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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3907355 times)

Histidine

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6450 on: April 06, 2025, 05:54:08 PM »

As said before, update Starsector to the new release candidate, 0.98a-RC7.
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Khazahm

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6451 on: April 07, 2025, 07:45:13 AM »

As said before, update Starsector to the new release candidate, 0.98a-RC7.

ok had updated last week to 0.98a-RC5, didn't know there was an update to 0.98a-RC7.
Thx for the info.
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Aegir86

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6452 on: April 07, 2025, 03:10:39 PM »

Hello Histidine. Goes without saying but this is an incredible mod! Been in my list since I stepped out of vanilla.

Been having this pop up ever since I created a special forces fleet. Its not causing any issues directly. but not sure if this is affecting anything mechanically.

Spoiler
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Blue Blood And Mutiny has <1 deployment cost, applying safety  14999   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS The Runaway World has <1 deployment cost, applying safety      15000   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS The Time Armada has <1 deployment cost, applying safety        15001   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Any Colour You Like has <1 deployment cost, applying safety        15002   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Penghou has <1 deployment cost, applying safety                    15003   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Heavy Time has <1 deployment cost, applying safety             15004   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Opposing Shore has <1 deployment cost, applying safety         15005   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Abath has <1 deployment cost, applying safety                      15006   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Brand Breakout has <1 deployment cost, applying safety         15007   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS The Beautiful Gelreesh has <1 deployment cost, applying safety 15008   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Lelantos has <1 deployment cost, applying safety               15009   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Asman has <1 deployment cost, applying safety                  15010   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship The Cosmic Looters has <1 deployment cost, applying safety         15011   
1670169 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Hayashimo has <1 deployment cost, applying safety              15012   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Watch This Space has <1 deployment cost, applying safety           15013   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Shahmaran has <1 deployment cost, applying safety              15014   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship HSS Success has <1 deployment cost, applying safety                15015   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship HSS Averna has <1 deployment cost, applying safety                 15016   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship HSS Newport has <1 deployment cost, applying safety                15017   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Haoshyangha has <1 deployment cost, applying safety            15018   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Warwick has <1 deployment cost, applying safety                15019   
1670170 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Tsugaru has <1 deployment cost, applying safety                15020   
1671606 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Blue Blood And Mutiny has <1 deployment cost, applying safety  15021   
1671606 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS The Runaway World has <1 deployment cost, applying safety      15022   
1671606 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS The Time Armada has <1 deployment cost, applying safety        15023   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Any Colour You Like has <1 deployment cost, applying safety        15024   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Penghou has <1 deployment cost, applying safety                    15025   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Heavy Time has <1 deployment cost, applying safety             15026   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Opposing Shore has <1 deployment cost, applying safety         15027   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Abath has <1 deployment cost, applying safety                      15028   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Brand Breakout has <1 deployment cost, applying safety         15029   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS The Beautiful Gelreesh has <1 deployment cost, applying safety 15030   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Lelantos has <1 deployment cost, applying safety               15031   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Asman has <1 deployment cost, applying safety                  15032   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship The Cosmic Looters has <1 deployment cost, applying safety         15033   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Hayashimo has <1 deployment cost, applying safety              15034   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship Watch This Space has <1 deployment cost, applying safety           15035   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Shahmaran has <1 deployment cost, applying safety              15036   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship HSS Success has <1 deployment cost, applying safety                15037   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship HSS Averna has <1 deployment cost, applying safety                 15038   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship HSS Newport has <1 deployment cost, applying safety                15039   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Haoshyangha has <1 deployment cost, applying safety            15040   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Warwick has <1 deployment cost, applying safety                15041   
1671607 [Thread-2] ERROR exerelin.campaign.intel.specialforces.SpecialForcesIntel Ship ISS Tsugaru has <1 deployment cost, applying safety
[close]
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Century20

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Re: [0.98a] Nexerelin v0.11.3y "Planet Tales" (hotfix 2025-03-31)
« Reply #6453 on: April 07, 2025, 09:48:48 PM »

Is there some console command to spawn midnight? I am lvl 15 and can't find her, I have some other mods installed
The mission requires being at Prism Freeport if it exists, and another (not hidden, not in hyperspace) independent colony as the quest target.
If you don't meet those conditions, here's a runcode (copypaste into console) to generate her somewhere as if the mission was completed:
Spoiler
Code: java
runcode import exerelin.campaign.intel.*;
import exerelin.utilities.*;
import exerelin.campaign.intel.missions.remnant.*;
import com.fs.starfarer.api.impl.campaign.missions.hub.*;
MarketAPI market = Global.getSector().getEconomy().getMarket("nex_prismFreeport");
if (market == null) {
List<MarketAPI> markets = NexUtilsFaction.getFactionMarkets(Factions.INDEPENDENT, true);
if (!markets.isEmpty()) market = (MarketAPI)NexUtilsFaction.getFactionMarkets(Factions.INDEPENDENT, true).get(0);
}
if (market == null) market = (MarketAPI)Global.getSector().getEconomy().getMarketsCopy().get(0);

