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Author Topic: [0.97a] Roider Union 2.1.0  (Read 410854 times)

IntoCombat

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Re: [0.97a] Roider Union 2.0
« Reply #465 on: February 13, 2024, 03:55:19 PM »

219675 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class roiderUnion.hullmods.TrackerSwap
java.lang.NoClassDefFoundError: Could not initialize class roiderUnion.hullmods.TrackerSwap
   at java.lang.Class.forName0(Native Method) ~[?:1.8.0_402]
spoilering this to save your scrollwheel's durability
   at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_402]
   at com.fs.starfarer.loading.scripts.ScriptStore. 00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.specs.private.getFleetEffect(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore. 00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.fleet.FleetData.setFlagship(Unknown Source) ~[starfarer_obf.jar:?]
   at data.scripts.campaign.customstart.SotfDustkeeperStart.addFleetMember(SotfDustkeeperStart.java:149) ~[?:?]
   at data.scripts.campaign.customstart.SotfDustkeeperStart.execute(SotfDustkeeperStart.java:54) ~[?:?]
   at exerelin.campaign.customstart.CustomStartDefs.loadCustomStart(CustomStartDefs.java:99) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.selectCus tomStart(Nex_NGCCustomStart.java:69) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.selectCus tomStart(Nex_NGCCustomStart.java:62) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.execute(Nex_NGCCustomStart.java:49) ~[?:?]
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.campaign.rules.ooOO.runScript(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.PaginatedOptions.optionSelected(PaginatedOptions.java:154) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCCustomStart.optionSel ected(Nex_NGCCustomStart.java:108) ~[?:?]
   at com.fs.starfarer.ui.newui.o0Oo$1.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.newui.new.actionPerformed(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.I.new(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.I.processInput(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.ui.classsuper.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_402]
[close]
just had that same issue when I tried starting as a Roider in Nexelerin
I think it's an unintentional incompatiblity with Nexelerin when it tries to present starting ship options for the Roider Union start; this seems to be some unintended bug when Nexelerin tries loading variants for faction starts, and it likely loads hullmods and/or wings before you decide on your starting fleet
with the likely cause for this crash being the hullmod's built in fighter swapping function

UPDATE: Just had the same crash involving the tracker swap hullmod, except this time it was on the title screen; probably because the title screen's random ship spawner chose a variant that had it.
I think this bug needs to be fixed immediately if it's causing crashes on the title screen.
« Last Edit: February 13, 2024, 04:49:13 PM by IntoCombat »
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SafariJohn

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Re: [0.97a] Roider Union 2.0.1
« Reply #466 on: February 13, 2024, 07:24:03 PM »

Roider Union v2.0.1

Download in the OP
Requires RetroLib

Fixed NoClassDefFoundError crash with Nexerelin and fixed some content.

Version 2.0.1
 Changes
 - Roach's armor module now temporal shifts with it
 - Fixed a few variants affected by vanilla's weapon OP changes that slipped by my first pass

 Bug Fixes
 - Fixed NoClassDefFoundError crash when starting a game with Nexerelin
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Blitzm0

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Re: [0.97a] Roider Union 2.0.1
« Reply #467 on: February 15, 2024, 04:48:20 AM »

Hi i think  the rocksaw_normal sprite is not loading correctly on my end,prob a case sensitive problem.Can you look into it?Thanks alot
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Blitzm0

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Re: [0.97a] Roider Union 2.0.1
« Reply #468 on: February 15, 2024, 04:53:24 AM »

Hi i think  the rocksaw_normal sprite is not loading correctly on my end,prob a case sensitive problem.Can you look into it?Thanks alot
Yep it's a case sensitive proble.Fixed it on my end
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SafariJohn

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Re: [0.97a] Roider Union 2.0.2
« Reply #469 on: February 16, 2024, 08:24:11 PM »

Roider Union v2.0.3

Download in the OP
Requires RetroLib

Another quick crash fix, plus some small visual improvements.
EDIT: quick fix 2.0.3b to fully remove test mission - pls redownload

Version 2.0.3
 Changes
 - Improved Zap SRM's zap visual
 - Improved Phasenet's zapping visuals

 Bug Fixes
 - Fixed Wrecker towing crash


Version 2.0.2
 Bug Fixes
 - Fixed crash when replacing Roider Union capital
 - Corrected Rocksaw normal map's name
« Last Edit: February 16, 2024, 09:07:15 PM by SafariJohn »
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Shogouki

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Re: [0.97a] Roider Union 2.0.3
« Reply #470 on: February 16, 2024, 09:22:32 PM »

Hey, I have a quick question about Roider expeditions.  Do they just continually happen from time to time or is there a limited number of them per game?
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Blitzm0

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Re: [0.97a] Roider Union 2.0.3
« Reply #471 on: February 17, 2024, 06:35:45 AM »

I really like the rework of the Argos,but i feel like having too much drone bays kinna works against the fleet favor,esp a battlecarrier one cause it just dillute the skills down,esp on a reserve combat ship.So can i suggest getting more high-quality built in fighter in the Argos with lesser bay(1 breaker drone+1 bolt inteceptor/1 breaker) or just 1 modular bay?
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Shogouki

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Re: [0.97a] Roider Union 2.0.3
« Reply #472 on: February 17, 2024, 01:03:46 PM »

I really like the rework of the Argos,but i feel like having too much drone bays kinna works against the fleet favor,esp a battlecarrier one cause it just dillute the skills down,esp on a reserve combat ship.So can i suggest getting more high-quality built in fighter in the Argos with lesser bay(1 breaker drone+1 bolt inteceptor/1 breaker) or just 1 modular bay?

