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Author Topic: [0.7.1a] Fleaden New Regime v1.1.2  (Read 51559 times)

fgdfgfthgr

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[0.7.1a] Fleaden New Regime v1.1.2
« on: September 15, 2015, 09:17:03 PM »

Can be play with Nxerelin, but before you play it with nxe, you should go into the mod folder, find the "use it to make it support Nex(but not support normal game)" folder, and put the things out the folder.
(Requires LazyLib)
Fleaden was a pirate bloc, but after a ambitious schemer Flead·Qier managed to take control of most of the authority of the pirate bloc,he made a coup and killed the original leader. After that, he reformed those pirates to be a new faction:"Fleaden".
No one knows how he managed to persuade the pirates to give up evil and return to good, probably a promised amount of gain, probably just use of force, probably even boredom or trust. Mabye even inspiration... However, Fleaden was established, and so a new faction has arison in Starsector.


Download:http://www.mediafire.com/download/5u7jczolxsb52s1/Fleaden_en_1.1.2.zip


Ship List:
FRIGHTER:
Spoiler

[close]
FRIGATE:
Spoiler


[close]
DESTROYER:
Spoiler
[
[close]
CRUISER:
Spoiler


[close]
CAPITAL SHIP:
Spoiler
Exactly, Fleaden don't really have capital ship......
But.....
OK, that:
[close]

Fleaden ships have good speed and maneuverability but engine is unstable.
Some of them have lots of weapon slot.
The hull and armor is fragile, the flux system is weak.
And they don't have CAPITAL SHIP !

Some screenshots:
Spoiler









[close]
Thanks the @Fith @NOID? @Takion Kasukedo, they help me make this mod.








Now this part is for Anti_Fleaden organization :):
Some fanatics of old pirate leader try to revolt the new Fleaden, they theft some outdata ship design and use them to against the Fleaden. However, they are not successful at all.

Heavy armor and strong weapons, very low supplies cost each battle.

They will appear on the hidden place in Fleaden system, they will attack the Fleaden fleets and most of other faction fleets.
Picture of their ships:

