Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 7 8 [9]

Author Topic: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update  (Read 295813 times)

Jimminy Crimbles

  • Lieutenant
  • **
  • Posts: 72
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #120 on: August 08, 2024, 06:12:55 PM »

No I mean he is literally gone. I don't see him in Sindria comms directory.

..huh. that's different. pretty sure it's bugged then in that case, you'll probably need a reload
Logged

NoodleBowl

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #121 on: August 11, 2024, 07:10:26 PM »

Hi, love this mod and really enjoy it's content.

Having a problem where I tried to pay off the Sindrian fuel company to not sat bomb me for half my fuel profits. We had a nice lovely chat and an agreement was made, but they still sat bombed me a month later.

The fleets had not been sent off yet and my crisis bar was at around 500-540 when I talked to them.

Colony crisis progress is no longer ticking up, but my world is cooked.

Not sure what I did wrong, but I'm definitely sending profits there way despite them doing the one thing I bribed them not to do.

Any advice on what I could have done wrong, is it a vanilla issue, or something else?

Spoiler
[close]


Spoiler
[close]




Logged

skooma dealer

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #122 on: August 29, 2024, 02:51:41 PM »

Hi, I'm having a problem where whenever this mod is enabled, I cannot use non vanilla portraits outside of the ones this mod adds.  This seems to only apply to the player faction. 

Upon further inspection, it's not just this one.  It seems my player.faction file is not compiling between multiple mods.  Whichever one is the first to load seems to be first in the load order seems to be overruling all the others.  But I cannot even put the files in the base game folders to fix it.
« Last Edit: August 29, 2024, 03:07:08 PM by skooma dealer »
Logged

Fenrir

  • Captain
  • ****
  • Posts: 296
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #123 on: August 30, 2024, 06:42:38 PM »

Any plan for a cross mod collab with Diable Avionics? It will be very interesting if mechs can benefit from Wanzer service gantry :)
Logged
*cough* try tossing the PK into a black hole *cough*

Morgan Rue

  • Commander
  • ***
  • Posts: 159
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #124 on: October 03, 2024, 02:12:25 AM »

It is impressive that Dolos Macario can flick his eyes to indicate a corpse with those sunglasses on.
Logged
Dauntless.

TokyoVAL

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #125 on: December 12, 2024, 11:32:51 PM »

are the vanilla lion ships still in the game with this mod? the white ones with pink details. or does this mod remove/overwrite them?

also, I'm trying to arrange a lot of portrait mods and I'm a bit confused - I've installed a potrait mod that replaces all the vanilla portraits in the game, I can't see them but I can see this mod's portraits with the gunlasses so I'm guessing this mod has taken precedence and overwritten them?
- does PAGSM overwrite diktat vanilla portraits? i'm guessing that's the portrait_diktatxx files which are overwriting the vanilla
- are all the portrait_sfc_mxx images unique to this mod? are any of them overwriting vanilla portraits?
- are all the portraits in the 'characters' folder unique to this mod? are any of them overwriting vanilla portraits?
« Last Edit: December 13, 2024, 07:23:59 AM by TokyoVAL »
Logged

Deadbeat Duahia

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #126 on: December 16, 2024, 12:14:10 PM »

Hey guys, does anyone know how to get manfredd to spawn? I've visited the bar on sindria multiple times but he just won't spawn, could it be a compatible issue with another mod? cause I have more bar missions mod isntalled.
Logged

lannnnnnar

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update
« Reply #127 on: December 29, 2024, 03:08:31 AM »

are the vanilla lion ships still in the game with this mod? the white ones with pink details. or does this mod remove/overwrite them?

also, I'm trying to arrange a lot of portrait mods and I'm a bit confused - I've installed a potrait mod that replaces all the vanilla portraits in the game, I can't see them but I can see this mod's portraits with the gunlasses so I'm guessing this mod has taken precedence and overwritten them?
- does PAGSM overwrite diktat vanilla portraits? i'm guessing that's the portrait_diktatxx files which are overwriting the vanilla
- are all the portrait_sfc_mxx images unique to this mod? are any of them overwriting vanilla portraits?
- are all the portraits in the 'characters' folder unique to this mod? are any of them overwriting vanilla portraits?
The ships are still in the game, from what I've seen dikdat only uses the fuel ships in its fleet but lions guard appears to still use other ships, I haven't gotten much playtime with the mod so I'm not 100% on that though if there's maybe fleet types that still field regular ships. You should still be able to find blueprints for the ships but I don't know how to check if the mod actually removes you being able to get them, have to see if the mod author responds to you.

For portraits the way the game loads mods whichever mod loads last is the one that gets applied if two mods change the same thing. You can find this mods character graphics in C:\Program Files (x86)\Fractal Softworks\Starsector\mods\PAGSM v1.14.1\graphics\portraits (replacing my file path with where you have the game installed) those are what would be overwriting vanilla portraits because they share the same name as the vanilla files. The mods name in the files starts with P which is pretty low in terms of load order so changing the mod pack you've downloaded to start with a z would make it load last and it Should then overwrite this mods portraits. If that doesn't work I'm not sure, removing the random npc portraits is easy enough to go into C:\Program Files (x86)\Fractal Softworks\Starsector\mods\PAGSM v1.14.1\data\world\factions open the dikdat file and remove the portraits section, but the characters I don't know where their data is stored and if a file references the graphics and you remove them the game will crash. Sorry I couldn't be more help I just saw you hadn't been answered yet so I thought I'd answer what I could.
Logged
Pages: 1 ... 7 8 [9]