Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tipnick

Pages: [1]
1
Mods / Re: [0.97a] Everybody Loves KoC
« on: December 08, 2024, 02:44:08 AM »
With last update I had to reverse back to the previous one because it turned out my Character was using one of your portraits. You should not remove those because it may ruin existing saves.

2
Mods / Re: Machina Void Shipyards v. 0.53
« on: February 23, 2022, 10:12:37 PM »
Anyway, your ships are really very interesting and always give a phenomenal experience in fight and in other tasks. Keep the good work!  8)

3
Mods / Re: Machina Void Shipyards v. 0.53
« on: February 23, 2022, 01:24:46 AM »
Why have you destroyed Provisioner? The best ship ever...

4
Mods / Re: [0.95.1a] Ore Refinery v0.6 - 12/13/21
« on: February 21, 2022, 11:04:14 AM »
Truth is, Forge Production can be hacked so you can turn on or off their production (which can originally only be done in port) while flying. This would partially solve the conflict, but sometimes you need to preserve resources for different kind of production. I'd still prefer separate control for each resource.

5
Mods / Re: [0.95.1a] Ore Refinery v0.6 - 12/13/21
« on: February 21, 2022, 09:54:47 AM »
If you put those together that will conflict with the other mod, Forge Production. We need to know what will be refined by which mod.

6
Mods / Re: [0.95.1a] Starship Legends 2 - Overhauled and Streamlined
« on: February 15, 2022, 05:38:20 PM »
Sundog, one of the charms of games like this is "lottery". Without lottery, game becomes extremely boring and unexciting.

7
Mods / Re: [0.95.1a] Junk Yard Dogs - V 1.5 - 01/28/22
« on: January 30, 2022, 05:52:31 PM »
Dasz, you should always check gray picture in order to make sure there is enough contrast, because some (different) colors have the same value of light intensity. Form is articulated by difference in intensity of light, not by difference in color.

8
Mods / Re: [0.95.1a] Junk Yard Dogs - V 1.3 - 01/17/22
« on: January 17, 2022, 02:36:42 PM »
Hi Dazs,
Great mod.
Just one thing, put version number on zip file, so we don't overwrite older versions. Just in case.

9
Ah, ok. I see that you've already posted the error in the HMI thread, so hopefully we'll find out what the cause is soon!

Good to hear, sir!

10
I'm not getting anything when I use "ls -recurse *.* | sls -pattern sifter_drone_obj_wing" in HMI/data/
Maybe it was fixed?
I am using latest version of HMI 0-3-4k. Sifter drone crash appears when I am exploring distant system and a stalking fleet approaches. If I come to meet it and see who they are, the game crashes indicating sifter_drone.

11
I have the same crash and when I do search for sifter drone in mods folder, I get HMI indicated.

12
I keep getting this: What could it be?

107277 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: [sifter_drone_obj_wing] is not a valid fighter wing id
java.lang.RuntimeException: [sifter_drone_obj_wing] is not a valid fighter wing id
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.prototype.Utils.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersListWithFighters(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.getMembersWithFighters(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.do.for(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)
   at com.fs.starfarer.campaign.class.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

13
Mods / Re: [0.95a] Adjusted Sector
« on: January 07, 2022, 06:02:47 AM »
Which files exactly? I have replaced the folder and game wouldn't start.

here 1st comment under my post:

https://www.reddit.com/r/starsector/comments/rvrn1c/how_do_you_switch_to_java_8/

you need THAT version of java8 any other version of java8 the game will simply wont start. I know that because i had the same issue lol :P

That worked. Thanks!

14
Mods / Re: [0.95a] Adjusted Sector
« on: January 06, 2022, 09:24:31 PM »
Which files exactly? I have replaced the folder and game wouldn't start.

15
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 13, 2021, 07:46:39 PM »
Greetings all,

As a new player, I have noticed one thing that probably should be changed.
There are two kinds of players: one which prefers to personally fly the ship in fights and the one which never does that.
This means, that players who prefer to explore rather than fight, have no use for the first tier of skills (mostly) because the emphasis is on fleet properties and feats.

In short: the pool of experience for "fighters" should gather experience from directly fighting and then being applied on skills which only affect player's ship.

As an "explorer" I almost never pick personal skills because they are useless for fleet activity.

This is why I think the two kinds of experience should be almost completely calculated and applied differently and separately.

Pages: [1]