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Mods / Re: [0.95.1a] Torchships And Deadly Armaments V0.17rc1 (2023/01/08)
« on: January 08, 2023, 08:30:11 AM »Minor update with some long needed polish.
Changelog
0.17
NEW CONTENT
- Migrated the Lightweight Plating, Reactive Armor and Minimal Preparation hullmods from Scy.
BALANCING:
- Lightweight Plating:
. No longer affects the deployment cost.
. Lowered the armor rating cost to -30% from -50.
. OP cost lowered to 3/6/10/15 from 5/10/15/20
- Triple Mortar:
. OP cost reduced to 6 from 7,
. DPS increased to 150 from 125.
- Pilum Wave (High-tide built-in):
. Renamed Hasta Wave since the behavior is different from the vanilla Pilum,
. Increased base ammo count to 15 from 10,
. Projectile hitpoints increased to 75 from 50.
- Bully-class:
. Increased OP amount to 100 from 80,
. Missile Ready Racks system has a much shorter cooldown and regen delay.
BUGFIXES/IMPROVEMENTS:
- The Lightweight Plating, Reactive Armor and Minimal Preparation hullmods now use merged modSettings.json entries to define incompatibilities. Their tooltips display that list.
- Whirlwind-class's Gravitic Hook system:
. Now pushes ships, missiles and shots *away* in a narrow cone. Can reflect ordinance back to the shooter.
. Improved distortion FX.
NEW CONTENT
- Migrated the Lightweight Plating, Reactive Armor and Minimal Preparation hullmods from Scy.
BALANCING:
- Lightweight Plating:
. No longer affects the deployment cost.
. Lowered the armor rating cost to -30% from -50.
. OP cost lowered to 3/6/10/15 from 5/10/15/20
- Triple Mortar:
. OP cost reduced to 6 from 7,
. DPS increased to 150 from 125.
- Pilum Wave (High-tide built-in):
. Renamed Hasta Wave since the behavior is different from the vanilla Pilum,
. Increased base ammo count to 15 from 10,
. Projectile hitpoints increased to 75 from 50.
- Bully-class:
. Increased OP amount to 100 from 80,
. Missile Ready Racks system has a much shorter cooldown and regen delay.
BUGFIXES/IMPROVEMENTS:
- The Lightweight Plating, Reactive Armor and Minimal Preparation hullmods now use merged modSettings.json entries to define incompatibilities. Their tooltips display that list.
- Whirlwind-class's Gravitic Hook system:
. Now pushes ships, missiles and shots *away* in a narrow cone. Can reflect ordinance back to the shooter.
. Improved distortion FX.
[close]
This update should be save compatible
To whomever it may interest:
As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update TaDA and/or change it however they want.
In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.