First
MAKE SURE YOUR MODS ARE ALL UP TO DATE! USE VERSION CHECKER. Then you need to download the initial mission mod:
Once installed, you will find inside a folder named
tournament containing a lot of "player" files:
There is a pair of them for each participant. You can find your assigned number in the
tournament's brackets here. Do NOT rename those files! You have to use a code editor to modify their content in order for the game to read your fleet. I recommend using Notepad++ or Sublime Text as it won't modify the files' layout, that could potentially corrupt them.
DO NOT use Word, DO NOT use Excel/Open Office and such unless you know how to configure them to not corrupt these files. Using the default Notepad is not recommended either. playerX_data.csv contains all the general informations about your fleet. by default it look like this:
name,tag,prefix,startCrew
#name: Your forum name.
#tag: The name of the fleet.
#prefix: What will precede the name of your ships.
#startCrew: The crew experience of your new ships, refers to the inscription sheet to get the right level for the tournament. 0=GREEN, 1=REGULAR, 2=VETERAN.
#DO NOT RENAME THIS FILE, DO NOT CHANGE THE TOP LINE.
"Player 1","Player 1 fleet","P1",0
And should be pretty self explanatory. Then there is the playerX_fleet.csv that contains the actual ships for your fleet, looking something like this:
rowNumber,round,type,variant,personality,value
#rowNumber: A unique number for the ship/wing, only used to read the file and won't appear in-game
#round: The round this fleet has been purchassed. Do not change for variant reffit.
#type: "SHIP" or "WING".
#variant: The full ship variant or wing name. Remember to prefix them to avoid name conflicts.
#personality: The captain's personality. Can be "timid", "cautious", "steady", "aggressive". Mandatory but only used with "SHIP" types.
#value: Only used with "WING" types, the value indicated in the relevant wing_data.csv.
#DO NOT RENAME THIS FILE, DO NOT CHANGE THE TOP LINE.
1,2,SHIP,lasher_Assault,cautious,
2,1,SHIP,lasher_Assault,aggressive,
3,1,WING,broadsword_wing,,13000
Again everything is commented to avoid any confusion. Be mindful of typos, SHIP or WING must be capitalized, while the personality must not! Sadly the values of fighter wings cannot be determined from within a mission, that's why you need to enter their cost manually. Every other cost will be computed automatically: A couple seconds after launching the mission, the game will automatically pause and display the current total cost of your fleet.
Note that these files can be edited while the game is running and the changes will be reflected when the mission is refreshed (ie, just click on it again).
The usual method for creating a fleet is to start by adding ships with default variants (you will find them in the variant folder of vanilla or the relevant mod) until the budget is getting filled. Then from the mission you can edit them and fine tune your fleet. Once done, you can get those variants in the mission's save file. You will have to rename them and reflect those changes in the fleet file, and you are done. Remember to use your name or your player number as prefix for your variants to avoid name clashes.
Small reminder: you can choose to submit a secondary set of variants for your fleet (using the same ships), and elect to use that second one when the number of enemy ship is revealed. You cannot pick which variant to use for each ship, it's all or nothing.
The final step will be to submit your fleet:
Doing exactly this would make my life really easier. There are a lot of participants and I wont edit everyone's misnamed file so be sure to double check everything. You can use your forum name for the archive and as prefix for your variant files names. Please only send the required files. You can either PM me a link here or send them directly
through our Discord server. All the updates on the tournament will be posted there in priority.
Happy fleet building!