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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] ScalarTech Solutions 0.9.2  (Read 570949 times)

Locket

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #420 on: April 18, 2025, 01:46:55 AM »

Filament might need a re-evaluation under current fighter performance circumstances, true, but if you think the stats are comparable to a 30DP cruiser, you're just delusional. Don't underestimate the Stitches, though, they may not have best in class damage potential, but they carry a devastating amount of EMP damage, enough to cripple most ships if used well.

Stitches were my favorite weapon when I dabbled in ScalarTech stuff. Very satisfying pewpew!
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Tenso

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #421 on: April 18, 2025, 02:11:48 AM »

Hey starfarers! Wanted to ask Nia (or anyone who might know) - are there plans to update this mod to Starsector 0.98 anytime soon? And if so, will there be major changes like rebalance or new ships? Or just basic update to make sure it runs smoothly with new game version?
I've played with this mod a lot and enjoyed it so much! Thinking about making my next playthrough centered around it (again) but if there are plans to change or update it, I'll wait.
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Nia Tahl

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #422 on: April 18, 2025, 05:58:05 AM »

Hey starfarers! Wanted to ask Nia (or anyone who might know) - are there plans to update this mod to Starsector 0.98 anytime soon? And if so, will there be major changes like rebalance or new ships? Or just basic update to make sure it runs smoothly with new game version?

idk, will see
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Manage Passwords

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #423 on: April 18, 2025, 08:34:23 AM »

Filament might need a re-evaluation under current fighter performance circumstances, true, but if you think the stats are comparable to a 30DP cruiser, you're just delusional. Don't underestimate the Stitches, though, they may not have best in class damage potential, but they carry a devastating amount of EMP damage, enough to cripple most ships if used well.
Noted, I'll have to give it another try. I don't think it being weak is a bad thing though. Adding ridiculously OP stuff is initially fun but ruins the game. In my defense thought I thought it would be a OP 30DP cruiser, as most mods make OP stuff, I thought it was like the Anubis, with -1 large slot and +3 decks.
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WeWickYou

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #424 on: April 18, 2025, 01:19:35 PM »

seeing tahlan was updated not long ago (today XD) i suppose scarlar will probably too at some point.
would it be possible to make it spawn their planet/system mid game like it does for tahlan ?

still thx for great work (scalar actual version seem's to work fine for me on new game but never know)
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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #425 on: April 20, 2025, 11:30:27 AM »

I found the Sateen, and it's so much fun. I love this phasing mantaray.
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Sentrynest33

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #426 on: April 22, 2025, 01:31:59 AM »

Hey starfarers! Wanted to ask Nia (or anyone who might know) - are there plans to update this mod to Starsector 0.98 anytime soon? And if so, will there be major changes like rebalance or new ships? Or just basic update to make sure it runs smoothly with new game version?

idk, will see

Is it safe to just change the version number or do we have to wait for a new patch? Can you give any ETA for the official 0.98 patch?
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ChaseBears

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #427 on: April 22, 2025, 08:25:05 AM »

You can just update the version number without much issue.
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If I were creating the world I wouldn’t mess about with butterflies and daffodils. I would have started with lasers, eight o’clock, Day One!

Jorde5

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #428 on: April 30, 2025, 12:26:54 PM »

I have a humble request, if this mod is still being worked on. Would it be possible to make the Spindle star system smaller? It's a pain to traverse because of how far apart the planets are. You can look at the image I've attached to see what I mean. Mod's still fun, of course. Thanks for making it.
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Point_Offence

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #429 on: May 07, 2025, 06:11:46 AM »

bonus cat pic!!!!!
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NeoWolfen

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #430 on: May 14, 2025, 04:18:09 AM »

Just want to voice some appreciation for this mod, definitely one of my favourite factions and the ships are just so damnably pretty :)  Thanks!
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Tron2025

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #431 on: May 14, 2025, 08:47:18 PM »

Hi all,

I added this mod to a late-game Nexerelin playthrough, and my ships are now struggling to defeat enemy ships—it takes significantly longer than before. Does anyone know what might be causing this? Could the mod be introducing hidden changes, like increased difficulty, tougher AI shields or hulls, or reduced weapon effectiveness?
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Nia Tahl

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #432 on: May 16, 2025, 01:51:32 PM »

I have a humble request, if this mod is still being worked on. Would it be possible to make the Spindle star system smaller? It's a pain to traverse because of how far apart the planets are. You can look at the image I've attached to see what I mean. Mod's still fun, of course. Thanks for making it.

It's kind of intended to keep the faction from being too cramped, as it only has a single system

Hi all,

I added this mod to a late-game Nexerelin playthrough, and my ships are now struggling to defeat enemy ships—it takes significantly longer than before. Does anyone know what might be causing this? Could the mod be introducing hidden changes, like increased difficulty, tougher AI shields or hulls, or reduced weapon effectiveness?

No
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Jorde5

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #433 on: June 11, 2025, 08:40:26 AM »

It's kind of intended to keep the faction from being too cramped, as it only has a single system

I can see what you mean, but IMO the system doesn't have enough planets to make the large size work. I always get across with Tranverse Jump instead of travelling in-system cause it takes so long. Scy Nation has a system about the same size, but makes it work by having like 6 planets/stations in the system (as well as being a binary star system). I think a small reduction in size would be warranted if you ever get the chance. Not asking for more planets or anything cause that takes work and I'm already asking for a lot.

Thanks for the mod, and for reading my post even if you don't do it. Have a good day
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Huntster

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Re: [0.97a] ScalarTech Solutions 0.9.2
« Reply #434 on: Today at 02:26:26 PM »

Hello! I'm back playing after a while away. I loved the Gown in the past as it's an absolute beast, but I've noticed weird behaviour now. The Gown always flies at 45 degree angle towards enemies, and always tries to loop around them rather than approach directly. It feels...timid. I don't remember this happening in the past. Was something changed with the Gown's logic, or is this a consequence of something in 0.98? Thanks!
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