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Author Topic: The Hoplites of Corinth  (Read 9449 times)
Etfaks
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« on: February 25, 2012, 02:21:28 PM »

The Hoplites of Corinth
Keywords: titans, greek gods, corinth, hoplites,
yellow, gold, protectors & guardians.


The Hoplites' theme is based on the concept that was used by Ancient Greek city-states. These City-states employed citizen-soldiers as defence, which I have transfered to the future theme. This faction is the guardians of the trading & mining planet, apropriately named Corinth. The planet is under constant threat of being annexed by the other increasingly more powerful fractions. Hence the need for a citizen militia capable of protecting what is rightfully theirs.

I have not quite settled on the name and a few other things, but it will be something along the line of "The Corinthian Hoplites" or "The Hoplites of Corinth".

For now I have only been frankensteining & modifying a few ships, both as an experiment with the theme, but also to get comfortable with the artstyle of pixels. I have dabbled a tiny bit with the coding, and I am confident that with time i will reach my goals.

Current features:
  • 1 Wing of Fighters
  • 2 Frigates
  • 1 Destroyer
  • 1 Carrier Cruiser
  • 1 Light Capital Ship
  • 2 missions

Ships:

Fighter Wing, "Dory" Class

First Frigate, "Marpesia" Class

Second Frigate, "Machai" Class

Destroyer, "Cratus" Class

Cruiser Carrier, "Soteria" Class

Light Battlecruiser (capital), Heracles Class


The ships will likely be named after greek mythology, gods, heroes, titans etc.

Features I hope to implement (evergrowing list):
  • More ships: Bomberwing, another frigate, another destroyer, another cruiser
  • Balance ships
  • Campaign support - add The Conrinthian Hoplites as a new fraction.
  • Custom weapons -  missiles in particular.
  • Elaborate on background story for the faction and reasons for their presence (According to available Starfarer lore).

I know it seems ambitious, but I like to keep my goals handy.

--------------------------------------------
0.2alfa
It includes four ships, and a testing mission. The mission is basically the four ships facing a similar fleet of original ships.

0.3alfa
Added:
  • A wing of fighters - Dory class
  • A missile weapon for the fighters(in effect, 5 swarmer missiles that fire one missile at a time).
  • A carrier cruiser - Soteria Class
  • A new test mission, where you can try fighting versus the Hoplite faction (inverted mission).
  • Slight tweaks of various ship loadouts.
  • A LOT of fiddling with missile placement.
--------------------------------------------



General Notes:
I advise you to change the option under gameplay, so that you take 100% damage instead of 50%.
All of the ships still need balancing, so I will be handing out over 9000 internet points to those who provide feedback Wink

Feedback, praise and criticism are always welcome, so let me know what you think Smiley

Regards Etfaks.
« Last Edit: March 05, 2012, 02:45:16 PM by Etfaks » Logged

Dev of the mod "The Hoplites of Corinth" and  artist for "Portraits Galore".
Kilvanya
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« Reply #1 on: February 25, 2012, 02:22:43 PM »

dont know if its me but images are error messages
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Etfaks
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« Reply #2 on: February 25, 2012, 02:31:44 PM »

dont know if its me but images are error messages

Had linked to the imgur albums and not images directly. fixed, Silly me.

thanks for pointing it out
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Arghy
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« Reply #3 on: February 25, 2012, 02:34:44 PM »

I love the idea of a small independent faction amongst the stars--i hope when the full campaign is working that there is more and more of them. I eventually want to ally with one of them and conquer the stars with each and every faction.
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XpanD
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« Reply #4 on: February 25, 2012, 03:05:11 PM »

I quite like the first ship, don't scrap it! The other two ships look great too, so there's definitely some potential there. Good luck with it. Smiley
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Alexander86
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« Reply #5 on: February 25, 2012, 09:50:13 PM »

I like these so far, look forward to the faction getting more fleshed out.
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Psycho Society
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« Reply #6 on: February 26, 2012, 01:33:24 AM »

Nice work! I like the theme a lot. The second frigate looks really neat in particular.
« Last Edit: February 26, 2012, 01:35:44 AM by Psycho Society » Logged
Etfaks
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« Reply #7 on: February 27, 2012, 04:18:26 PM »

I'm back

first off, thank you for the kind words.

I am currently creating/remixing another ship, but I need some feedback on what I have so far:

[edit] forgot to add the large laser to the list of weapons, my bad [edit]

The main areas I would like a second opinion on is the following

  • does the size fit a capital or cruiser? I sorta think it is just a large cruiser so far, but its pretty important to decide before adding and finalizing the big weapon slots.
  • is the current weapon slots too powerful for a cruiser? was thinking i might get rid of 1-2 medium lasers and a small missile

I have also begun the coding, and I am happy to announce that the smaller ships are currently working in a test mission, so I am progressing nicely.

I'm happy to answer any questions you might have.

Regards Etfaks
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Catattack998
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« Reply #8 on: February 27, 2012, 07:41:02 PM »

Judging by its looks, it it about the size of a paragon! I would definitely call it a capital ship. A good reference is the Onslaught. If it is at least as large (no exceptions!) and has significant firepower/other uses (like as a carrier), it is a cap ship.

Also, when you decide to add campaign support, could you integrate this mod into the DeathSG Minimash mod-pack? That would be awesome!

Keep up the epic ship design!
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Cheers,
Mr. Cat

Starfaring since the very beginning... of 2012
Apophis
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« Reply #9 on: February 28, 2012, 05:07:29 AM »

Use open office to open csv file
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Etfaks
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« Reply #10 on: March 01, 2012, 11:00:35 AM »

0.2alfa update

Added:
  • Heracles Class ship, Light Battlecruiser (capital ship)
  • Four fully functioning & playable ships
  • A test mission with new ships

Producing large ships really does take a lot of time  Undecided next up will likely be a smaller craft, or possibly a fighter wing.
I will wait a bit with undertaking the campaign aspect, because the fix with StarSystemAPI.getEntityByName might be underway. By any means, i need more ships before an AI faction in the campaign makes sense.
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Dev of the mod "The Hoplites of Corinth" and  artist for "Portraits Galore".
medikohl
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« Reply #11 on: March 01, 2012, 11:49:25 AM »


the pirates eat your ship for breakfast

should eat it's wheaties
« Last Edit: March 01, 2012, 12:51:28 PM by medikohl » Logged

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medikohl
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« Reply #12 on: March 01, 2012, 12:52:31 PM »

15 minute touch up on your ship above
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medikohl
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« Reply #13 on: March 01, 2012, 12:58:39 PM »

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hairrorist
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« Reply #14 on: March 01, 2012, 02:27:48 PM »

Sprites are great!
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