PersonAPI dissonant = RemnantQuestUtils.createDissonant(market);
dissonant.getName().setFirst(RemnantQuestUtils.getString("dissonantName1"));
dissonant.getName().setLast(RemnantQuestUtils.getString("dissonantName2"));
market.getCommDirectory().addPerson(dissonant);
BaseMissionHub.set(dissonant, new BaseMissionHub(dissonant));
dissonant.getMemoryWithoutUpdate().set(BaseMissionHub.NUM_BONUS_MISSIONS, 1);
SpecialContactIntel intel = new SpecialContactIntel(dissonant, market);
Global.getSector().getIntelManager().addIntel(intel, true, null);
[close]

Thank you i just found freeport and she is there
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Zalpha

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6454 on: April 07, 2025, 11:45:24 PM »

Is there a way for me to tweak the own faction start buying points to get custom faction perks (building and blueprints)? I know I can exceed the 100 points but I feel like that is cheating, I want to set my starting points to 200 and be able to work with the green zone and not feel like I am cheating. I like to get a few planetary modifications, that depends on the planet and other planets if any that I have in the sector - that dictates my choices and then get a few blueprints depending on my current play style (low tech, high tech - rocketer or modded mod moddications). I checked the Luna tabs but I didn't see anything there.

You know what would be an awesome thing to purchase? Custom planetary conditions and maybe the ability to remove ones that you stat off with. (Green borders for add and red boarders for remove if you need a visual indicator, maybe a + and - added onto the icon, idk - just a suggestion). I have been playing with mods that a lot of different planet modifications and it would be awesome to start off with one or more of them.
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Histidine

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6455 on: April 08, 2025, 03:05:53 AM »

Hello Histidine. Goes without saying but this is an incredible mod! Been in my list since I stepped out of vanilla.

Been having this pop up ever since I created a special forces fleet. Its not causing any issues directly. but not sure if this is affecting anything mechanically.
Whoops, made a mistake in the code for special forces revive costs (I think while trying to add a safety for some ships costing 2 billion credits to revive).
Luckily the only effect (other than filling the log needlessly) is that the fleets will cost a wrong amount to revive. Probably cheaper than intended instead of more expensive, although I'll be sure once I debug it.

Is there a way for me to tweak the own faction start buying points to get custom faction perks (building and blueprints)?
It's not currently changeable.
The start setup is a bit dated in general and might get a revamp if Kaysaar submits the project for a customizable star system he was working on; else, I'll add a settings.json entry for the limit at least.
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Zalpha

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6456 on: April 08, 2025, 03:48:04 AM »

Wow, I love you guys so much. You make a great game even better. I look forward to better things to come, the mod is the best.
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Aegir86

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6457 on: April 08, 2025, 08:39:50 AM »

Whoops, made a mistake in the code for special forces revive costs (I think while trying to add a safety for some ships costing 2 billion credits to revive).
Luckily the only effect (other than filling the log needlessly) is that the fleets will cost a wrong amount to revive. Probably cheaper than intended instead of more expensive, although I'll be sure once I debug it.

I think that tracks. Its a rather sizeable fleet consisting of all my salvage spill-off (Couple capitals, 4-5 cruisers, and a ton of frigates) and it only costs like 6k to revive the whole thing. It was kind of making sense to send them first in a fight  8).
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Miggis

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6458 on: April 09, 2025, 05:50:25 AM »

I started wondering what the 'ideological' alignment trait means in the game? It's the only one that doesn't fully make sense to me.
 - The other traits could be seen as ideology in themselves.
 - Conceptually, one could be ideological about communism and another would be very pro capitalism, but with the mod logic they would end up liking each other because both are being ideological about 'something'? 
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Reshy

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6459 on: April 09, 2025, 07:17:12 AM »

