Just wanted to drop in and give my 2 cents.
First and foremost: Rather excellent job so far!
Second: ALEX!!!!! Please play with this mod a little and get a feel for how capital ships SHOULD behave. They are slow(ish), heavy, armored heavily and have massive flux capacity, with less than super awesome venting. I really strongly feel that the way the star wars cap ships play out is far and away better than the current Starfarer stock and trade.
I'm not talking about weapon load outs, or Starwars themes. I just mean the feel of it. I would be pleased as punch for this to be the direction capital ships are going. (although, honestly I'll be pleased anyway)
Also, I really dig the starwars ships, but they are obviously not at all balanced against the rest of the ships in the game. Not that they should be, but it does make for an interesting time the first few times you try and fight SW ships against standard SF ships. A single Bwing squardron took out my Hyperion + 3 frigs and 2x wings of wasps. JUST ONE WING. They didn't even repair. As freaking awesome as that is, I think the fighters might be a little on the strong side, at least in the mixed campaign mode.
Lastly: Please create a station or two for SW ships, or just add them to one of the existing stations (TTmod or Junk Pirates). I know, you said it's a pain in the ass. I looked into it, you are right. Someone, please do it anyway. I would, but apparently I'm an idiot. (the data files confuse me)