Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Editing fleet sizes  (Read 2517 times)

Blackoth

  • Ensign
  • *
  • Posts: 44
    • View Profile
Editing fleet sizes
« on: August 22, 2015, 07:37:35 PM »

Hi guys, I by no means have much experience in modding, but i remember a previous version of this game where i managed to find my way into a .factions file and was able to change what spawns in the fleets by naming a ship and giving a quantity range to spawn in a fleet...

I tried to do that in the current version and the .faction files are not what i remember.

Is it still that simple to change spawn sizes of fleets in the campaign?

If it was still easy and im just blind, i was hoping someone could point me in the direction to make these edits?

Thanks!


Logged

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile
Re: Editing fleet sizes
« Reply #1 on: August 22, 2015, 09:09:09 PM »

I believe you are talking about the file inside the world subfolder.
Logged

Blackoth

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: Editing fleet sizes
« Reply #2 on: August 23, 2015, 07:01:23 PM »

yes, in previous versions it looked like this "hegemony.faction" file
"fleetCompositions":{
      "patrol":{
         "displayName":"Patrol",
         "maxFleetPoints":50,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[40, 60],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[20, 20],
         "ships":{
            "enforcer_Assault":[1, 1],
            "condor_FS":[1, 1],
            "hound_Assault":[1, 1],
            "lasher_CS":[1, 1],
            "dram_Light":[1, 1],
            "piranha_wing":[1, 1],
            "broadsword_wing":[1, 1],
            "talon_wing":[2, 2],
         },
      },
Was incredibly easy to make stronger fleets by adding ships and qty ranges.

The current version of the "hegemony.faction" file does not have that in it at all, it has what looks like descriptions of what ships fit what roles, but im not seeing something that looks like what fleet spawn compositions are....

Was hoping someone could point the way to edit spawn parameters currently.

Logged

celestis

  • Captain
  • ****
  • Posts: 285
    • View Profile
Re: Editing fleet sizes
« Reply #3 on: August 24, 2015, 01:33:39 AM »

Fleet size is determined by the market state since economics system was introduced. I guess you have to override the core java script to edit fleet size.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Editing fleet sizes
« Reply #4 on: August 24, 2015, 07:11:32 AM »

The easiest way now is to edit the ship_data.csv and reduce all the Fleet Point values witch is used for determining the strength of a ship in the fleet spawner. Of course that include doing it for all modded factions. Or you can try to tweak the economy in settings.json to force the planets to have a better stability rating.
Logged
 

Blackoth

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: Editing fleet sizes
« Reply #5 on: August 25, 2015, 04:13:28 PM »

ah bummer, i was hoping that i was just looking in the wrong place for the edits lol.

Thanks for the help! I will try messing around with the fleet point values and see if i can get bigger ships to appear!
Logged