Falcons are quite good when configured as a meat shield in a small fleet before true large-scale battles kick in. Apart from that, it's decent in player hands as an SO ship, sniper ship etc, or in AI hands as an optimized artillery vessel with 2 HVDs, 2 gravitons and 4 burst PD lasers, with a steady or cautious officer. Falcon loadouts should make use of the oversized bonuses from cruiser grade hullmods such as ITU or aug. engines, and invest less in hullmods that simply cost more than destroyer equivalents but do the same thing. Either way Falcons should have the most possible speed, range, or both to exploit its position as a destroyer-speed vessel with cruiser-level range. After gaining two more turrets on the front, it went from being an extremely gimmicky ship to a rather well rounded one IMO.