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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.97a] Caymon's Ship Pack v1.2.2  (Read 213668 times)

JAL28

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Re: [0.95a] Caymon's Ship Pack v1.1.0
« Reply #30 on: September 29, 2021, 05:53:13 AM »

Whenever I deploy a Catan Heavy Assault Mech in combat, my game crashes with:

Fatal: org/lazywizard/lazylib/MathUtils
Cause: org.lazywizard.lazylib.MathUtils
Check starsector.log for more info.

I wouldn't be surprised if it was something I am doing wrong, or if there is another mod I need to download for Mechs to work?

I noticed that I have version 1.0.9.  durp.

can you post the full log?

Sure thing.
https://drive.google.com/file/d/12SFbC8eXAXRJzH1wnL_k2z4h13zcXfj8/view?usp=sharing

Yeah so apparently, I didnt realize that some code used to make the non-combatant arm move required lazylib to work because the person who was helping me with it didnt think anyone would be playing without lazylib. It'll be fixed next update to work without lazylib but for now, you need lazylib for the cetan not to crash. Sorry!

Probably would be better just to make the mod require lazylib though, so the normal code can work and it wouldnt be that out of place since most mods need lazylib anyway
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Caymon Joestar

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Re: [0.95a] Caymon's Ship Pack v1.1.0
« Reply #31 on: October 06, 2021, 06:47:43 PM »

V.1.1.1

We got:
3 New Ships for the Lion guard
Rework of the Zagreus(XIV) with a New sprite
Some buffs to the other ships
A slight Nerf to the Cetan (No more SO)
Now Requires Magiclib for a hullmod
Fixed some issues brought up in previous posts
Not Save comp

Let me know if you have some feedback
« Last Edit: October 06, 2021, 07:21:20 PM by Caymon Joestar »
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Cynari

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Re: [0.95a] Caymon's Ship Pack v1.1.1
« Reply #32 on: October 09, 2021, 09:18:30 AM »

0.95a rc15 mod v 1.1.1 - cetus crash game with fatal null
https://drive.google.com/file/d/1Bz4yVVQmy-02ytmn856QlscTlZpuu_K7/view?usp=sharing
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Caymon Joestar

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Re: [0.95a] Caymon's Ship Pack v1.1.1
« Reply #33 on: October 09, 2021, 03:51:27 PM »

0.95a rc15 mod v 1.1.1 - cetus crash game with fatal null
https://drive.google.com/file/d/1Bz4yVVQmy-02ytmn856QlscTlZpuu_K7/view?usp=sharing

Fixed, Download the new version. Shouldnt crash now.
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taataanne

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Re: [0.95a] Caymon's Ship Pack v1.1.1
« Reply #34 on: October 12, 2021, 12:35:46 AM »

hi,
I didn't see the "Not save comp" when I download it  :-[
Can someone save my game and share a V1.0.9 or a V1.1.0 please?
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Caymon Joestar

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Re: [0.95a] Caymon's Ship Pack v1.1.1
« Reply #35 on: October 12, 2021, 11:43:10 AM »

hi,
I didn't see the "Not save comp" when I download it  :-[
Can someone save my game and share a V1.0.9 or a V1.1.0 please?


https://drive.google.com/file/d/1lNhoF8BgooF9aQhWJbAcs45nGkPqHS3M/view?usp=sharing Heres v.1.1.0.
Please read everything next time
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taataanne

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Re: [0.95a] Caymon's Ship Pack v1.1.1
« Reply #36 on: October 12, 2021, 12:36:22 PM »

Thanks, you saved me.
And thanks for this excellent mod btw
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Caymon Joestar

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Re: [0.95a] Caymon's Ship Pack v1.1.2
« Reply #37 on: October 19, 2021, 04:26:32 AM »

V.1.1.2

Look. im gonna be quick, The only new thing here is a new HVB. If you have a mod that allows you face HVBs like bounties expanded or vayra's sector, you can face them. Otherwise, I recommend getting one of those 2
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IonDragonX

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Re: [0.95a] Caymon's Ship Pack v1.1.2
« Reply #38 on: October 19, 2021, 08:07:10 AM »

V.1.1.2
If you have a mod that allows you face HVBs like bounties expanded ...
Just to clarify, Bounties Expanded is only on the unofficial Discord at this time.
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Caymon Joestar

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Re: [0.95a] Caymon's Ship Pack v1.1.3
« Reply #39 on: November 02, 2021, 05:04:51 AM »

V1.1.3
This update We have:
-Something resembling a Changelog
-The Helidae Has been Reworked, now it looks cool and sexy for being some converted carrier and has gained some new toys. It may or may not have took a class in the Damper Fields as Shields...
- Some minor changes for the altergeist and Vrita. Altergeist no longer suffers from Phasegon syndrome and Vrita has chosen Violence.
- Oh and I guess there's a new omega ship to lose ships to. Along with a new fighter for it to deal with. Both will also have a chance to be spawned in when dealing with other omegas.
-Tooltips were learned.
-NOT SAVE COMP

