Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3 ... 9

Author Topic: [0.97a] Caymon's Ship Pack v1.2.2  (Read 209496 times)

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
[0.97a] Caymon's Ship Pack v1.2.2
« on: January 22, 2021, 03:21:10 AM »

Caymon's Ship Pack
Just an group of kitbashed ships and fighters with 1 or 2 weapons on the side that you can add to your game to give yourself some additional ships

Required Mods:
-Magiclib



Here's the 0.96 version

Here's the 0.9.5.1 version

Here's the 0.9.5 version

Here's the 0.9.1 version



Ships
Spoiler

Solarized Flare Frigate - Sprite made by AxleMC131


Solarized Flare (LG) Frigate


Motörhead Heavy Pirate Mech


Fisheagle (LG) Heavy frigate


Mako (LG) Heavy Bomber


Shocktrooper Armored Destroyer


Cetan Hybrid Assault Mech


Cetan (LG) Honor Guard Mech


Heliadae Converted Carrier


Zagreus (XIV) Heavy Destroyer


Phasehead Phase Destroyer


Phasehead (XIV) Phase Destroyer


Phasehead (LG) Phase Destroyer


Stingray (LG) Light Battlecarrier


Manticore (LG) Converted Destroyer - Sprite by Alfonzo (HMI author)


Whitefin (LG) Altinate Destroyer - Sprite by Alfonzo (HMI Author)


Kindling (LG) Support Carrier


Thanatos (XIV) Assault Battlecarrier


Spectre Phase Combat Transport


Shadow Phase Drone Tender


Hesperides Heavy Freighter


Hesperides Modified Heavy Combat Freighter


Advocator Faithdriven Carrier


Altergeist Phaseified Cruiser


Bazaar Falcon (LG) Upgraded Battlecarrier


Bonnethead (LG) Assault Cruiser


Brzask (LG) Cruiser


Skystriker (LG) Battlecruiser


Guts Heavy Battleship


Phasegon Phase Battleship


Garuda (LG) Battlecruiser - Sprite by Skylord Zero on Discord

Spoiler


Luster Automonus Drone Cataphract (Fighter Verison also Available)


Luminous Heavy Droneship Frigate


Vrita Frontline Droneship


Lanius Assault Droneship


Thornbill Missile Destroyer Droneship


Enkindle Heavy Droneship Cruiser


Torchwood Drone Carrier


Ignite Bomber Drone


Pyramid


Cutlet


Bravais

[close]

[close]

The Fighters
Spoiler

Knifeclaw Heavy Fighter


Dagclaw Heavy Fighter


Fantia Heavy Drone


Gusto Super Heavy Fighter


Mini-Trident Escort Fighter


Quant Anti-Fighter


Scattershot Artillery Bomber


Vic Viper Assault Fighter


FalchionB Assault Fighter


Lord British Combat Support Fighter


Jade knight Interceptor Fighter


Option Drone Companion Drone


Laser Bit

[close]

If you have any feedback on the ships/fighters or the balance, feel free to tell me here or on discord. My discord is caymonjoestar if you have any feedback for me.

If you like my mods, consider leaving a tip on kofi

Thanks:
Alfo for letting me make a LG Verison of his Midline Aurora Thing/ Use his redesign as the basis for the LG ships
Tart for letting me make Bonnethead and Owl LG.
Lili (Seafood Author) For letting me make Fisheagle LG
Chase for letting me make LG Versions of some of his Ships
Selkie for updating the Cetan's Sprite/Letting me kitbash with IS ships
DR for letting me use some of his sprites to Kitbash things like the Phasehead (XIV)/Cetan (LG) together
Cycerin for letting me kitbash with the punisher for the Zagreus's Resprite
AxleMC131 for making the Solarized Flare Sprite
King Alfonzo for helping with text for my HVB/Code for the Helidae/Sprites for the Manticore/Whitefin(LG) ships
Coherent Watermelon for also helping me with Text for my HVB.
Avanitia for helping me come up with the idea of the HVB
Astarat for letting me use his design for the Jade knight
Mayu and Techpriest for helping me with code for ship systems/hullmods
Nia tahl for letting me kitbash with their sprites/use some of their code/ Doing the SkystrikerLG Skin
Gettag for letting me kitbash with some of his sprites/helping with Code for the Mechs
Kayneth and Mr.Kamiguru on discord for allowing me to kitbash using their designs
Skylord Zero for letting me a LG version of the Garuda
Alex and others for making Starsector and etc
Everyone on discord for helping me through the code and giving feedback

