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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3879598 times)

sot

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Re: [0.98a] Nexerelin v0.12.0b "Abyssal Gaze" (reupload 2025-04-22)
« Reply #6570 on: May 11, 2025, 05:15:08 AM »

No (well, unless I find a different readily visible place to put the information, and/or a system for factions to gain/lose claims gets implemented)
I guess the Dipl. profiles in intel isn't that place since all claims are also there? It just doesn't give me any valuable information but slightly annoys me every time I dock with the gem of my faction and see this "Bill was here" kinda thing.
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NeoWolfen

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6571 on: May 15, 2025, 05:20:12 AM »

Apparently its a Nex issue i'm told, if so could I ask is it possible to have wars end when a faction is eliminated, so that if they are restored (by giving a colony etc.. to them in order to restart the faction) that they are not just instantly ganked by the faction they were at war with when they died initially before they ever get a chance to reestablish.  Or maybe e a x amount of months clemency before they can be attacked by non-npc factions on restoration kind of thing?
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CowForceSeven

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6572 on: May 15, 2025, 02:23:28 PM »

I've been doing some testing for a game run I want to do where I destroy every planet, and I figured out you've got to skip a lot of quests to destroy every planet. But I noticed that some places--like Chalcedon and Kanta's den--can't be destroyed even if I skip every single quest. Is there a way to make them vulnerable either through completing a quest or editing a file?
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Histidine

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6573 on: May 15, 2025, 06:48:59 PM »

I guess the Dipl. profiles in intel isn't that place since all claims are also there? It just doesn't give me any valuable information but slightly annoys me every time I dock with the gem of my faction and see this "Bill was here" kinda thing.
Just remembered that you can turn it off user-side by #commenting out the row nex_marketOpenNotOriginalOwner in the mod's data/campaign/rules.csv file. I could add a settings.json option for this later.

Apparently its a Nex issue i'm told, if so could I ask is it possible to have wars end when a faction is eliminated, so that if they are restored (by giving a colony etc.. to them in order to restart the faction) that they are not just instantly ganked by the faction they were at war with when they died initially before they ever get a chance to reestablish.  Or maybe e a x amount of months clemency before they can be attacked by non-npc factions on restoration kind of thing?
I might see if I can make the faction ceasefire with enemies on faction elimination without breaking things like the faction respawn invasions.
Though in general, avoiding the logical consequence of a one-planet faction opposing a normal faction is going to require player intervention, potentially prolonged.

I've been doing some testing for a game run I want to do where I destroy every planet, and I figured out you've got to skip a lot of quests to destroy every planet. But I noticed that some places--like Chalcedon and Kanta's den--can't be destroyed even if I skip every single quest. Is there a way to make them vulnerable either through completing a quest or editing a file?
Sounds like some quest isn't remembering to set its relevant markets as non-story-critical when it completes (or perhaps when that quest is skipped in Nex; also found that Kanta's Den is always protected).
Copy-paste this into Console Commands console to find and remove:
Code: java
runcode import com.fs.starfarer.api.campaign.rules.*;
for (MarketAPI market : Global.getSector().getEconomy().getMarketsCopy()) {
if (Misc.isStoryCritical(market)) {
MemoryAPI mem = market.getMemoryWithoutUpdate();
Console.showMessage(String.format("%s is story-critical, displaying reasons and unprotecting", market.getName()));
for (String reason : mem.getRequired(MemFlags.STORY_CRITICAL)) {
Console.showMessage("  - " + reason);
}
mem.set(MemFlags.STORY_CRITICAL, false);
}
}
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Yber

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6574 on: May 16, 2025, 05:09:32 AM »

I've noticed since 0.98 that I don't seem to get remnant raids. Is there a way to turn them back on? I couldn't find anything in the settings.
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Histidine

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6575 on: May 16, 2025, 05:53:01 AM »

They're probably just plain bugged right now; I'll run a debugger the next time I'm doing a playtest.
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CowForceSeven

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6576 on: May 16, 2025, 08:53:20 AM »

Sounds like some quest isn't remembering to set its relevant markets as non-story-critical when it completes (or perhaps when that quest is skipped in Nex; also found that Kanta's Den is always protected).
Copy-paste this into Console Commands console to find and remove:
Code: java
runcode import com.fs.starfarer.api.campaign.rules.*;
for (MarketAPI market : Global.getSector().getEconomy().getMarketsCopy()) {
if (Misc.isStoryCritical(market)) {
MemoryAPI mem = market.getMemoryWithoutUpdate();
Console.showMessage(String.format("%s is story-critical, displaying reasons and unprotecting", market.getName()));
for (String reason : mem.getRequired(MemFlags.STORY_CRITICAL)) {
Console.showMessage("  - " + reason);
}
mem.set(MemFlags.STORY_CRITICAL, false);
}
}

In case you were wondering, here's what I got after using all the quest skip options:
Imperial Embassy: ii_no_invade (modded, so not super relevent)
Kanta's Den: gaATG (should be at the gates) and pkl (no idea, maybe pirate crisis?)
Tartessus: bffi (false idols quest)
Hesperus: lpp (pilgrim's path?) and bffi
Gilead: lpp, lke (knight errant?) and bffi
Asher: bffi
Kazeron: gaATG, bffi
Chalcedon: lke, bffi
Olinadu: bffi

So it looks like there might be some problem in False Idols, Pilgrim's Path, Knight Errant, At the Gates, and whatever pkl is. I don't know if the problems persist if you complete the quests normally, I only used the new story skip configuration at the start.
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HeyoTeo

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6577 on: May 16, 2025, 07:03:51 PM »

I love this mod, it's a must-have for my playthroughs.