You know, playing around with saturation bombardments I feel like there ought to be a cool down on how often you can use it (similar to tactical bombardment). since after the first the cost to saturation bombard the planet again is minuscule, and gets even smaller till the colony dies.  I know it's a vanilla mechanic, but Nexerelin goes out of it's way to make saturation bombardment more relevant reputation wise.  Might also be worth also adding in some better use cases like reciprocal saturation bombardments being less penalty-wise so if you have an aggressive faction like Hivers (or even vanilla Sindrians) that there's more of a sense of fair play between bombarding one another instead of it being exclusively something to punish the player for engaging in.  Like, saturation bombardment should be like a genie, once it's let out it's never going back inside.  The faction that uses saturation bombardment can be bombarded in kind with considerably less penalties (similar to monstrous).  Could just make it so a faction that successfully carries it out gains the monstrous trait. I know Infamy exists, but it doesn't seem to really do much to hinder a faction (similar to how war exhaust is largely performative in it's implementation).  Something akin to a proper second-Strike Capability would be nice, and mean wars can escalate and become very messy once saturation bombardment's on the table.
« Last Edit: April 09, 2025, 07:29:05 AM by Reshy »
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Histidine

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6460 on: April 09, 2025, 07:35:06 AM »

I started wondering what the 'ideological' alignment trait means in the game? It's the only one that doesn't fully make sense to me.
 - The other traits could be seen as ideology in themselves.
 - Conceptually, one could be ideological about communism and another would be very pro capitalism, but with the mod logic they would end up liking each other because both are being ideological about 'something'? 
Yeah, ideological alignment has been bad for the longest time, for these very reasons. :-X
I've been keeping it around mostly because it does say something about the factions involved, but at some point I'll probably just deprecate it and think of some other axes to add in its place.

You know, playing around with saturation bombardments I feel like there ought to be a cool down on how often you can use it (similar to tactical bombardment). since after the first the cost to saturation bombard the planet again is minuscule, and gets even smaller till the colony dies.  I know it's a vanilla mechanic, but Nexerelin goes out of it's way to make saturation bombardment more relevant reputation wise.  Might also be worth also adding in some better use cases like reciprocal saturation bombardments being less penalty-wise so if you have an aggressive faction like Hivers (or even vanilla Sindrians) that there's more of a sense of fair play between bombarding one another instead of it being exclusively something to punish the player for engaging in.  Like, saturation bombardment should be like a genie, once it's let out it's never going back inside.  The faction that uses saturation bombardment can be bombarded in kind with considerably less penalties (similar to monstrous).  Could just make it so a faction that successfully carries it out gains the monstrous trait. I know Infamy exists, but it doesn't seem to really do much to hinder a faction (similar to how war exhaust is largely performative in it's implementation).
Hmm, I dunno how much a cooldown that's long enough to not just be a nuisance makes physical sense, but I don't have strong objections to it.

Sat bombing a faction that has itself previously sat bombed someone already applies the reduced rep penalty, actually! Though it has the problem that only the Nex sat bomb event is counted, because there isn't a listener for the vanilla ones. (Also it doesn't specify the correct reason when printing the reduced-rep-penalty message, whoops)
The genie concept does sound interesting to put in; once someone does a sat bomb everyone becomes more likely to do it. Made a note.
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Vanarion

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6461 on: April 09, 2025, 08:01:18 AM »

Hello,

thanks for all your work on this great mod.

I may have found a bug. After ceding governship of a planet, it still is shown in my colony list. To make things worse under my government it had a good positive income. Now it has a large negative, which seems to be substracted from my account.

Any ideas?
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Noopy757

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6462 on: April 09, 2025, 08:07:06 AM »

Quick question! I don't know if this intended or not but I'm allied with the Persean League and I still ended up getting blockaded by them. It feels a little weird to me that we're literally at war with the Hegemony together and they divert a bunch of resources towards blockading one of their only allies.
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Histidine

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6463 on: April 09, 2025, 08:31:15 AM »

Hello,

thanks for all your work on this great mod.

I may have found a bug. After ceding governship of a planet, it still is shown in my colony list. To make things worse under my government it had a good positive income. Now it has a large negative, which seems to be substracted from my account.

Any ideas?
Hello and thanks!
The description sounds like you have a lot of (potentially expensive) things stored there, move them off if you can.

Quick question! I don't know if this intended or not but I'm allied with the Persean League and I still ended up getting blockaded by them. It feels a little weird to me that we're literally at war with the Hegemony together and they divert a bunch of resources towards blockading one of their only allies.
Yeah, I haven't yet attempted to change colony crisis behavior based on alliances.
They already don't care about relations in vanilla so there's precedent, but I might be justified in blocking at least the League crisis and maybe others when allied. Maybe later?
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Vanarion

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Re: [0.98a] Nexerelin v0.12.0 "Abyssal Gaze" (official 2025-04-06)
« Reply #6464 on: April 09, 2025, 09:17:27 AM »

Thanks a lot.
I didn't even think about storage cost :).
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