Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 417 418 [419] 420 421 ... 438

Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3775256 times)

Tipnick

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6270 on: December 27, 2024, 03:59:12 AM »

And designated areas in storage, for instance: weapons, raw materials, fighters etc.
Logged

IceFire

  • Commander
  • ***
  • Posts: 176
  • If you find typos, you can keep them.
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6271 on: December 28, 2024, 02:46:42 AM »

An "unfollow me" function would be nice.
Logged

ErianaMB

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6272 on: December 28, 2024, 06:08:10 PM »

Hi all! I need a little help.

Every month there is a random reputation change on average +-15
How can I make this number smaller? +-5 would be great.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 5119
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6273 on: December 28, 2024, 06:35:56 PM »

Not sure I can or want to implement inventory management UI (if I did, it'd probably go into a separate utility mod).
But it sure would be convenient if, say, someone were to bully Lukas04 or Starficz into doing it... haha just kidding... unless?

Hi all! I need a little help.

Every month there is a random reputation change on average +-15
How can I make this number smaller? +-5 would be great.
Not from Nex; do you remember the specific message? IndEvo embassies have a monthly rep change; then I think Starpocalypse (or maybe it was Ruthless Sector?) adjusts rep based on your relations with other factions.
« Last Edit: December 28, 2024, 06:48:08 PM by Histidine »
Logged

ErianaMB

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6274 on: December 29, 2024, 08:22:39 PM »

I think it was Nexerelin. no one else could do it (i think so).
https://ibb.co/b2v3ydr

message looked something like this:
Your reputation with faction "faction name" is now 24/100
or
Your reputation with faction "faction name" is now -32/100

click on the message and there you can see how much the reputation has changed and in which direction (+13/-19) the numbers are different but approximately 15.
Logged

lolitsjack

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6275 on: December 30, 2024, 11:50:47 AM »

When I started a new game with Nexerelin installed with a bunch of mods, I had the option to set the different quests/missions status to completed, pieced out to the individual quests such as the main quest line or the Ludic Church pilgrimage.

If there somewhere that shows quest/mission completion? Even in the files? Or is there a mod for it?
Logged

Dadada

  • Admiral
  • *****
  • Posts: 721
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6276 on: December 30, 2024, 01:06:16 PM »

Diplomatic activity (and agents) from Nex? It shouldn't be doing thaaat much by itself with standard settings, maybe(?) every few weeks affecting your faction and another one +/-. See settings, maybe you can adjust or disable it.
"shrug"
Logged

Histidine

  • Admiral
  • *****
  • Posts: 5119
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6277 on: December 30, 2024, 08:42:16 PM »

I think it was Nexerelin. no one else could do it (i think so).
https://ibb.co/b2v3ydr

message looked something like this:
Your reputation with faction "faction name" is now 24/100
or
Your reputation with faction "faction name" is now -32/100

click on the message and there you can see how much the reputation has changed and in which direction (+13/-19) the numbers are different but approximately 15.
Wait, did you mean the diplomacy events? Your posts made it sound like this was an unrelated event on a monthly tick.

Anyway you can turn those off (best setting would probably be "Player faction has diplomacy events" in the LunaLib mod settings menu, or the equivalent followersDiplomacy field in exerelin_config.json. You could also change the magnitude of the changes in data/config/exerelin/diplomacyConfig.json if you want.

If there somewhere that shows quest/mission completion? Even in the files? Or is there a mod for it?
There isn't a 'quest log' type feature anywhere in the game or mods that I know of, no.
Logged

GibberingMouther

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6278 on: December 30, 2024, 08:57:01 PM »

Help launch invasion not showing up under military options dont know where to begin looking to fix google is no help.
Luna lib menu says invasions are enabled.
What info do you need to help/fix.
Please and thank you.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 5119
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6279 on: December 31, 2024, 03:43:46 AM »

Probably the target market is 'hidden' (e.g. the pirate popup bases) or otherwise marked as uninvadable (most notably Underworld's Arigato).

(I probably ought to make it show the option anyway and just grey it out with tooltip)
Logged

GibberingMouther

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6280 on: December 31, 2024, 01:54:01 PM »


Okay checked a market an npc faction invaded got attached screenshot there too.
I have console commands mod is there a way to get more troubleshooting info, from that i.e. commands that reveal why nex isn't showing the invasion text.
Logged

Serina

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6281 on: December 31, 2024, 05:41:34 PM »

How in Ludd's name are you supposed to defeat
Spoiler
Muave Towering
[close]
in the Salvation quest?
I've got three Paragons, a bunch of VIC capital ships, a fleet of high tech/remnant ships, the aid of the Gilead Star Fortress and the defending Luddic fleet, but that damn
Spoiler
Ascendant Dronenought
[close]
pretty much singlehandedly takes us all out while his fleet takes out the star fortress.
Logged

mllhild

  • Commander
  • ***
  • Posts: 121
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6282 on: January 01, 2025, 06:34:12 AM »