License thingy: If you wanna use stuff in the mod to kitbash and stuff like that or use code, just ask first and credit me
« Last Edit: April 04, 2024, 01:16:11 AM by Caymon Joestar »
Logged

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.1a] Caymon's Ship Pack v1.0.4
« Reply #1 on: February 15, 2021, 04:50:41 PM »

V1.0.4

Featuring 2 new ships for you to experience while fighting the remnant.
Some Changes to the Fantia Fighter to make it slightly more in line.
... Yeah that's about it.

Preview of the 2 new ships.
Spoiler


[close]
Logged

BigBeans

  • Captain
  • ****
  • Posts: 280
    • View Profile
Re: [0.9.1a] Caymon's Ship Pack v1.0.4
« Reply #2 on: February 15, 2021, 05:24:17 PM »

Mentos looks like a pirate ship even though it's Tri-Tach due to the red.

Same with the Foreshadow, it looks Remnant even though it's not. Colour change would fix both these issues.

Could the Civ Hesperides get the same thruster layout as the Pirate one? Just now the bottom of the Civ Hesperides is very flat.

And last but not least could the short range tac laser get a turret resprite? Or atleast a diff colour to easily tell it apart from a regular tac laser?

EDIT: New update CTDs on Launch. Fatal: Ship hull spec [csp_griffinP] not found. Seems you left some of the old ships in?
« Last Edit: February 15, 2021, 05:33:32 PM by BigBeans »
Logged

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.1a] Caymon's Ship Pack v1.0.4
« Reply #3 on: February 16, 2021, 05:22:42 AM »

Mentos looks like a pirate ship even though it's Tri-Tach due to the red.

Same with the Foreshadow, it looks Remnant even though it's not. Colour change would fix both these issues.

Could the Civ Hesperides get the same thruster layout as the Pirate one? Just now the bottom of the Civ Hesperides is very flat.

And last but not least could the short range tac laser get a turret resprite? Or atleast a diff colour to easily tell it apart from a regular tac laser?

EDIT: New update CTDs on Launch. Fatal: Ship hull spec [csp_griffinP] not found. Seems you left some of the old ships in?

Fixed the CTD on launch. So it shouldnt do that anymore hopefully. Also thanks for the feedback. I'll look into giving the tact laser short range a different color.
Logged

Hiroyan495

  • Lieutenant
  • **
  • Posts: 61
    • View Profile
Re: [0.9.1a] Caymon's Ship Pack v1.0.4.1
« Reply #4 on: February 17, 2021, 01:35:49 AM »

Why exactly are the phase coil glows uneven?

There's also a typo, possibly more, in your strings.
"...the Phasehead represents the Persean leagues first step into phase ship. Whenther or not it will work out..."

This is obviously a new mod, but I would like to point out that getting people to proofread it together can help find typos or possible improvements to the writing style more effectively than to do so alone.

On a positive note, I love the designs, kitbash or not. They look pretty good and well kept in the vanilla aesthetic.
« Last Edit: February 17, 2021, 01:38:53 AM by Hiroyan495 »
Logged

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.1a] Caymon's Ship Pack v1.0.4.1
« Reply #5 on: March 19, 2021, 07:16:00 PM »

V.1.0.5

Adds 1 new fighter, 2 new ships, respited the foreshadow and Phasehead xiv. Also had some friends go through the descriptions and proofread them so the descriptions should be better now.
You can also now do a custom start with the new ship added!

