java.util.List<CampaignFleetAPI> |
RemnantThemeGenerator.addBattlestations(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
WeightedRandomPicker<java.lang.String> stationTypes) |
void |
BaseThemeGenerator.addCaches(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
WeightedRandomPicker<java.lang.String> cacheTypes) |
BaseThemeGenerator.AddedEntity |
BaseThemeGenerator.addCommRelay(BaseThemeGenerator.StarSystemData data,
float prob) |
BaseThemeGenerator.AddedEntity |
BaseThemeGenerator.addDebrisField(BaseThemeGenerator.StarSystemData data,
SectorEntityToken focus,
float radius) |
void |
BaseThemeGenerator.addDebrisFields(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max) |
void |
BaseThemeGenerator.addDebrisFields(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
java.lang.String defFaction,
float defProb,
int minStr,
int maxStr) |
BaseThemeGenerator.AddedEntity |
BaseThemeGenerator.addDerelictShip(BaseThemeGenerator.StarSystemData data,
BaseThemeGenerator.EntityLocation loc,
java.lang.String variantId) |
void |
BaseThemeGenerator.addDerelictShip(BaseThemeGenerator.StarSystemData data,
BaseThemeGenerator.EntityLocation loc,
WeightedRandomPicker<java.lang.String> factions) |
void |
BaseThemeGenerator.addDerelictShips(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
WeightedRandomPicker<java.lang.String> factions) |
void |
BaseThemeGenerator.addHabCenters(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
WeightedRandomPicker<java.lang.String> stationTypes) |
BaseThemeGenerator.AddedEntity |
BaseThemeGenerator.addInactiveGate(BaseThemeGenerator.StarSystemData data,
float prob,
float probDebris,
float probShips,
WeightedRandomPicker<java.lang.String> factions) |
void |
BaseThemeGenerator.addMiningStations(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
WeightedRandomPicker<java.lang.String> stationTypes) |
java.util.List<BaseThemeGenerator.AddedEntity> |
BaseThemeGenerator.addObjectives(BaseThemeGenerator.StarSystemData data,
float prob) |
void |
BaseThemeGenerator.addResearchStations(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
WeightedRandomPicker<java.lang.String> stationTypes) |
void |
BaseThemeGenerator.addShipGraveyard(BaseThemeGenerator.StarSystemData data,
float chanceToAddAny,
int min,
int max,
WeightedRandomPicker<java.lang.String> factions) |
void |
BaseThemeGenerator.addShipGraveyard(BaseThemeGenerator.StarSystemData data,
SectorEntityToken focus,
WeightedRandomPicker<java.lang.String> factions) |
void |
BaseThemeGenerator.addShipGraveyard(BaseThemeGenerator.StarSystemData data,
SectorEntityToken focus,
WeightedRandomPicker<java.lang.String> factions,
WeightedRandomPicker<java.lang.String> hulls) |
BaseThemeGenerator.AddedEntity |
BaseThemeGenerator.addStation(BaseThemeGenerator.EntityLocation loc,
BaseThemeGenerator.StarSystemData data,
java.lang.String customEntityId,
java.lang.String factionId) |
float |
RuinsThemeGenerator.getMainCenterScore(BaseThemeGenerator.StarSystemData data) |
float |
RemnantThemeGenerator.getMainCenterScore(BaseThemeGenerator.StarSystemData data) |
void |
RuinsThemeGenerator.populateMain(BaseThemeGenerator.StarSystemData data) |
void |
RemnantThemeGenerator.populateMain(BaseThemeGenerator.StarSystemData data,
RemnantThemeGenerator.RemnantSystemType type) |
void |
RuinsThemeGenerator.populateNonMain(BaseThemeGenerator.StarSystemData data) |
void |
RemnantThemeGenerator.populateNonMain(BaseThemeGenerator.StarSystemData data) |
void |
MiscellaneousThemeGenerator.populateNonMain(BaseThemeGenerator.StarSystemData data) |