Are the Independent Narcotic Inspector hunting fleets from here?
 - They attack me without consideration for fleet strength. (Starfortress + full engame fleet and they still run at me)
 - why dont they get attacked by my faction fleets?
 - its also not clear why they are after me from their dialogue

This mod really needs a list of all things that it adds, because its so big that its not obvious anymore what is from it and what isnt.
In fact it might be good to follow Hazard Mining Incorperated's / Ashes of the Domain examples and cut it into parts.
« Last Edit: January 01, 2025, 06:46:55 AM by mllhild »
Logged

drchaos820

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Nexerelin v0.11.2 "Concert of Persea" (update 2024-05-18)
« Reply #6283 on: January 01, 2025, 06:49:33 PM »

Rayan arroyo refuses to spawn in the mission Salvation. I restarted a campaign thinking my devmode shenanigans broke something, but no.

both times I defeated the enemy fleet before trying to talk to him, as the game points you to that system first. so I go there, fly around the system until I find them, defeat them, go through the dialogue, then the game points me to Eochu Bres. I get there and see this:

the respective dialogue screens show this:

he refuses to spawn, and the fleet does nothing. this is my only active mission. I tried loading from before I destroyed the fleet and go strait to Eochu Bres but again all I see is this:

I tried adjusting relations via console to see if that spawned him but no. I have spend a few hours trying to get this to work and looking for a solution, but it seems that I simply cannot do this story line.

The same is happening to me.
The Contact simply wont spawn.
Is there a way to force it to spawn somebody please help me.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 5119
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6284 on: January 01, 2025, 07:18:26 PM »

As stated a couple of posts after the quoted one, you need to talk to Midnight to make Arroyo appear (if he hasn't already by doing or skipping the Academy questline)


Okay checked a market an npc faction invaded got attached screenshot there too.
I have console commands mod is there a way to get more troubleshooting info, from that i.e. commands that reveal why nex isn't showing the invasion text.
There isn't a one-click debug, but you can check the market's current state against the code here

Is "Tyle Outpost" a player-built outpost (the Nex feature)? Those definitely shouldn't be getting invaded by anyone (and aren't, in unmodified Nex). Did you happen to see how it got taken over?

Are the Independent Narcotic Inspector hunting fleets from here?
 - They attack me without consideration for fleet strength. (Starfortress + full engame fleet and they still run at me)
 - why dont they get attacked by my faction fleets?
 - its also not clear why they are after me from their dialogue
They're part of the independent colony crisis from Nex. The intel tooltips for that + the dialog should tell you exactly what they're after.

The fleet behaviors sound like, presumably you're not hostile to the independent faction, so the fleet AI for both your fleets and theirs don't do any checking for hostile behavior (until you actually refuse their cargo scan). I checked rules.csv again and it seems like they shouldn't press the issue if you refuse the scan while being significantly stronger (though the game has questionable detection for this sometimes, based on the previous complaints about vulture scavengers)
Are you seeing differently ingame?

This mod really needs a list of all things that it adds, because its so big that its not obvious anymore what is from it and what isnt.
In fact it might be good to follow Hazard Mining Incorperated's / Ashes of the Domain examples and cut it into parts.
The big features are on the thread's front page, although some things may be missing; feel free to mention ones you think should be there but aren't.
I'm probably not listing every single thing even if I were to split the mod, though.

Speaking of mod split, my current thought process is that right now Nex has three main feature groups:
  • 'Core' Nex, i.e. all the invasion and warfare stuff
  • Remnant quests
  • A hundred random little things, most of which would not merit their own mod: Prism Freeport, decivilized market encounters, the personal intel, operatives, the various new game features

#2 would be split already if I weren't so lazy (breaking compatibility is also a concern, so I was thinking I might do it during a Starsector version change). #3 wouldn't be split unless I decided "sure, let's make a second Random Assortment of Things" (note to self: find a way to backronym this to MOUSE/MICE)

How in Ludd's name are you supposed to defeat
Spoiler
Muave Towering
[close]
in the Salvation quest?
I've got three Paragons, a bunch of VIC capital ships, a fleet of high tech/remnant ships, the aid of the Gilead Star Fortress and the defending Luddic fleet, but that damn
Spoiler
Ascendant Dronenought
[close]
pretty much singlehandedly takes us all out while his fleet takes out the star fortress.
If multiple capitals get stomped by the boss almost alone I'm not sure what you're doing wrong tbh :/
Post fleet (probably in the unofficial Discord server rather than here) and someone might help. A video, or at least a more detailed description of the combat, could be helpful too.
Logged
Pages: 1 ... 417 418 [419] 420 421 ... 438