Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Pages: 1 ... 227 228 [229] 230 231 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2237826 times)

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3420 on: March 01, 2014, 02:54:19 PM »

Mendonca, the new reaper is much better, the gray middle part in particular was greatly improved. For the Kraken, my screen was indeed doing weird tricks to me and every darker parts seemed pitch black to me, so yeah, forgot what i said in my previous post, it's great!

FlashFrozen, as Mendonca said, the 808 is good but the 909 is too repetitive. Also they seems a bit too... Gray? Might not be too much of an issue with the weapons on top of it though.

Lcu, it lack some details i think. Also if it's a carrier, shouldn't it have some kind of launch bay strapped to the hull? Currently it looks more like some scout rather than a carrier.

Anyway, i did some more new ships:

Firestorm Federation Cascade frigate and Greenstone destroyer. BGE Coronatus and Paradigm. ICE Phantom and Jester. Also reworked the Silver Vortex to make it more "Paragon".

Spoiler



[close]
Logged

Zudgemud

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3421 on: March 01, 2014, 03:55:54 PM »

Hell yeah, daddy wants a discoship  8)
Logged

theSONY

  • Admiral
  • *****
  • Posts: 673
  • Not a single Flux given
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3422 on: March 01, 2014, 04:23:11 PM »

Logged
-the ABOMINATION - in progress

SpaceRiceBowl

  • Commander
  • ***
  • Posts: 188
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3423 on: March 01, 2014, 04:51:11 PM »

Huh, took me a while to figure out that the ultrahound was actually BGE, interesting take on turning an organic ship mechanical.
Has there been any progress on the most wanted ships being implemented?
« Last Edit: March 01, 2014, 05:09:33 PM by SpaceRiceBowl »
Logged
I really don't know what I'm doing...

Sundog

  • Admiral
  • *****
  • Posts: 1733
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3424 on: March 01, 2014, 06:03:13 PM »

Great work as always helmut! I love what you've done with the eidolon and soulbane :D

Debido

  • Admiral
  • *****
  • Posts: 1183
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3425 on: March 02, 2014, 07:45:10 AM »

It's BIG, really BIG, the next BIG thing in ship sprites



Spoiler

It's...a new scout ship :D
[close]

Work in progress.

Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3426 on: March 02, 2014, 07:49:08 AM »

Love it! Love your sense of humour as well. And the ship reminds me of Star Control. I have very fond memories of that game.

Graphics wise, they look like they would go along nicely with the Zorg.
Logged

Debido

  • Admiral
  • *****
  • Posts: 1183
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3427 on: March 02, 2014, 08:08:53 AM »

Thank you Erick, that is very encouraging. I think it would be quite flattering of the sprite was "assimilated into the zorg collective" as it were, wouldn't be difficult to change the blue to a green hue. Not much left to do on it, though I am going to see if I can get those conduits to pulse/glow. But I need some advice on having animated ship hulls, and need to look into the coding part more.

How many frames do people usually put into something like a simple glow? Are there any restrictions on the frames etc.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3428 on: March 02, 2014, 08:11:12 AM »

A simple glow wouldn't need many frames. Just the basic lit one, plus maybe four extra frames that make the glow pulsate a little. This also depends on how rapidly you'd want it to pulsate.
Logged

kazi

  • Admiral
  • *****
  • Posts: 714
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3429 on: March 02, 2014, 03:44:18 PM »

Ok need some input on this one. How is the contrast? Too light? Too dark? How is the level of detail (especially at the front)? Does the large mount in the middle seem to go "in" too far? My eyes are going crazy lol... Gonna call it a day and come back to this one later.

It's a heavy carrier, btw (for those interested).
« Last Edit: March 02, 2014, 04:00:24 PM by kazi »
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3430 on: March 02, 2014, 04:05:01 PM »

I like it, but if it's a heavy carrier, I'd have preferred to see more surface area being used for flight decks. Right now I'd say it seems more like a warship that also has a flight deck, but if that's intended, then I don't see any problem.
Logged

kazi

  • Admiral
  • *****
  • Posts: 714
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3431 on: March 02, 2014, 04:12:49 PM »

It's pretty much an Apogee, but trades weapons/shield for a single flight deck. It's not intended to be a dedicated carrier, but nonetheless works best in a support role. (perhaps "heavy carrier" was the wrong choice of words...)
Logged

Lcu

  • Commander
  • ***
  • Posts: 213
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3432 on: March 03, 2014, 03:51:19 AM »

Ok need some input on this one. How is the contrast? Too light? Too dark? How is the level of detail (especially at the front)? Does the large mount in the middle seem to go "in" too far? My eyes are going crazy lol... Gonna call it a day and come back to this one later.
Spoiler
[close]
It's a heavy carrier, btw (for those interested).
I think the large mount is okay if it goes in too far, but it needs to be a little bit darker (considering the other ones that doesn't goo too deep are darker).
Those flight decks look like huge beam weapon thing-y.
*snip* (perhaps "heavy carrier" was the wrong choice of words...)
Maybe support carrier are the words you are looking for.

Okay so i have been trying new methods at shading. Does this look strange?
Spoiler
[close]
It is still a WIP, and ignore the transparent glow around it, it was just the side effects of blurring.
Logged
Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
[close]

Debido

  • Admiral
  • *****
  • Posts: 1183
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3433 on: March 03, 2014, 03:59:47 AM »

Shift the light source so the front is lit a little more, and use less shadow range. That is if you're going for vanilla, otherwise it's up to your own artistic license.
Logged

Lcu

  • Commander
  • ***
  • Posts: 213
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3434 on: March 03, 2014, 04:28:09 AM »

I will reduce the range, however i am not going to shift the lighting source, i will only do it on smaller parts (because i am too inexperienced to do that  ???)
Logged
Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
[close]
Pages: 1 ... 227 228 [229] 230 231 ... 482