If this has been brought up before, mods can delete this thread.
Every time I start a new campaign, I try a different play style and fleet composition to continue getting a more well rounded understanding of the game balance and mechanics. This time around I have a carrier and fighter wing heavy fleet, and decided to try to rely on strike craft for heavy hitting. But, I've noticed a problem.
Torpedo bombers are terrible at hitting their targets. Even vs large, cumbersome targets like capitals I notice them missing almost half the time. They don't seem to be able to predict target movement or lead at all. Vs even marginally agile cruisers like the Eagle or Falcon they just totally lose it. They all feel like rookies to me. Now, I don't think the wings themselves or the weapons need any sort of a buff, they seem to be pretty good as is. It's the AI that could use work, and even then it isn't TERRIBLE, but I would like to see some more options for fighter/bomber heavy fleets.
So, how about a new skill for fighters / strike craft that improves their ability to lead and hit smaller or faster targets?