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Author Topic: [0.97a] Roider Union 2.1.0  (Read 410775 times)

Dadada

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Re: [0.97a] Roider Union 2.0.4
« Reply #480 on: February 18, 2024, 03:49:17 PM »

Thank you for the update!
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Sallymoronic

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Re: [0.97a] Roider Union 2.0.3
« Reply #481 on: February 19, 2024, 11:31:33 AM »

So when I install this mod, it adds a very noticeable delay when I open or close the inventory.   Is anyone else getting this?

I have this very same issue, opening inventory, colony management and loot screens causes about a 2-3 second lag.
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Zr0Potential

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Re: [0.97a] Roider Union 2.0.3
« Reply #482 on: February 19, 2024, 12:05:30 PM »

Expeditions are gone atm. I forgot to mention that in the changelog, sorry.

I've been wondering what exactly are expeditions? Are they just more things to kill when you're exploring or there's something more to it?

A brief explanation in the front page would be nice

They were basically NPC expeditions that you could encounter.  They would be heading to far off star systems collecting loot that they've gathered and stashed.  Most of the time I find the systems with the stashes before I ever find the expeditions though.  The systems with the stashes would have lots of stashes located around the system that you'd need to use the Neutrino Detector to find.  If the expeditions find you looting their stashes they'll be unhappy however.

That sounds very cool, thanks for the info
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proci

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Re: [0.97a] Roider Union 2.0.4
« Reply #483 on: February 19, 2024, 02:33:08 PM »

thanks for the update, both problems solved.
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SafariJohn

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Re: [0.97a] Roider Union 2.0.3
« Reply #484 on: February 19, 2024, 05:23:39 PM »

So when I install this mod, it adds a very noticeable delay when I open or close the inventory.   Is anyone else getting this?
I have this very same issue, opening inventory, colony management and loot screens causes about a 2-3 second lag.

Missed TheMuffinOfEvil's post, thanks for quoting it - I'm not sure this is caused by Roider Union but I will look into it.
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robepriority

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Re: [0.97a] Roider Union 2.0.3
« Reply #485 on: February 19, 2024, 06:58:42 PM »

Missed TheMuffinOfEvil's post, thanks for quoting it - I'm not sure this is caused by Roider Union but I will look into it.


I think this is the cause - something is generating prospector fleets in every inhibited warp point and not cleaning them up

SafariJohn

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Re: [0.97a] Roider Union 2.0.4
« Reply #486 on: February 19, 2024, 07:32:43 PM »

inhibited warp point

What exactly do you mean by "inhibited"? Like Galatia during the tutorial?
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robepriority

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Re: [0.97a] Roider Union 2.0.4
« Reply #487 on: February 19, 2024, 07:54:26 PM »

I mean all system jump points with independent stations/planets, modded or otherwise.
Galatia also has this issue.
« Last Edit: February 19, 2024, 07:56:26 PM by robepriority »
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WolfPriest

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Re: [0.97a] Roider Union 2.0.4
« Reply #488 on: February 20, 2024, 01:04:13 AM »

inhibited warp point

What exactly do you mean by "inhibited"? Like Galatia during the tutorial?
Probably meant "inhabited".
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SafariJohn

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Re: [0.97a] Roider Union 2.0.5
« Reply #489 on: February 21, 2024, 07:01:14 AM »

Roider Union v2.0.5

Download in the OP
Requires RetroLib

Fixed Phasenet crash, attempted to reduce roider prospectors loitering, and confirmed Roiders is causing lag when inventory/markets/etc. open - no solution on that last one yet.

Version 2.0.5
 Bug Fixes
 - Fixed random Phasenet crash
 - Added missing Ring Flare Launcher description
 - Blocked roider prospectors from spawning in some invalid places
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TheMuffinOfEvil

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Re: [0.97a] Roider Union 2.0.3
« Reply #490 on: February 21, 2024, 08:33:27 AM »

So when I install this mod, it adds a very noticeable delay when I open or close the inventory.   Is anyone else getting this?
I have this very same issue, opening inventory, colony management and loot screens causes about a 2-3 second lag.

Missed TheMuffinOfEvil's post, thanks for quoting it - I'm not sure this is caused by Roider Union but I will look into it.

I can start a new game with just a few basic mods and roider union enabled, have the issue.  Log out, turn off only roider union.  Do not have the issue.   

I can get you a mod list if you want it.
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Cryovolcanic

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Re: [0.97a] Roider Union 2.0.5
« Reply #491 on: February 25, 2024, 11:02:37 AM »

Getting a crash on load,

"Fatal: Ship hull spec [roider_dragline] not found!"
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TimeDiver

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Re: [0.97a] Roider Union 2.0.5
« Reply #492 on: February 25, 2024, 11:20:32 AM »

Getting a crash on load,

"Fatal: Ship hull spec [roider_dragline] not found!"
Delete the entire contents of the older version (i.e. everything inside 'Roider Union') before un-zipping the mod into 'mods'; that error appears when there are 'stray' files present that are no longer used in the newer version of a given mod.
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Cryovolcanic

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Re: [0.97a] Roider Union 2.0.5
« Reply #493 on: February 25, 2024, 01:50:24 PM »

That fixed it! Thank you
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Selfcontrol

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Re: [0.97a] Roider Union 2.0.5
« Reply #494 on: February 25, 2024, 02:32:16 PM »

Did a new game after 2.05 and I gotta say ... the number of Roiders is still insane. Corvus, Galatia and a couple others are infested with Roiders :/
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