Let me know if you have any feedback or if I screwed something up
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Hiroyan495

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Re: [0.95a] Caymon's Ship Pack v1.1.3
« Reply #40 on: November 02, 2021, 06:04:41 AM »

Appreciating the fact the Helidae looks good now, I'm in heaven. ::)
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Moosh

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Re: [0.95a] Caymon's Ship Pack v1.1.3
« Reply #41 on: December 11, 2021, 04:37:58 PM »

There's a fatal crash resulting from a "null" error on csp_improveddamper.system.  Happened whenever an enemy fleet deployed a shocktrooper.  I "fixed" it by replacing everything but the first line of the file with a similar system from the dassault mikoyan mod (which I have installed as well), which means the ship uses unfitting effect graphics and the stats are all wrong, but no more crash. 
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IonDragonX

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Re: [0.95a] Caymon's Ship Pack v1.1.3
« Reply #42 on: December 11, 2021, 06:33:28 PM »

There's a fatal crash resulting from a "null" error on csp_improveddamper.system.  Happened whenever an enemy fleet deployed a shocktrooper.  I "fixed" it by replacing everything but the first line of the file with a similar system from the dassault mikoyan mod (which I have installed as well), which means the ship uses unfitting effect graphics and the stats are all wrong, but no more crash.
You probably should have tried Hotfix RC4 beforehand. There's something in the notes about mods using damper field being fixed.
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Caymon Joestar

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Re: [0.95a] Caymon's Ship Pack v1.1.4
« Reply #43 on: December 16, 2021, 01:20:45 PM »

V1.1.4

Changelog:
-Updated to newest game version in terms of numbers
-2 New Ships, One for the Luddic Church and another for the Pirates
- 1 New fighter For the Remnant
- Several sprites have been updated (Aethon/Aethon XIV, Falchoin B, Normal Bazaar Falcon and prob some others)
-The Normal Cetan has been given several different arms akin to the arms from Arma (Thank Shoi for providing the code and help with this)
-Variants have been updated and made to be less IQ dropping (Seriously Why did I pair a HVD with a damn Chaingun, ON A BATTLE SHIP?)
-Fixed a Bug where when using the trans-am system on both Cetans, the system wouldn't unapply the durability part of the system and basically gave +50% Damage resist on every use of the system. If you have ever wondered why that Cetan was able to solo the Virtuous and its fleet backup, Because it became Sundower from MGSR after enough usage of its system
-Discovered that missile types in the projectile file stops any form of tracking no matter how much you gave it, so now the Shoulder missiles from the Monjeau Mk2 will for sure track now
-Buffed Nex Mercs added by this Mod
-Maps have been added, So now ships will look shiny with Graphicslib
-Added Super Ship Start for Pirates for the New Ship for them
-Etc

Let me know if you have any feedback on balance or something else
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Zalpha

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Re: [0.95a] Caymon's Ship Pack v1.1.4
« Reply #44 on: December 16, 2021, 10:26:15 PM »

V1.1.4

Changelog:
-Updated to newest game version in terms of numbers
-2 New Ships, One for the Luddic Church and another for the Pirates
- 1 New fighter For the Remnant
- Several sprites have been updated (Aethon/Aethon XIV, Falchoin B, Normal Bazaar Falcon and prob some others)
-The Normal Cetan has been given several different arms akin to the arms from Arma (Thank Shoi for providing the code and help with this)
-Variants have been updated and made to be less IQ dropping (Seriously Why did I pair a HVD with a damn Chaingun, ON A BATTLE SHIP?)
-Fixed a Bug where when using the trans-am system on both Cetans, the system wouldn't unapply the durability part of the system and basically gave +50% Damage resist on every use of the system. If you have ever wondered why that Cetan was able to solo the Virtuous and its fleet backup, Because it became Sundower from MGSR after enough usage of its system
-Discovered that missile types in the projectile file stops any form of tracking no matter how much you gave it, so now the Shoulder missiles from the Monjeau Mk2 will for sure track now
-Buffed Nex Mercs added by this Mod
-Maps have been added, So now ships will look shiny with Graphicslib
-Added Super Ship Start for Pirates for the New Ship for them
-Etc

Let me know if you have any feedback on balance or something else

I downloaded the latest version and it is not showing up in the mod loader for me (it should be showing up in alphabetical order right starting with a C? It is there or anywhere else on my list), I think you messed up some where. The is a Caymon's Ship Pack.iml, I think it might need to be .xml instead of an .iml which I have never seen before. - Just edited it and nope, that did not fix it, without being able to enable the mod I cannot use it. Please let me know what I am doing wrong or fix the mod please, thanks.
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