Some things I found. May have been noted previously. May or may not be worth doing anything about.
Salvaged ships are not set to "mothballed" when recovered.
99% of the time I have to mothball ships when picking them up because I don't have the resources on hand to do anything about it.
And why would an only just recovered ship have any combat readiness anyway?
Restoring (D) variant ships is all or nothing.
Being allowed to pick and choose which garbage hullmods to fix would be p. helpful.
Eg: I don't care at all about glitched sensors on a dustbin Wolf, but I very much care about degraded engines.
Can no longer click on the <tab> map to set a course to an arbitrary destination, such as an asteroid or empty space.
The <tab> map defaults to "show data" when hold-clicking on a planet. Would be nicer if the default were "set course".
Making derelicts and debris more distinct on the scanner would be helpful.
The game seems FAR harder than previously due to the crippling lack of money, and having most avenues of making said money being out of reach without significant investment. Catch 22.
Procurement contracts seem to be entirely composed of 100+ unit requests which are not really useful for a starting player. Both with the space and the upfront cost of goods required.
System bounties seem to be much less frequent. And when they do appear there is seldom any pirate activity with which to claim said bounty.
Low level named bounties are now quite difficult to get to without a non-trivial investment in fuel and supplies as they all seem to appear in distant unmapped systems.
This essentially removes bounty hunting from the activities a new player will consider viable as a typical starter fleet has an effective range of ~3-5ly. Bounties appear at 10+ ly.
Suggest allowing any named bounty to spawn anywhere, but vastly skew the low-end bounties toward appearing in a "core" systems and larger ones in the wilds.
Even with several decent survey results pulling in nearly 60k I've had little ability to travel beyond the core systems to pursue bounties with a meaningful fleet. I could ditch my fleet and go forth with a couple of frigates, but what would be the point? I certainly couldn't take on a bounty with that.
So I've managed to get myself into a position where I am trapped in a system becasue I cannot afford fuel, and have no means of getting it elsewhere. I don't have enough crew to man my ships, and I have barely enough supplies to run them. Essentially game over.
I'll try a new start and stick to frigates and surveys, see if that helps.
Stars above how I LOATHE flying frigates.
[e]
Lumen are tedious.
Sabot are, once again, utterly underwhelming.
They don't hit hard enough to make a shielded ship back off unless it soaks the full shot.
But most of the shards miss anything smaller than a cruiser.
And now the 1st stage moves even slower than they used to, giving them a tiny range.