I super skimmed the last four pages, even skimming Alex when it didn't apply to my interest so take this not seriously.
Re: .7a Awesome, awesome, awesome. Much love to the devs and test team. Flawless release on i386/32 linux as far as I can test.
Sensors: I had the same learning curve as everyone else and then was tossed twenty years into the past playing WWII submarine simulators on Commodores and PCs. Haven't tried it yet, but I have a raging fantasy of a pirate future. Seriously takes me back to Silent Hunter/688... methinks this element could be extended as well. IMO this is the new big thing for modders as well, keeping a fleet silent and it's opposite is very cool. Extending range!... hang on I need to mop up.
SO: as Helmut, Megas, and others have postulated and reported, this is a fairly overpowered mod in skilled hands. I've scaled Helmut's Lasher experience to an Eagle with outstanding results. No problems IMO as I expect balance issues to be solved via mods first and foremost.
Point of this post (the complaint): So I went into the mission board and since one of the missions seemed interesting I pressed 'e" to see the prices galacticaly. Since keybindings aren't locally configurable (which would be a good thing (but much love for the changes from .65.x(love that 'esc' backs out which is as it should be)))(lisp geeks rule!) I accepted the mission. So how do I figure out what missions I've committed to? My expectation was to go back to the mission board to remind me.