Hello dear mod Author
First of all an amazing take on the combat in starsector which makes the fights really interesting and changes the pace drastically imo.
I have a few notes though from my recent playthrough. The AI struggles insanely with ballistic weapons from my experience. I'm running a UAF campaign right now so thats where my experience comes from. The Cannons have extreme trouble leading their shots even on easy targets so that I might take over control over my main battery even. The shellspeed might help to mitigate the issues over the longer ranges but i haven't touched the settings yet so I can't tell.
Rockets and missles feel a bit wonky too sometimes when they just zoom by an enemy ship struggling to track even over longer distances where it should be an easy hit with tracking missles.
Next on Lasers feel crazy strong due to the aforementioned accuracy issues of the ai. I feel a laserfleet might bring anything down really due to their much higher chance to hit in general, have only encountered a few so far and it was pain.
Last but not least. Accelleration and deacc should maybe be tweaked to some extend? I've been running most things I can with as maneuverability as I can, even using Additional thrusters hullmod from time to time.
Well that's my feedback from a day of absolutely gushing over your mod enjoying a lot of it but the AI struggles and some minor things make me turn it on and off at the moment not knowing what I might enjoy more.
Are there any mods like this beside Realistic combat which I don't like?
Also something I've wanted to ask. How did you deal with Assault chainguns range and SafetyOverrides with the ranges? I'm gonna test it now but I'm generally curious
Kudos by the way, great mod ^^