Things I've done so far:
SOUNDS:
- Custom engine loops for all Blackrock ship sizes
- Custom flux sounds for all Blackrock ships
- Remade a ton of ship system/ship weapon sounds
REBALANCING
- Added all 0.6a-relevant ship stats
- Hull HP cut by 10% and armor increased by 10% (roughly) for all Blackrock combat ships
- Flux vent rate lowered by 30% and flux capacity lowered by roughly 15% for all ships
- Added built-in hull mod to all Blackrock ships: Blackrock Flux Core (Doubles active flux vent rate)
- Added CR decay to desdinova and all frigates
- Made all ships a tiny bit more agile
- Burst Jets now work like they used to do, but it's impossible to coast
- A zillion small adjustments everywhere
NEW CONTENT
- Custom hull spec for all blackrocks (pale green shields, etc)
- Gale Cannon. 900 range squall cannon with slow refire rate. Costs 13 OP to mount. Good as a support weapon on a Scarab or Gonodactylus.
- Spark Drive. New ship system for the Locust. A microteleporter with short delay.
- Linear Pulse Gun - small energy weapon that deals kinetic damage
- PDE /PPDE - beam weapon that deals HE damage
- Argus Particle Beam - small fragmentation beam, medium variant with 3 arguses still exists
- Shredder Battery (ironweaver renamed to shredder, 4 barrels on one medium turret)
- Karkinos-class Monitor
- Robberfly-class Corvette
MISC THINGS / WHAT'S NEXT:
- Renamed the Ironweaver MG to Shredder MG
- Uomoz is working on a star system for Blackrock using ModPlugin
- I really need someone to give me a hand with some semi-complicated java stuff
Looks like I'll do a release soon and then a bigger more polished one down the road. I will probably cut unfinished content from said release, including the Karkinos, unless I get java help so I can do what I want with it. I need playtesting and balance feedback so the sooner people get updated content to play with, the better