Also fixed the uneven phase coil glows/ Civ Hesperides now has the same thruster layout as the Pirate one. Also recolored Short range Tactical laser to tell it apart.

As always, let me know if I screwed something up or you have feedback on balance.
Logged

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.6
« Reply #6 on: March 27, 2021, 01:30:25 PM »

V 1.0.6

Works with 0.9.5 now, Added 1 new ship. Until Nex is updated to 0.9.5, I had to remove the custom start I added in the last update. Otherwise, everything else is still the same.

Let me know if something is screwed up or you have feedback on balance
Logged

osuf

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.6
« Reply #7 on: April 11, 2021, 11:52:10 AM »

Hi Caymon Joestar,

love the added variation and the reception to balance changes. Could you share the link to the previous 0.91 version (1.0.5)? It's still relevant until most of the mods have updated.
« Last Edit: April 11, 2021, 11:53:41 AM by osuf »
Logged

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« Reply #8 on: April 14, 2021, 03:41:54 AM »

V1.0.7

Added 3 New ships, 1 New fighter, readded Vic Viper Custom Start, Some Changes/buffs to the Phasegon and Heliadae
Otherwise... Not really much else to talk about, updated the OP to include everything added so far.

Let me know if I screwed something up or you have feedback on something. Balance feedback especially.

Hi Caymon Joestar,

love the added variation and the reception to balance changes. Could you share the link to the previous 0.91 version (1.0.5)? It's still relevant until most of the mods have updated.

Done, You can now download the 0.9.1 version
Logged

dk1332

  • Commander
  • ***
  • Posts: 197
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« Reply #9 on: April 14, 2021, 05:50:15 PM »

Drone ships in this mod can be recovered even without the required skill. Happened to me about 6 times in my current playthrough with the previous version.
Logged

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« Reply #10 on: April 15, 2021, 04:08:27 AM »

Drone ships in this mod can be recovered even without the required skill. Happened to me about 6 times in my current playthrough with the previous version.

Yeah this was brought up to me on discord, made a mistake with the tag, I have updated the file with the fix
Logged

Iris Vin

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« Reply #11 on: April 18, 2021, 01:26:16 AM »

Phasegon is glorious. Thank you and all hail.
Logged

peppermeth

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« Reply #12 on: April 24, 2021, 11:14:55 AM »

I got the 0.9.1a version and their is no fighter from this mod in any market what is going on?
« Last Edit: April 24, 2021, 11:18:01 AM by peppermeth »
Logged

Caymon Joestar

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« Reply #13 on: April 25, 2021, 05:16:31 AM »

I got the 0.9.1a version and their is no fighter from this mod in any market what is going on?

They may simply not have it in stock at the moment, just wait for the market to refresh or use console commands and do “forcemarketupdate”. They will show up eventually
Logged

Arcagnello

  • Admiral
  • *****
  • Posts: 1011
  • Arguably Heretical, Definetly Insane
    • View Profile
Re: [0.9.5a] Caymon's Ship Pack v1.0.7
« Reply #14 on: May 12, 2021, 12:13:26 PM »

Phasegon

You might've succeded in what I thought was impossible with human efforts and finally created a Paragon that's actually fun to play, you know. I'm getting this wonderful mod, despite being slightly disappointed by the Guts being an even design and not having a missing arm, it does look the part tough  ;)
Will let you know how I feel them balance-wise once I'll get to play with them in my new campaign, if I remember they're from this mod.

Post Scriptum: Welcome(-ish? you're already at 30+ comments) to the forum by the way, nice name aswell. In Ludd I trust but in anime I confide.

Edit: I had to post this aswell.
« Last Edit: May 12, 2021, 12:29:44 PM by Arcagnello »
Logged
Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.
Pages: [1] 2 3 ... 9