Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3

Author Topic: The Names of the Mods (and All the Other Things Too)  (Read 32055 times)

Histidine

  • Admiral
  • *****
  • Posts: 2092
    • View Profile
    • Bitbucket profile
    • Email
The Names of the Mods (and All the Other Things Too)
« on: August 30, 2015, 04:07:53 AM »

This is a WIP list of (eventually) all the ships, weapons, stars, etc. in Starsector and its various mods, intended to reduce name overlaps. If you want to look up the list to make sure your names don't match those of another mod, or you can't remember which mod had the So-and-so Battleship, you've come to the right place!


Currently includes: Faction names, ships, weapons, hullmods, shipsystems, stellar objects, missions, skin designations

This documentation needs your help! If you're a modder, just jump in and add your stuff when you have the time. If you see an error, feel free to correct it. The spreadsheet is open to all.
Once it's reasonably complete, I'll plan to reissue it in .xls form with proper sorting functions.

Done

Partly done

Credit goes to MesoTroniK for coming up with the idea, and all the modders who entered details for their stuff.
« Last Edit: January 11, 2018, 03:50:40 AM by Histidine »
Logged

Ahne

  • Captain
  • ****
  • Posts: 322
    • View Profile
Re: The Names of the Mods (and All the Other Things Too)
« Reply #1 on: August 30, 2015, 06:34:40 AM »

Very good idea. Lets do this.
Logged

Foxer360

  • Admiral
  • *****
  • Posts: 637
  • Recursion; See Recursion (n)
    • View Profile
    • Email
Re: The Names of the Mods (and All the Other Things Too)
« Reply #2 on: August 30, 2015, 12:25:32 PM »

Finished the Citadel (conglomerate) entries. Phew, it's good to have single repository of names :)
Logged

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
    • Email
Re: The Names of the Mods (and All the Other Things Too)
« Reply #3 on: August 30, 2015, 10:14:41 PM »

Good job! In a few weeks I would have been looking for such a thread.
Logged

Azmond

  • Captain
  • ****
  • Posts: 442
  • I'm but a man with a pencil.
    • View Profile
Re: The Names of the Mods (and All the Other Things Too)
« Reply #4 on: August 31, 2015, 12:28:30 AM »

I'll see about adding my own mod into it at some point. but likely once Life has setteled down a bit more for me ATM honestly...
Logged
I Play Dwarf Fortress a lot  Come see what happens, or participate! :3

MShadowy

  • Admiral
  • *****
  • Posts: 834
    • View Profile
    • Email
Re: The Names of the Mods (and All the Other Things Too)
« Reply #5 on: August 31, 2015, 11:16:03 AM »

Alright, I think I've gotten everything that in the current Shadowyards release; none of the in development stuff yet, though.
Logged

Nicke535

  • Commander
  • ***
  • Posts: 222
  • I make pink lasers
    • View Profile
    • Email
Re: The Names of the Mods (and All the Other Things Too)
« Reply #6 on: August 31, 2015, 11:40:03 AM »

All Crystanite names and information is now in there. I decided to use the full names of the weapons instead of the abbrevations i usually use. I also added the suffix "(Pirates)" when it was a Crystanite Pirates exclusive, "(Mission Only)" if it is not available in the campaign, and "(Unimplemented)" if it is currently not in-game.

On another note; nice list you got going. The names add up pretty fast.

SafariJohn

  • Admiral
  • *****
  • Posts: 1258
    • View Profile
Re: The Names of the Mods (and All the Other Things Too)
« Reply #7 on: August 31, 2015, 11:55:08 AM »

Put in my Roider Union stuff. Should we put in planned ships/stations/etc.?

There should probably be a missions page.
« Last Edit: August 31, 2015, 12:06:11 PM by HartLord »
Logged

kazi

  • Admiral
  • *****
  • Posts: 700
  • I'm a huge dork.
    • View Profile
Re: The Names of the Mods (and All the Other Things Too)
« Reply #8 on: September 01, 2015, 12:52:12 AM »

Partially added some stuff in. Honestly I haven't decided on a lot of the new stuff's names/final functions yet. Sorry for being such a tease lol.
Logged

Taizo Puckett

  • Lieutenant
  • **
  • Posts: 70
    • View Profile
Re: The Names of the Mods (and All the Other Things Too)
« Reply #9 on: September 01, 2015, 08:19:46 AM »

Why don't just divide namespace by prefixes and forget about "name overlaps" problem? Like:

dev.mod.ship
dev.mod.faction.ship
dev.mod.item
etc.

Take a lesson from Java packages naming conventions.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2464
    • View Profile
    • Sc2Mafia
    • Email
Re: The Names of the Mods (and All the Other Things Too)
« Reply #10 on: September 01, 2015, 08:27:19 AM »

Everyone already uses prefixes for everything and sticks assets in named folders.  This is for display purposes; the user won't appreciate if there are six Medusas, all different.
Logged

Taizo Puckett

  • Lieutenant
  • **
  • Posts: 70
    • View Profile
Re: The Names of the Mods (and All the Other Things Too)
« Reply #11 on: September 01, 2015, 05:45:10 PM »

OK then. Sorry for bothering.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 1258
    • View Profile
Re: The Names of the Mods (and All the Other Things Too)
« Reply #12 on: October 13, 2015, 03:16:03 PM »

Updated my entries.

And bump to remind people this exists. :P
Logged

Lucian Greymark

  • Captain
  • ****
  • Posts: 274
    • View Profile
    • Email
Re: The Names of the Mods (and All the Other Things Too)
« Reply #13 on: October 18, 2015, 09:59:47 PM »

Adding the Scion Collective entries now, gonna be here a whiiiiiiile

Also I'm alive lol, hi all
Logged

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
    • Email
Re: The Names of the Mods (and All the Other Things Too)
« Reply #14 on: October 22, 2015, 10:59:31 PM »

Added entries for Pegasus Belt Council
Logged
Pages: [1] 2 3