Three factions keep sending alliance requests, about every few minutes, and they won't stop no matter how much I reject. One of the factions even gets autorejected, too, but it still plays that annoying buzzer sound. Any way to stop it?
Also, is there some way to station more marines on a planet? If I had more marines, these invasions wouldn't be so bad, but putting marines in storage does nothing, and putting them in stockpile makes them disappear.
Hmm, they're supposed to not send any more offers for 120 days after the last one, and not at all if relations aren't already good enough. Is this with Nexerelin 0.11.1? Strategic AI on or off?
Anyway, here's a console runcode that ought to—unless stuff is more broken than I thought—suppress all offers indefinitely:
runcode import exerelin.*;
for (FactionAPI faction : Global.getSector().getAllFactions()) {
faction.getMemoryWithoutUpdate().set("$nex_allianceOffer_cooldown", true);
}
For stronger planetary defenses, main thing is to add/upgrade the ground defenses/heavy batteries structures and increase stability. Player can't currently add marines to the garrison directly.
Is there a way to promote more wars when using the strategic ai? With one or two exceptions this is looking like woodstock.
Oh no it became smart enough to understand that war is not the solutionThere probably isn't an easy config toggle to make factions fight more often (messing with strategicAIConfig.json will work but I don't think having to touch this is desirable), although relevant ingame player actions will still work. For future games, adding more factions (particularly aggressive ones like Legio or Adversary) might also help?
I have been trying to find some form of more detailed docs on the features of the mods but I have failed so far. Something akin to what is done in Industrial Revolution perhaps. There is a short summary in the first post, but that's it. Any idea?
I've been experimenting with Strategic AI on, and the Hivers are in play. As usual, they're not very amicable and have no interest in diplomacy, conquering world after world. Yet, it seems the strategic AIs of the Hegemony and the Persean League don't recognize their unique threat. They do respond—don't get me wrong—but it's limited to countering market shares of heavy machinery or reclaiming lost worlds. They fail to grasp that the Hivers aren't a typical faction and represent an existential threat requiring special attention. So, here's my suggestion: if a faction shows hostility towards everyone (or 90%+ of the sector's other factions), a flag should be activated within the strategic AI, marking it for different treatment, perhaps an eradication mode or similar.
A couple of the features have external documentation on the Github wiki
here, although in other cases (ground battles perhaps being the most notable) I try to put all needed help ingame. I may add a page for strategic AI later; if anyone else has features they want to see there, that might happen too.
I could add some handling for Hiver-type factions, yeah.