Neat! Thanks for the update.
-Seshat Systems, in addition to giving Ka and Ma'at weapons a 200 range boost, now also gives a 100 unit range boost for all other energy projectile weapons. This should, hopefully, make using non-Kemet weaponry on Kemet ships more attractive.
I'm not
entirely sure this was needed? At least for me, the way the flux cost reduction applied to everything already made the use of judiciously-selected non-Kemet weaponry exceptionally attractive; a heavy blaster or two with enough Kemet weapons to keep the flux cost reasonable, for example, packed a well-worthwhile degree of added close-range punch.
On the other hand, I'm not entirely sure it
wasn't needed, and the extra range certainly opens up more options. I guess I'll just have to do some playing and see how it feels!