update log:
Spoiler
versions: 1.1.2
Spoiler
Fix the bug about the nex faction file.
Mission! Better Mission!(I can't descript it but it is very good!)
Visual effects for Ultima and Highelecgun when hit on enemy.
Light effect for Collding Drive(need shaderlib).
Add a new weapon: Grenade Transmitter(O)
Better Nex support.
AI will use Collding Drive more times.
The missile slot of Siege became a built-in slot, with a Anti_missile SRM.
Rewrite the light_data for shaderlib.
[close]
versions: 1.1.1d
Spoiler
Rename the Prototype ship.(Prototype -> Special)
Increase the damage of Anti Missile SRM, reduce the number of it.
Better code for Anti Missile SRM.
Fix the bug of Illusingdestory error glow when using Positional mod.
Fix the bug when Anti_Fleaden lost they last planet(or ststion) in Nexelerin, the game will not remove the faction tag.(Thank for  @grinningsphinx).
Some better descriptions by @grinningsphinx.
Better Collding Drive.
New graphic for Cyclone.
[close]
versions: 1.1.1c
Spoiler
New graphic for Cruelty.
Decrease the strength of Anti_Fleaden fleets. (Oh, ****! When I see about 10 more huge fleet flying around the Moerfen, I want to **** then ****, *******!)
Better effect for Collding drive.
Collding drive will make fewer and soft flux.
Add a new sub market on Moerfen, you can buy some prototype ship there.(Incredible powerful).
Nex: if the hidden Anti_Fleaden base capture by other faction, it will not hidden anymore.
Nex: better Nex support: the Anti_Fleaden will be more like the pirate.
Nex: better Nex support: If Fleaden or Anti_Fleaden capture a station or planet, the market on it will add"Free Port" market condition on it.
Fix the bug of Masonry Bounds Polygon.
Move the Scrap jump point in Fleaden system to the orbit of Moerfen.
Move the Relay in Fleaden system to the orbit of Boshi.
Add a new weapon: Anti Missile SRM.
[close]
versions: 1.1.1b
Spoiler
A new descriptions from Takion Kasukedo. :)
Rename some ships.
Rewrite the descriptions of Bakelite Hull.
Remove the Heavy Industrial in Askonia.
AI will use Machu Picchu more like a carrier, and use Sky more aggressive.
[close]
versions: 1.1.1a
Spoiler
Code Compile.(But I left all the code in the same place too :))
Better Code(Small, quicker!)
The mine became a mirv again!
A missile ai for mine!
Would not apply damage when engine burn out.
A new fighter: Mice.
A new graph for trible shock gun.
A new ship for Anti_Fleaden.
[close]
versions: 1.1.1
Spoiler
Fix the bug when the use Collding drive near the phased ship game will crash.
Better effect for Flay Spear.
Recoil force for highelecgun and ultima.
When higheclecgun or ultima hit on enemy and overload they, will make some damage to the hull.
Better support for nex corvus mod.
Add a new weapon: Modular Highelecgun.
Increase the DPS and flux/s for Doubl Heavy Connon.
The engine of Fleaden ship will random burn out in battle.
[close]
versions: 1.1.0
Spoiler
Better effect for Engine potential active, Over burn, Collding drive.
New effect for Ultima.
New descriptions for Klaidersen,Nauseation.
The four medium hardpoint in Nauseation can place the energy weapon on it now.
Fix the bug when the use Collding drive game would be crash.
Ruiner Cannon from once shot three times to once shot one time but three times speeds.
Remove the Ram and Nauseation in Positional War mission. And the map getting much smaller.
Add music for Fleaden markets.
Add a new ship: Miner
[close]
versions: 1.0.9.5hotfix01
Spoiler
Add effect to Engine potential active, Over burn, Collding drive.
Engine potential active can be regen now(very slow)
Support nex again.
You can play Anti_Fleaden in Nex!
[close]
versions: 1.0.9.5
Spoiler
Charge down time of LongBow missile from 8 to 5.
The cargo of Wolf(F) from 25 to 40.
Better variant for Rander.
Sound of all the weapons.
Rewrite all the mission text.
Support Nxerelin Corvus mode.
Move the Nxerelin support from Nxerelin to Fleaden.
The main damage type of Ultima from ENERGY to KINETIC.
The vent rate bonus of Bakelite Hull from 10% to 20%
The Flux capacity of Hatcahet Man Wing from 600 to 760.
Increase the Flux dissipation for all the ships.
Add a new hull mod for all Fleaden ships: High burn engine(a negative hull mod)
[close]
versions: 1.0.9 for 0.7.1
Spoiler
Machu picchu have build_in hullmod: High Resolution Sensors.
Balance weapons.
The max crew of Ram form 180 to 60, min crew from 150 to 5, and add a new hullmod:half-no crew.
Remove the black market in Operational base.
[close]
versions: 1.0.8
Spoiler
Fix the economy bug exhaustively.
Armor and hitpoint debuff of Bakelite Hull from 20% to 30%.
New market conditions for all the market.
Anti_Fleaden will be more like a pirate now.
About the game crash, if it is java:null, you need more RAM, if not, tell me.
[close]
versions: 1.0.7
Spoiler
A new ai for Positional mod.
Decrease the flux produce by all type of Shot Cannon.
Positional mod can't always on now.
Move the operational base far away from the star.
Fix the bug of Fleaden make the price of supplies rise.(Not really, but That is the best I can do, from 300 to 140)
A better relation ships for Anti_Fleaden organization.
Fix the bug of the initCargo unuse.
Fix the faction name bug.
[close]
versions: 1.0.6
Spoiler
Anti_Fleaden organization fleets will appear from some new place.
A new place for Fleaden solar system.
The range of Grenade Transmitter and Triple Grenade Transmitter from 1100 to 1000.
All new Fleaden solar system: Add a asteroid field, move two jump point to other place, add
a new jump point, a nebula, and a new inactive jump point.
Balance the Anti_Fleaden organization ship's performance.
Now Fleaden is inhospitable to pirate, that mean you will not find the so many pirate in Fleaden solar system.
