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News:

Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - ProfessionalHuman

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New ships look cool! Can't wait for the update!

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Hello Cycerin! Thanks for all your hard work on this mod! I almost can't play without it. Is there any plans to update it for current version of the game (0.95a)?

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Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: March 28, 2021, 05:42:00 AM »
OMG, it's finally there! i'm so happy! Thank you Alex! I hope mods will update soon. But i'm so excited that will play unmodded version anyway.

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 25, 2020, 06:25:04 PM »
About secret inspections: what if we dont know what colony will be checked, but if we have contacts in Heg we can ask them about that?

Imagine exploring distant part of the sector and getting a message about inspection and needing to travel 40ly+ just to ask your contact about where the inspection is going. That would be super annoying.

Also, it feels kind of strange to me that we can get messages through a comms relay anywhere in the sector, but cant send any message back. It would be great if it was possible to get access to colony/station main menu (menu that opens after you dock to it) and contacts remotely. Some mods even put some vital functions in these menus.

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 20, 2020, 05:16:08 PM »
@ ProfessionalHuman: Welcome to the forum! The control scheme you are proposing has actually been tried early on, but was found to be disorienting. You can read more here, if you like: http://fractalsoftworks.com/forum/index.php?topic=8643.0
So, after reading http://fractalsoftworks.com/forum/index.php?topic=8643.0 and watching some examples of games that use this approach i came to a conclusion that fixing camera to a ship actually doesn't work as well as i thouth. Thanks for providing a link to that discussion.

But there is one thing that wasn't mentioned in that discussion. As i observed, when game chooses in wich direction to propell the ship it takes into account direction to where its nose pointing. What if there was a button that removes ships nose direction from equation? So then if i press "A" ship will always strafe to the left, if i press "D" ship will always strafe to the right, and so on. That could also make piloting broadside ships easier.

If that was changed and the keys mean "move north/south/west/east" instead then how do you see that working when your ship is pointed diagonally? Should the ship just half move forward/half strafe? Changing this would mean you can just move into 8 directions too.
I assume that technically the ship will "just move" in desired direction. On screen you of course will see that both side and main engines are firing.

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 20, 2020, 07:51:56 AM »
Wow, that's not a patch, that's a whole new game! Really excited about patch notes (especially personal contacts). One of the best games i played. Keep up the great work!

If it isn't too late to add something in the upcoming patch, can we have a toggable ship control mode when camera is fixed to the ship and turns around with it? Right now if i turn my ship 180 degrees (when it's nose is pointing to the bottm side of the screen) controls changes like so:
  • W - ship moves down
  • A - ship moves right
  • S - ship moves up
  • D - ship moves left
I understand, that technically controls are correct, but this is very confusing and is the reason why i not pilot frigates/any fast and agile ships. I searched through forum and i am not only one having this problem. But, unfortunatly, i havent found any solution.

P.S.: English is not my native language, so sorry for any mistakes.

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