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Author Topic: Fatal Null Error after extended playthrough  (Read 2188 times)

mvlbrotherg24

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Fatal Null Error after extended playthrough
« on: December 01, 2015, 08:55:15 AM »

Hi I'm new to the forum and this is my first post. First off Alex Thank you for an amazing Game! I've always wanted a space game simulator like this and I look forward to keeping up with your work.
Spoiler
89627 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [Zanzibar_Trading_Post_Heinessen_Orbital]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
89790 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [El_Facil_Hyperion_I]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
90557 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [Yar_Uxor_Command]: trade (s: 0, l: 0), smuggling: (s: 0, l: 0)
90743 [Thread-9] INFO  sound.OOoO  - Cleaned buffer for sound music (using cast)
90986 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
90987 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
91073 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at com.fs.starfarer.campaign.comms.CommSystem.deliverMessages(Unknown Source)
   at com.fs.starfarer.campaign.comms.CommSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I get this error a few seconds after a load. It's odd and I'm not sure whats causing it. I have 64bit java and have allocated 4gb of memory. These are my list of mods.
I know I have a lot of mods but they were all functioning through out my play through until i hit around 30 hours of my play through. I can alway do a save transfer since I have a few seconds before my game crashes on my save but I wanted to give a log and see if I could fix it before doing a save transfer.

Auto save
Citadel
console commands
common radar
Fleaden
Interstellar Imperium
LazyLib
Leading Pip
Nexerelin
Nihil
Omnifactory
Save Transfer
Shader lib
Shadowyard Reconstruction
simulation overhaul
Target practice
Knights Templar
Twig lib
Version Checker
« Last Edit: December 01, 2015, 09:10:59 AM by mvlbrotherg24 »
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Psilous

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Re: Fatal Null Error after extended playthrough
« Reply #1 on: December 01, 2015, 09:15:48 AM »

Alex got rid of a number of these instances in the patch which is coming out in the next few days.

you can read the changelog here : http://fractalsoftworks.com/forum/index.php?topic=10051.0
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Alex

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Re: Fatal Null Error after extended playthrough
« Reply #2 on: December 01, 2015, 10:32:16 AM »

Thanks for the report - fixed. One of those things where it's probably mod-related in that it may not happen without one, but it's still a vanilla bug that it does.

If you still have the save handy, would you mind emailing it to me so I can confirm the fix?
fractalsoftworks [at] gmail [dot] com
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mvlbrotherg24

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Re: Fatal Null Error after extended playthrough
« Reply #3 on: December 01, 2015, 06:51:03 PM »

Thanks for the report - fixed. One of those things where it's probably mod-related in that it may not happen without one, but it's still a vanilla bug that it does.

If you still have the save handy, would you mind emailing it to me so I can confirm the fix?
fractalsoftworks [at] gmail [dot] com

I've sent you the save file. Let me know if you need anything else.
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Alex

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Re: Fatal Null Error after extended playthrough
« Reply #4 on: December 01, 2015, 07:20:07 PM »

Thanks, much appreciated - I'll take a look.
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