The Anti_Fleaden organization will be hostile to most of factions, but they will favorable to diktat.
Fix some text bug.
[close]
versions: 1.0.5 For 0.7!
Spoiler
Add a new ship system for Wind Tunnel: Strategy defence drone.
Add a new faction: Anti_Fleaden organization
Anti_Fleaden organization have a hidden place, very very hard to find.
Lots of sight change.(so much, I can't even list it out.)
Add 5 new ship for Anti_Fleaden organization.
[close]
versions: 1.0.1 Hot_Fix
Spoiler
Fix the bug of when player open the hullmod view, game will crash.
A better ai for Collding drive.
Improve the maneuverability of Cruel Kill.
Reduce the speed of kazooka missile.
All the "hardpoint" in Fleaden became really hardpoint.
The ballistic hardpoint infront of Halberdier class became a missile hardpoint.
Remove two turret from Halberdier.
[close]
versions: 1.0.0
Spoiler
The armor rate of Ram from 1000 to 1300.
The Collding drive would not make the engine burn out any more.
Thr Collding drive will destory the shield around the ship.
Fix the bug of one of the engine fire is red in Ram.
Remove the Fleaden ship in the "Time to Coup!" mission.
The pirate fleets will have some Fleaden ship.
Rename the "Out Data" variants to "Common" variants.
Add 3 new ships: Halberdier, Cruel Kill, Abyss Beelzebub.
New graph for: Die Out, Kazooka missile, Longbow missile, all the (D) ships, Ammo Pressue System.
Remove a small turret in front of Dieout
Increase the frigate speed.
Sindrian Diktat will be more frequent to bounty the Fleaden.
[close]
versions: 0.9.5 (Waiting my grapher)
Spoiler
All new descriptions for all the ships/weapons/shipsystem.
Name change: Skw wing-Sky Tear Space-Render Finaldestory-Flay Spear Longicorn-Nauseation Revolution-Klaidersen.
Reduce the player ship total number in the "Positional warfare".
A indescribable change of Ultima weapon.
Add two new ships: Hroagn, Ram
Add two new ship systems: Collding drive, EMP_Wide
Modify the market conditions of all the planet, obtial station.
[close]
versiona:0.9.0
Spoiler
Reduce the flux dissipation of nearly all the ships.
Balance the logistics for all the ships.
Weapons balance: Grenade Transmitter(tri) damaga from 350 to 300. Flux per shot from 325 to 340.
The Guard have 2 Dual Small Flak now.
Add a new ship system: 2rd flux system
The ship system of Typhoon from CBDSsystem to 2rd flux system.
Add 2 missile weaponslot to Typhoon.
The ordnance points of Typhoon from 115 to 130.
Add a new mission.
Change the difficulty for all the mission.
Rewrite the Suitability Exercise Test, now the random range is bigger, probably it will make 2 Asteroid Field!
[close]
versions:0.25
Spoiler
Some slight change of hulls.
Add a glow texture of Ultima.
Balance the weapons: Dual small flak damaga from 30 to 25, range from 600 to 500.
The range of Artillery and Ruin Cannon from 650 to 600.
Improve the maneuverability of Kazooka missile.
Remove the Suppress.
Improve the peak CR time and shield angle of Dieout.
Modify the variants.
Some change of Position mod ai.
The damaga addition of Ammo Pressue System from 50% to 25%
Nearly all the weapon use other sound now.
Add a very shocking effect of Finaldestory.
A new graph of all the missile.
Add two new weapons:Grenade Transmitter and Triple Grenade Transmitter.
Fix the bug of the light data not available.
[close]
versions:0.24
Spoiler
The Atropos torpedo in Nihility change to the Atropos single.
The Artillery on Hatchet Man change to the Light Artillery.
Add a Fleaden station into the Askonia solar system.
Add some Ai Hint to the weapons.
The burst size of Heavy Shot Cannon from 40 to 20.
The Tariff of Fleaden from 30% to 25%.
Add more enemy ships to the mission.(Positional warfare, Battle with Neutrino)
Some logistics balance of ships.(Such as supplies used per day)
Some small change of warrior weaponslots.
Now the Bakelite hull can use for any ship.(and it will reduce the hitpoint and armor)
Change nealy all the ship variants.
Reduce the spread of Shot Cannon.
Modify the damaga of Ultima.
Add a new hullmod:Ammo Pressure System.(Just use in Finaldestory)
Add 4 "D "ship.
Longicorn have smaller, stronger shield.
Graphic of Artillary get bigger.
[close]
versions:0.22
Spoiler
Fix the bug of positionalmod.
Rewrite all the descriptions.(Again)
Improve the firing rate of Dual Small Flak.
Improve the speed improve of Over Burn. Reduce the active time of Overburn.
Reduce the Cool Down time of all the ship systems.
Fix some texts bug of missions.
Now "Poor patrol" mission is easier.
Balance the weapons' strength.
[close]
versions:0.21.5
Spoiler
Fix the bug of ultima.
Make a light_data for weapons.
Other weapons replace the Bombs in variants.
Some other change in variants.
Modify the difficulty of missions from common to middle, from impossiblity to impossible.
Modify the ai of Positional mod.
Improve the maneuverability of kazooka. Improve the acceleration of flywings.
Increase the the fighter number in fighter wings.
Change the light color in Fleaden solar system.
[close]
versions:0.21.1
Spoiler
Fix the bug of Siege's variants.
Modify the AI HINT of weapons.
Modify the market conditions of Moerfen, Boshi.
Modify some weaponGroups in variants.(LINKED and ALTERNATING)
Fix the turret position bug of Ruincannon and Doublcannon.
Rise the damage of Doubl Small Flak and CBDSsystem and Fly Wing Rocket.
Translate the text when using shipsystem.
[close]
versions:0.21
Spoiler
Fix the bug of when shot the artillers the game will crash.
Modify bakelite hull.
Rewrite the ships_data.
Rewrite nearly all of the descriptions.
Modify missions.
Modify weapons' strength.
Add 4 new ship: Destory, Die out, Machu Picchu, Revolution.
[close]
[close]
« Last Edit: February 15, 2016, 10:29:23 PM by fgdfgfthgr »
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Tartiflette

