@WarStalkeR I have question for you. I would like to participate but with only 1 ship. So is it possible?
Do you want this ship to participate on players side, or as NPC? If it's on players side, you always can create your own minimod, that will just overwrite factions file
player.faction and setup it as startup ship. It also possible to add random roaming battleship/dreadnought that don't afraid of anything, but due not finished AI and Auto-Resolve settings, even if your ship at NPC side and meeting bigger armada (your or NPCs doesn't matters) will almost always lose, even if under manual control of player can win any battle.
We do weapons, hulls, variants you just implement them to your system right? So what about, dmg output of weapons, armor ratings, hp values, flux pool, flux regen and so on? There should be some criteria to that otherwise we would have ships with 0.0 shield dmg or hulls with 1.000.000 HP or weapons with insane amount of dmg per hit.
Eventually every creator of race decides for himself, what weapon will be added to race, well but if weapon will be too overpowered, I will just correct it to keep balance. Good examples are my Siege Railgun vs Upgradecap' Echo Pulse
But never underestimate the Echo Pulse Cannon.
Twice powerful then Siege Railgun, but only half range of Siege Railgun. Siege Railgun requires even more energy then Echo Pulse Cannon to shoot, 3 times slower rotation then "Echo Pulse Cannon", who said it unbalanced?
Arcibalde, also add don't forget to add elements of roleplay/lore and support it with small theory
Agree with arcibalde here, i don't want waaayyyy too op weapons, though i should probably not say anything, because of my missiles.............
Well 1500000000 emp missile don't destroys/damages ship right? It only disables it, so called blackout missile, and it also can be shot down while flying? And afraid not, In the end very OP weapons ships will be balanced to keep everything in line
P.S. Already finished Hierarchy Battleship, Battlecruiser and Cruiser