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Author Topic: Newbie Guide Thread/ FAQ  (Read 384682 times)

SCC

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Re: Newbie Guide Thread/ FAQ
« Reply #405 on: April 30, 2021, 01:07:17 PM »

It's impossible. They even are stations, technically, and not ships.

v4l0rus

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Re: Newbie Guide Thread/ FAQ
« Reply #406 on: May 03, 2021, 10:55:46 AM »

Since I've yet to find a Pristine Nanoforge in 0.95a, do they also cause pollution like the corrupted do?
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abiggerbyte

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Re: Newbie Guide Thread/ FAQ
« Reply #407 on: May 04, 2021, 02:48:33 PM »

Since I've yet to find a Pristine Nanoforge in 0.95a, do they also cause pollution like the corrupted do?

Unfortunately, it does. Wonder why it's Pristine, hmmm....
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Mafa

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Re: Newbie Guide Thread/ FAQ
« Reply #408 on: May 21, 2021, 05:11:41 PM »

I am frustrated with my Fleet. Since one or two weeks ago i got my second capital ship up and running and with that started fighting bigger battles. I dont understand how I am supposed to control whats happening in any meaningful way. My ships get pushed about the map, separated and encircled. Often I assign smaller Frigates and Cruisers to larger ships to keep them in groups - more than 3 ships tend to get all bunched up, though, hindering each other to get into position or retreat when Flux is about to max out. To top it all off: Command points are spent in about two minutes, leaving me to watch helplessly.

Ive been playing on-and-off since 2013. Im not a Pro, but I thougt I knew the basics. Am I missing something obvious? I found two XIV Legions - and I dont ever use them because I cant make my escorts stay in its (vulnerable) back for the life of it! My "cautious" Officer even likes to move slowly ever deeper into the hostiles instead of retreating. Hitpoints half down, Flux near max, with room to retreat behind him ... why?!? Moveorders didnt phase him either, only an "avoid"-command finally did, which caused my damage-dealers in the second row to back away as well. Man!

Where it helps i take direct control of my flagship to keep an opening in my formation closed, but as my fleet grew even bigger the holes are growing bigger as well. My ECM is apparently bad, which means the swarming is even worse. I invested in Skills and Augments to levitate that, but at this point it feels like im trying to shovel water with a sieve.

Is there a way to give direct orders like "stay here, dont move, face this way!"...?
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pairedeciseaux

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Re: Newbie Guide Thread/ FAQ
« Reply #409 on: May 21, 2021, 05:46:17 PM »

Is there a way to give direct orders like "stay here, dont move, face this way!"...?

Have you tried to place 1 or 2 defense points using the appropriate order? Those can really help to keep your ships together. Later, if/when defense points are not useful anymore, remove them.

Other than that:
  • you are not supposed to give orders every seconds, personally I try to keep spare command points
  • when you need to give orders, open tactical map while being paused, place a bunch of orders while staying on the tactical map, that way it only cost a single command point for the whole set of orders
  • be careful about those battles where you fleet is heavily outnumbered
  • use engage orders to prioritise targets you want to destroy faster

(if you provide your fleet composition and a sample enemy fleet encountered in those "bigger battles" that prove difficult, people might be able to give you better advices)
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Mafa

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Re: Newbie Guide Thread/ FAQ
« Reply #410 on: May 22, 2021, 07:01:20 AM »

Hey pairedeciseaux,

great tips, thank you very much! Especially #2 about pausing and giving several orders for one CP i wasnt really conscious about.

I tried to take some screenshots but somehow always ended up with screenshots of my Desktop - but with your tips I was able to hold up a bit better and found some more potential hints for others that might have similar troubles:

- When fighting bigger fleets consider fighting close to your aka the bottom border of the map and retreat Ships that start getting hull-damage, thus freeing Reinforcement-Points and send in new, fresh Reinforcements. Enemy Fleets are the strongest right at the begin of the match, but as single hostlies retreat or die to your ships the fight becomes more manageable. With this in mind it might be a good idea to start with the tankiest ships of your fleet and reinforce with nimbler Damagedealers to flank into the enemies Support at the rear. If you cant secure an overall win, consider retreating alltogether and regroup/repair to try again. I still need to test this, though.

- When assigning Weapon-groups, be aware that weapons of similar groups always seem to aim for the same target. Divving up an array of turrets into their own Weapongroups thereby allow them to engage individual targets. This may be especially helpfull with slower turning, higher damage turrets when dealing with lots of frigates or fighters. Or maybe with Broadside-ships that have Sets of weapons on both sides, I need to test later to understand how weapons of one group pointing in different directions behave.