Aww, but I like more fighter bays!   :-\
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proci

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Re: [0.97a] Roider Union 2.0.3
« Reply #473 on: February 18, 2024, 03:21:27 AM »

hello

according to the good people of player_tech_support i'm most likely having a conflict between aotd and roider mods, and recommended to ask for a workaround
the logfile that i posted there:
https://discord.com/channels/187635036525166592/619635013201428481/1208726995626885170
this seems to be the important bit:
764552 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572)
    at roiderUnion.nomads.bases.NomadBaseLevelTracker.updateIndustries(NomadBaseLevelTracker.kt:192)
    at roiderUnion.nomads.bases.NomadBaseLevelTracker.updateIfNeeded(NomadBaseLevelTracker.kt:135)
    at roiderUnion.nomads.bases.NomadBaseLevelTracker.advance(NomadBaseLevelTracker.kt:121)
    at com.fs.starfarer.campaign.BaseCampaignEntity.runScripts(Unknown Source)
    at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
    at com.fs.starfarer.campaign.CustomCampaignEntity.advance(Unknown Source)
    at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
    at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
    at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)

also a separate problem:
armor module roider ship don't work too well with neural interface skill
sometimes the target for the skill is not the other ship with the hullmod but an armor module on either ships
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SafariJohn

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Re: [0.97a] Roider Union 2.0.3
« Reply #474 on: February 18, 2024, 05:42:08 AM »

Hey, I have a quick question about Roider expeditions.  Do they just continually happen from time to time or is there a limited number of them per game?

Expeditions are gone atm. I forgot to mention that in the changelog, sorry.


764552 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572)
    at roiderUnion.nomads.bases.NomadBaseLevelTracker.updateIndustries(NomadBaseLevelTracker.kt:192)

Are you using v2.0.3?


also a separate problem:
armor module roider ship don't work too well with neural interface skill
sometimes the target for the skill is not the other ship with the hullmod but an armor module on either ships

Sorry about that. I am surprised this has not come up before because I now realize this bug has existed for years. I'll get them added to the blocked list for module hullmods.
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TheMuffinOfEvil

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Re: [0.97a] Roider Union 2.0.3
« Reply #475 on: February 18, 2024, 07:57:25 AM »

So when I install this mod, it adds a very noticeable delay when I open or close the inventory.   Is anyone else getting this?
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Shogouki

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Re: [0.97a] Roider Union 2.0.3
« Reply #476 on: February 18, 2024, 12:00:23 PM »

Hey, I have a quick question about Roider expeditions.  Do they just continually happen from time to time or is there a limited number of them per game?

Expeditions are gone atm. I forgot to mention that in the changelog, sorry.


Ahh, then I no longer have to worry about racing the Roiders to the stashes lest I miss out!
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Zr0Potential

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Re: [0.97a] Roider Union 2.0.3
« Reply #477 on: February 18, 2024, 12:01:17 PM »

Expeditions are gone atm. I forgot to mention that in the changelog, sorry.

I've been wondering what exactly are expeditions? Are they just more things to kill when you're exploring or there's something more to it?

A brief explanation in the front page would be nice
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Shogouki

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Re: [0.97a] Roider Union 2.0.3
« Reply #478 on: February 18, 2024, 12:11:07 PM »

Expeditions are gone atm. I forgot to mention that in the changelog, sorry.

I've been wondering what exactly are expeditions? Are they just more things to kill when you're exploring or there's something more to it?

A brief explanation in the front page would be nice

They were basically NPC expeditions that you could encounter.  They would be heading to far off star systems collecting loot that they've gathered and stashed.  Most of the time I find the systems with the stashes before I ever find the expeditions though.  The systems with the stashes would have lots of stashes located around the system that you'd need to use the Neutrino Detector to find.  If the expeditions find you looting their stashes they'll be unhappy however.
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SafariJohn

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Re: [0.97a] Roider Union 2.0.4
« Reply #479 on: February 18, 2024, 03:24:22 PM »

Roider Union v2.0.4

Download in the OP
Requires RetroLib

Fixed some more stuff and slipped in a new ship system!

Version 2.0.4
 New Features
 - Added Ring Flare Launcher
   - Used by Argos-class mothership and Jane-class tanker
 
 Bug Fixes
 - Fixed incompatibility crash with Ashes of the Domain
 - Stopped Neural Link hullmods from being transferred to armor modules
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