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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Isn't it time for pirates to take a hit?  (Read 2669 times)

VineFynn

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Re: Isn't it time for pirates to take a hit?
« Reply #15 on: September 26, 2019, 09:33:01 PM »

Other people have said it, but pirates shouldn't conduct a raid if the expected losses from the defences would outweigh the gains from the raid. Why are they raiding my size 4 mining colony when it has ground defences, a patrol HQ and a battlestation? Likewise, surely the supply and fuel cost of launching such enormous expeditions at all outweighs whatever they could hope to gain.



« Last Edit: September 26, 2019, 09:36:43 PM by VineFynn »
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Believe it or not, I didn't find this game through Sseth.

Plantissue

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Re: Isn't it time for pirates to take a hit?
« Reply #16 on: September 27, 2019, 04:07:10 AM »

I'd rather see carriers actually be given an AI that isn't so impossibly convinced it's a battleship that absolutely MUST be at knife-fighting range of the entire enemy fleet.
Their behaviour is based on their armament: if they only have missiles and PD, they will hide behind other ships.
So...only the Legion really has to fight up front.
Remember to give it a heavy armour mod.

Total horse *** fed through a straw. I've had carriers with only PD and they still rush in to knife-fight Onslaughts by themselves.
Sometimes I've noticed that if you give eliminate order from one ship to another, the game will decide to grab one of your ships to "assist" with the eliminate order. That might be the case of why carriers sometimes suicide themselves.
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ThePollie

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Re: Isn't it time for pirates to take a hit?
« Reply #17 on: September 27, 2019, 11:23:57 AM »

Oh, the AI loves the abuse a lot of *** to *** you. It's hilarious ordering a fighter strike on a target, and then watching it drive to the opposite corner of the map so it can't be reached.
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