Quick question though, do you plan on expanding alliances in the future?
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Gniwu

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6578 on: May 17, 2025, 06:02:25 AM »

I haven't started a fresh Starsector campaign since the Colony Crisis system was implemented, so I'm not up to date on how Nexerelin currently interacts with it. Is there any extra functionality concerning the Remnants? I always loved the mod plotline that allowed you to take missions from their contact and eventually make peace with them, so I've been wondering if the vanilla crisis system has been touched up in any way to accomodate playthroughs where that happens? Because the Wiki is pretty clear on the only option to permanently deal with the crisis being the destruction of any Nexus that shares a system with your colonies. I don't want that!
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Pep

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6579 on: May 17, 2025, 08:13:43 AM »

How can I reverse the nerf to tarrifs that this mod adds?
(is that even the right word? I guess technically, its a buff? Reduction  ???)
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Modo44

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6580 on: May 17, 2025, 02:34:24 PM »

When playing a Derelict empire start, should the derelict "faction" really be generating exploration missions? This seems like a bug.
 
Prism in hyperspace seems to work just fine as long as you never "Examine your TriPad." That event chain brings up the crash ever so often. When you never do it, or just tell the AI to bugger off, hours of playing with multiple visits to Prism go off without a hitch.
« Last Edit: May 17, 2025, 02:48:12 PM by Modo44 »
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Histidine

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6581 on: May 18, 2025, 04:14:20 AM »

I haven't started a fresh Starsector campaign since the Colony Crisis system was implemented, so I'm not up to date on how Nexerelin currently interacts with it. Is there any extra functionality concerning the Remnants? I always loved the mod plotline that allowed you to take missions from their contact and eventually make peace with them, so I've been wondering if the vanilla crisis system has been touched up in any way to accomodate playthroughs where that happens? Because the Wiki is pretty clear on the only option to permanently deal with the crisis being the destruction of any Nexus that shares a system with your colonies. I don't want that!
Having the Remnant contact will stop the Remnant crisis from progressing :)

How can I reverse the nerf to tarrifs that this mod adds?
(is that even the right word? I guess technically, its a buff? Reduction  ???)
If you have LunaLib running, it'll be in Nex mod settings menu (General tab -> Miscellaneous section); else look in exerelin_config.json in the Nex folder.

When playing a Derelict empire start, should the derelict "faction" really be generating exploration missions? This seems like a bug.

Prism in hyperspace seems to work just fine as long as you never "Examine your TriPad." That event chain brings up the crash ever so often. When you never do it, or just tell the AI to bugger off, hours of playing with multiple visits to Prism go off without a hitch.
Can't stop the survey mission creator from doing this, although I could replace the creator entirely if I ever feel like it.

Odd that doing the Remnant quests affects Prism crashing. Well, any error logs from that might be helpful (though also potentially unfixable...)

Quick question though, do you plan on expanding alliances in the future?
No real plans, unless someone submits a suggestion that I like. I do at some point want to make alliance votes possible to do before a war/peace event instead of after.
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Gniwu

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6582 on: May 18, 2025, 06:15:19 AM »

Having the Remnant contact will stop the Remnant crisis from progressing :)

Thank you for the quick reply! That does dispell all worries I had in that regard!
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Honestly101

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6583 on: May 21, 2025, 11:18:33 PM »

Version: 0.98a-RC8

Modlist:

  anotherportraitpack
  Cryo_but_better
  aotd_qol
  aod_vos
  aotd_vok
  armaa
  ashlib
  bmo
  chatter
  Diktat Enhancement
  hte
  IndEvo
  Imperium
  timid_xiv
  knights_of_ludd
  lw_lazylib
  lunalib
  MagicLib
  nexerelin
  assortment_of_things
  RetroLib
  roider
  second_in_command
  secretsofthefrontier
  swp
  stelnet
  alcoholism
  tahlan
  Terraforming & Station Construction
  TTE
  TTSC
  underworld
  US
  vic
  shaderLib

Context:

Went independent when  i had a league commission which started the independent colony threat mechanic which sends fleets from the commissioner to retake the planets you took with you when you started it, issue is if a invasion fleet from nexelin takes one of them before one of the actual fleets from the quest spawns or arrives, it causes a hard crash, but that might not be whats happening.

Relevant crash log:

3296337 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArithmeticException: / by zero
java.lang.ArithmeticException: / by zero
   at kaysaar.aotd_question_of_loyalty.data.intel.secession.eventfactors.HoldoutEvent Factor.getProgress(HoldoutEventFactor.java:47)
   at com.fs.starfarer.api.impl.campaign.intel.events.BaseEventIntel.getMonthlyProgre ss(BaseEventIntel.java:855)
   at com.fs.starfarer.api.impl.campaign.intel.events.BaseEventIntel.reportEconomyTic k(BaseEventIntel.java:872)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:122)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
« Last Edit: May 22, 2025, 03:02:58 AM by Honestly101 »
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Tester50

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Re: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)
« Reply #6584 on: May 22, 2025, 01:54:57 AM »

Version: 0.98a-RC11


rc11 you sure your on 98a ? or even the latest version of nexerelin?
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