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Author Topic: Clockwork Empire  (Read 9025 times)

Catra

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Re: Clockwork Empire
« Reply #15 on: October 09, 2012, 02:01:19 PM »

mmmm.

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Since we’re creating a moddable game,

insta-buy.



i think i'm more excited about the citizen mechanic than the city building ( though the difference building designs will be awesome ), it's refreshing to see the citizens be something more than slave labour.



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No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.

LOLOLOLLOLOOLOLOOLLOOLLOLOOLLOLOL
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K-64

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Re: Clockwork Empire
« Reply #16 on: October 09, 2012, 02:04:39 PM »

it's refreshing to see the citizens be something more than slave labour.

Instead it's just the children! Victorian morality, ho! :P
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Gothars

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Re: Clockwork Empire
« Reply #17 on: October 09, 2012, 02:36:54 PM »


i think i'm more excited about the citizen mechanic than the city building ( though the difference building designs will be awesome ), it's refreshing to see the citizens be something more than slave labour.


God games like Dungeon Keeper or Startopia have independent population, too. I'm not quite sure how CE's system will differ from that. Since it excites you: will it be the same with a bit more depth or did you understand it will be something  fundamentally different?
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Erick Doe

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Re: Clockwork Empire
« Reply #18 on: October 09, 2012, 05:04:39 PM »

This looks very promising. Great fan of victorian-esque, lovecraftian steampunk games. :)
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Catra

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Re: Clockwork Empire
« Reply #19 on: October 09, 2012, 05:30:14 PM »

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Startopia have independent population, too.

the aliens of startopia had one function: to serve as some sort of resource / utility generator. that's it. they were still ultimately just a labour force.

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I'm not quite sure how CE's system will differ from that.

i see plenty of examples.

- in startopia, they just got smashed. in the CE concept story, a female patron gets smashed and asks a male patron to marry her on the spot after finding out they got some of the same interests, and they do so by electing the town clerk to wed them since no priest was present.

- in startopia, a scientist didn't have preferences. in the CE concept story, the scientist prefers field work to labs.

- in startopia, guards shoot guns / arrest people. in the CE concept story, guards also spread rumours of stuff they can see, but can't identify, thus scaring everyone.


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did you understand it will be something  fundamentally different?

instead of trying to tactfully call em a moron, how about you explain?
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Gothars

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Re: Clockwork Empire
« Reply #20 on: October 09, 2012, 06:44:05 PM »

instead of trying to tactfully call em a moron, how about you explain?

Wait, what? I thought you might have picked up something up I missed, something that's totally different from other games with independent population. So I asked you. How is that calling you a moron? oO


the aliens of startopia had one function: to serve as some sort of resource / utility generator. that's it. they were still ultimately just a labour force.

It's been ages since I played Startopia, but I remember having to build all kinds of specialized buildings and nature sections for the individual aliens to keep them happy. And they all had names and biographies. That's were I see the similarity.
 
But after reading your examples it seems the grade of characterization and especially the interaction that is based on that characterization is on totally different level in CE, at least if the Gaslamps pull off what they plan. I did not read the concept story yet, I assume you mean  this one?



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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Gothars

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Re: Clockwork Empire
« Reply #21 on: October 30, 2013, 02:26:25 PM »

A new website with a new trailer just went online  :)


On the Gaslamp Games site there were also about a thousand blogposts in the meantime.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

mendonca

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Re: Clockwork Empire
« Reply #22 on: October 30, 2013, 03:02:09 PM »

Looks so, so cool  :)

Love the guy digging up unimaginable artifacts from a graveyard, and taking them home for his kitchen table.
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"I'm doing it, I'm making them purple! No one can stop me!"

icepick37

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Re: Clockwork Empire
« Reply #23 on: October 30, 2013, 03:27:09 PM »

And don't forget the waking of unimaginable terrors.
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