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Re: [0.65.2]Fleaden 0.21 En
« Reply #1 on: September 15, 2015, 11:22:27 PM »

Some interesting and unusual design here, I love the brick frigate! Although just looking at them I wouldn't have though they are fast: their boxy silhouettes and many mounts spelled "tanky ships" to me, but I will try them for sure. Just to be sure, I know things are a bit different on Baidu with a lot of very powerful mod ships, so are you trying to make your faction balanced with vanilla or only fun to play with?
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fgdfgfthgr

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Re: [0.65.2]Fleaden 0.21 En
« Reply #2 on: September 16, 2015, 12:16:10 AM »

Some interesting and unusual design here, I love the brick frigate! Although just looking at them I wouldn't have though they are fast: their boxy silhouettes and many mounts spelled "tanky ships" to me, but I will try them for sure. Just to be sure, I know things are a bit different on Baidu with a lot of very powerful mod ships, so are you trying to make your faction balanced with vanilla or only fun to play with?
Fleaden is veryveryvery unbalance: Fleaden is too weak!
I always want to make it stronger, but the AI is so stupid.......
Normally, A temple frigate can easy kill 10 Fleaden frigate......
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fgdfgfthgr

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Re: [0.65.2]Fleaden 0.21 En
« Reply #3 on: September 16, 2015, 12:20:10 AM »

Some interesting and unusual design here, I love the brick frigate! Although just looking at them I wouldn't have though they are fast: their boxy silhouettes and many mounts spelled "tanky ships" to me, but I will try them for sure. Just to be sure, I know things are a bit different on Baidu with a lot of very powerful mod ships, so are you trying to make your faction balanced with vanilla or only fun to play with?
And other things I need to tell you......
Fleaden's chinese name is "Square Da........"
« Last Edit: September 16, 2015, 12:23:39 AM by fgdfgfthgr »
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SafariJohn

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Re: [0.65.2]Fleaden 0.21 En
« Reply #4 on: September 16, 2015, 11:23:17 AM »

Don't balance against the Templars unless you are trying to create a boss faction.
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Tartiflette

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Re: [0.65.2]Fleaden 0.21 En
« Reply #5 on: September 16, 2015, 04:59:46 PM »

Don't balance against the Templars unless you are trying to create a boss faction.
I'm not sure he meant a Templar, or a Tempest.... Both are powerful frigates.
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fgdfgfthgr

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Re: [0.65.2]Fleaden 0.21 En
« Reply #6 on: September 16, 2015, 06:07:56 PM »

Don't balance against the Templars unless you are trying to create a boss faction.
I mean the fleaden is so weak, much weaker than hegemony ......
1 temple ship can vs4-5 hegemony ship........
But fleaden ......10
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fgdfgfthgr

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Re: [0.65.2]Fleaden 0.21.5
« Reply #7 on: September 19, 2015, 10:46:34 PM »

I fix the problem of my computer! Now I can open the game and make the screenshots!
(Yes, I can't open game before, don't ask me how do I make mod without open game to test it :))
« Last Edit: September 21, 2015, 12:04:27 AM by fgdfgfthgr »
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Takion Kasukedo

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Re: [0.65.2]Fleaden new regime v0.21.5
« Reply #8 on: September 23, 2015, 05:59:52 AM »

So, I got an error saying something like this

61975 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.fleadenModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.fleadenModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Compilation unit 'data.scripts.world.systems.Fleaden' does not declare a class with the same name
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Compilation unit 'data.scripts.world.systems.Fleaden' does not declare a class with the same name
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:160)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:254)

