyer:

Spoiler



[close]

Check the OP for more details.
Logged

Hussar

  • Captain
  • ****
  • Posts: 265
    • View Profile

Thanks!  ;D Yeah, the Manta might not look like much but she's hugely fun to fly. :P

With a wing of multirole craft with good kinetic missiles - devastating :P

Update: Version 0.3 - Miscellaneous Autobalancing

A heavy balance pass over some miscellaneous ship stats (Katrina got more fuel space, Manta got cheaper, Wren got faster, etc.).

Also say hello to a new high-tech ship, the Seraph-class Missile Destroyer:

Spoiler



[close]

Check the OP for more details.

Ooh, yes for more high-tech stuff :)

Is it save compatible btw?
Logged

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile

Thanks!  ;D Yeah, the Manta might not look like much but she's hugely fun to fly. :P

With a wing of multirole craft with good kinetic missiles - devastating :P

Damn straight. :P

Is it save compatible btw?

Yep. The only changes are ship stats, and the addition of the Seraph (which should start spawning in new fleets) - nothing's been removed that would break a savegame.
Logged
Pages: [1] 2 3 ... 26