- When dealing with lots of Fighters keep in mind that Point-defense Weapons seem to favor Missiles and Torpedoes over Fighters. With the short engagement-ranges of fighters missiles may often reach your shields before your PD-weapons can destroy the threats and loose further time turning to new targets. With that in mind it seems a better Idea to focus on the scrambling fighters, which non-PD-weapons actually do. They dont seem to discern between eg destroyers and Fighters and often target Fighters first anyways, since the tend to be closer.

These helped me a lot. I love Starsector. I hope in future the game will be more telling of the mechanics that make it such a complex experience. Visibility and effects in Sector, for example, is something else that I imagine being really hard to see for newer players.
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sunnystar_01

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Re: Newbie Guide Thread/ FAQ
« Reply #411 on: May 23, 2021, 09:55:39 AM »

Hi,

what is the recommended burn speed for mid-game? So far I've used a lot of Augmented Drive hull-mods to stay at 9 base burn speed. Now I've acquired an Odyssey and am somewhat reluctant to upgrade it with Augmented Drive (even with Story Points).

I'm doing so far lots of exploration missions, but am adding the occassional pirate (base) lately.

Cheers
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Mafa

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Re: Newbie Guide Thread/ FAQ
« Reply #412 on: May 24, 2021, 06:05:26 AM »

I try to stay at 8. Higher is better, of course, but that is my personal threshold.
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sunnystar_01

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Re: Newbie Guide Thread/ FAQ
« Reply #413 on: May 24, 2021, 08:03:18 AM »

Thanks  :)
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Vio

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Re: Newbie Guide Thread/ FAQ
« Reply #414 on: May 28, 2021, 08:55:55 AM »

How exactly is burn speed caluculated?
There are a bunch of buffs for it and they do not seem to stack.
Lets say my slowest ship has a maximum burn of 1.
And I take the Navigation perk for +1, install millitarized subsystems for +1, augmented drive fields +2 then i should have a maximum burn speed of 5 right?
Then when i activate my sustainend burn I should go as fast as 10 because it's a 100% increase.
But in game I somehow never reach my expected burn speed.
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Histidine

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Re: Newbie Guide Thread/ FAQ
« Reply #415 on: May 28, 2021, 06:24:18 PM »

How exactly is burn speed caluculated?
There are a bunch of buffs for it and they do not seem to stack.
Lets say my slowest ship has a maximum burn of 1.
And I take the Navigation perk for +1, install millitarized subsystems for +1, augmented drive fields +2 then i should have a maximum burn speed of 5 right?
Then when i activate my sustainend burn I should go as fast as 10 because it's a 100% increase.
But in game I somehow never reach my expected burn speed.
From the description, it sounds like the example ship should indeed be going at burn 10 with Sustained Burn, so I'm not sure what's happening.

Mouse over the burn bar, the tooltip tells you how it's computed.
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SafariJohn

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Re: Newbie Guide Thread/ FAQ
« Reply #416 on: May 28, 2021, 09:13:22 PM »

Your fleet will not go at maximum speed with Sustained Burn if you are holding the mouse button down near it. Something like it is trying to slow down to go to the point your mouse is at or something, idk.
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Vio

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Re: Newbie Guide Thread/ FAQ
« Reply #417 on: May 29, 2021, 01:55:43 PM »

From the description, it sounds like the example ship should indeed be going at burn 10 with Sustained Burn, so I'm not sure what's happening.

Mouse over the burn bar, the tooltip tells you how it's computed.

Thanks for the confirmation. Now I've got a grasp on how this works.
I overlooked some things.
Like this one "Increases the burn level of all non-militarized civilian-grade ships by 1".
So everything is as expected :)

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DraMaFlo

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Re: Newbie Guide Thread/ FAQ
« Reply #418 on: June 16, 2021, 10:54:55 PM »

Can anyone explain what's the deal with Synergy weapon mounts?
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Deshara

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Re: Newbie Guide Thread/ FAQ
« Reply #419 on: June 16, 2021, 11:02:23 PM »

theres 3 hybrid mounts, one that mounts ballistic + missiles, one that mounts missiles + energy, one that mounts energy + ballistic. Synergy is one of them (Ive never memorized them), look at what tabs are highlighted at the top of the weapons list to see which hybrid ur looking at
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