It says Fleaden doesn't declare a class, and that it's to do wit fleaden.java when I tried to start.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.21.5
« Reply #9 on: September 23, 2015, 11:33:13 PM »

So, I got an error saying something like this

61975 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.fleadenModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.fleadenModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Compilation unit 'data.scripts.world.systems.Fleaden' does not declare a class with the same name
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Compilation unit 'data.scripts.world.systems.Fleaden' does not declare a class with the same name
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:160)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:254)

It says Fleaden doesn't declare a class, and that it's to do wit fleaden.java when I tried to start.

just wait, I will fix it in one day.
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fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.21.5
« Reply #10 on: September 24, 2015, 02:13:46 AM »

So, I got an error saying something like this

61975 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.fleadenModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.fleadenModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Compilation unit 'data.scripts.world.systems.Fleaden' does not declare a class with the same name
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Compilation unit 'data.scripts.world.systems.Fleaden' does not declare a class with the same name
   at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:160)
   at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:254)

It says Fleaden doesn't declare a class, and that it's to do wit fleaden.java when I tried to start.
OK,  just download the new version~
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fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.24
« Reply #11 on: October 06, 2015, 06:25:50 AM »

The 0.24 is updata, have really big change! Try it!
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Takion Kasukedo

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Re: [0.65.2]Fleaden new regime v0.24
« Reply #12 on: October 07, 2015, 04:16:40 PM »

Hm, from my playtest of Fleaden ships (before the update), I saw that the main guns on most of their ships hit absurdly hard, but at the same time, they have a absurdly long reload (balance I guess)

I'm wondering when they'll get Nexerelin integration (especially non-corvus mode, as i'm looking to face off against squads of Fleaden ships pretty soon without having to go into Combat Simulation)

Out of all honesty, I like this mod, it's like playing glass cannon ships that hit for huge damage with their main guns and are especially good at overloading other ships, like the Firestorm Federation without the armor and with civilian grade shields (my insight on the frigates and destroyers, yet to play the cruisers and battleships)

Quick edit : I forgot there wasn't Battleships yet

Also my only gibble (minor negative) is the names for some of the ships (EG = Suppress, Tear Space, Illusingdestroy, Wind Tunnel, Longicorn, Macchu Picchu, and Finaldestroy)

I am willing to help with names lists based on their objectives/duties if you need some (I have also spoken English my entirety of my life, so I can help, if you need it  :) )

Gosh, I really need to do something with my life  :-\
« Last Edit: October 07, 2015, 04:25:32 PM by Takion Kasukedo »
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

fgdfgfthgr

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Re: [0.65.2]Fleaden new regime v0.24
« Reply #13 on: October 07, 2015, 05:48:38 PM »

Hm, from my playtest of Fleaden ships (before the update), I saw that the main guns on most of their ships hit absurdly hard, but at the same time, they have a absurdly long reload (balance I guess)

I'm wondering when they'll get Nexerelin integration (especially non-corvus mode, as i'm looking to face off against squads of Fleaden ships pretty soon without having to go into Combat Simulation)

Out of all honesty, I like this mod, it's like playing glass cannon ships that hit for huge damage with their main guns and are especially good at overloading other ships, like the Firestorm Federation without the armor and with civilian grade shields (my insight on the frigates and destroyers, yet to play the cruisers and battleships)

Quick edit : I forgot there wasn't Battleships yet

Also my only gibble (minor negative) is the names for some of the ships (EG = Suppress, Tear Space, Illusingdestroy, Wind Tunnel, Longicorn, Macchu Picchu, and Finaldestroy)

I am willing to help with names lists based on their objectives/duties if you need some (I have also spoken English my entirety of my life, so I can help, if you need it  :) )

Gosh, I really need to do something with my life  :-\

Infact, you can play the Fleaden in Nexerelin, Just put it in Nexerelin 0.6.0 or 0.6.1 ?http://www.mediafire.com/download/wupkg2xz1cswdrz
(If Histidine don't allow me to do that, I can delete it.)
Yes, I need somebody to help me about the name. If you are good at making graph it will help me more(my old artist resigned).
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Takion Kasukedo

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Re: [0.65.2]Fleaden new regime v0.24
« Reply #14 on: October 07, 2015, 07:15:06 PM »

The unfortunate part about making the graphics is I haven't got experience making ships, at the moment

I could start making more ships for this mod, if I can figure out what ships I should possibly start on.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.
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