Several like this in the blog post - nice, simple additions that hit bang-on with the current flavour of the world and the game and should only add to the experience.
Not quite sure what you mean here - maybe there's a word missing or something? I mean, I get the general drift, but even so.
Huh, yeah it does read a bit like a chat-bot or something, I guess.
Maybe I have always been a chat-bot?
It was just that the new features; of themselves; don't appear particularly complicated additions (at face value, at least). They don't really add much content or change the game too much when taken individually and treated simply.
Like the debris field; big deal it's just a different way to get to the salvage screen.
Automated drones; big deal it's just another poxy new entry-level enemy.
Procedural systems; whatever we got mods to do that.
&c.
But in each point - there is something in addition to just being simple new toys ... in that they are implemented sufficiently cleverly and carefully that you can almost feel the self-reinforcing, reverberant nature of all the new things bouncing off each other AND the current iteration of the game as we know it.
There's kind of a feeling about it ... It just makes me feel like it's all going to 'work'.
(Have you read "Against a Dark Background"? Also Banks, and also really good; read it due to David recommending it a while back.)
You know what, I haven't. I read 'The Algebraist' (awesome) pretty much immediately after David's literary blog-post; but then that just got me sucked in to finishing off all the Culture stuff after remembering how much I enjoyed Banks. It'll go next on the list though, cos why not?