Hey all! I've just started playing vanilla 0.65 (great so far btw!), and saw a weirdest thing happening. I was after a pirate smuggler fleet (consisting of a single Hound, so not exactly a fleet per se), when it suddenly changed it's allegiance from "pirate" to "neutral", changing both title and fleet circle. This got me baffled: it was clearly pirate when i set course to intercept, but what will happen if I attack now anyway: will I drop my stnding towards neutrals or pirates? Are NPC fleets ever allowed to do this at all? I have senn nothing on the matter in changelog, so any insight on the matter would be welcome
Yeah, I've been wondering about that too. Is that a bug or is that meant to represent pirates broadcasting fake ID codes and posing as legit traders? IIRC they usually change from pirates into smugglers, which doesn't really make a whole lot of sense in that respect. Surely if you're going to use a fake identity to avoid being harassed by the law, you'd pick one that wouldn't also get harassed by the law?
Right, smugglers transmit different identification codes when they're about to dock with pirate bases. In large part this is just necessary so that smugglers *can* make their runs without getting killed on either end of the route. As far as a "fake identity", the "smuggler" label represents more what you think they are than what they're actively broadcasting. I mean, surely, no smuggler would say they're a smuggler, but if all the fleets said "trade fleet" or "trader", that might not communicate what's going on.
So your character is able to somehow identify that another ship is smuggling just by looking at it? That doesn't really make a lot of sense either, and it raises the question of why exactly we're privateering instead of selling our services to one of the factions, who would surely pay highly for such an amazing talent and could then dispense with all this tedious customs scanning.
I'd say this should be done pretty much the same way Gothars suggested for bounties, i.e. you should totally just label them as traders. Yes, it would not communicate what's going on, but not communicating what's going on is kinda the whole point of smuggling, isn't it? Let the player himself discover that "hang on, this 'trader' is making runs between factions that are hostile to each other, he's a bloody smuggler!". This kind of hidden depth is something I absolutely love in games, it gives a wonderful feeling that the world is alive, that NPCs have their own lives, and that everything doesn't just revolve around you. Why should the player be in on the smuggling when his character's not involved in the deal?