Like the Tarsus, the Condor's right side small slot is offset too, IIRC.
Can't wait to see the new missiles.

Yay! in general, Yay! to this
Many missions updated; extensive backstory added
especially ('cause unexpected) and many more Yays! to follow when I have more time 
Didn't see that; that's awesome!
Now for a big rant I should've posted a long time ago, but I was waiting for the patch notes to update

I think the previous speed nerf and now a health nerf will make the Pilum useless. The original reason I liked Pilums was because they could catch up with all but the fastest retreating ships and force them to activate their shields. Obviously the reason they're being nerfed is because swarms of them are/were too effective (although part of that was the player fleet consistently being more powerful than the fleets it was fighting). One of the main reasons swarms of them were so deadly was because, although they weren't super maneuverable, they were accurate enough to keep up with frigates.
I've been playing with a set of stats provided here on the forums that gave them back their speed, but severely reduced their maneuverability, and I've found them to be quite fun. They're threatening, but so easy to dodge I've seen them miss an Atlas on the first pass and then endlessly circle it unable to turn tight enough to hit it.
I've attached what should be all the relevant files if someone wants to take a look. I can't remember nor find who came up with them, so if someone else can that would be awesome!
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