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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3780132 times)

Warriorcatv2

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6150 on: October 01, 2024, 05:01:53 PM »

Hey their (:

Absolutely love Nex. The base game is unplayable for me without it now.

I have a question about adding factions to the starting list. In the mod Everybody Loves the Ko Combine, all factions are accessible from the starting list and their ships except the Bhilai Astra faction, which is a shame as I love their ships. I have never touched coding or programming, nor modding. Is there an idiot's guide to adding factions so I don't stumble around blindly? Any help would be appreciated. I've checked Github but I can't figure out what does what. I looked over the faction config section but I am clueless.
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6151 on: October 02, 2024, 07:39:41 AM »

Hi! Thanks for the answer, appreciate it!

My mod list:

- Console Commands 2023.5.05
- A new level of Confidence 40.3.2
- LunaLib 1.8.5
- LazyLib 2.8b
- MagicLib 1.4.5
- Nexerelin 0.11.2c
- Ship/Weapon Pack 1.15.1
- Tahlan Shipworks 1.3
- zz GraphicLib 1.9.0

In the intel menu they theoretically follow my order, but in reality they are patrolling system and ignoring me. It is my first and the only fleet I have ever created. No matter if I change the order and go back again to "follow me" order, maybe they will listen to me for a few seconds, but then they just do patrolling stuff again.

Thanks for help. :)
Okay, none of those mods seem like they should be messing with this; might be a rare Nex bug. If you have a save where the fleet is currently flying around, can you zip the save folder (in Starsector/saves) and upload it somewhere (Dropbox or Google Drive work, but make sure to mark the files as shared so that they're actually available)? I might be able to debug the cause.

Hey their (:

Absolutely love Nex. The base game is unplayable for me without it now.

I have a question about adding factions to the starting list. In the mod Everybody Loves the Ko Combine, all factions are accessible from the starting list and their ships except the Bhilai Astra faction, which is a shame as I love their ships. I have never touched coding or programming, nor modding. Is there an idiot's guide to adding factions so I don't stumble around blindly? Any help would be appreciated. I've checked Github but I can't figure out what does what. I looked over the faction config section but I am clueless.
Hello!

Looking at the Ko Combine mod, it doesn't have a Nex faction config for Bhilai faction (in +Ko 1.04.44a/data/config/exerelinFactionConfig). You could bash one by copying+renaming one of the existing configs in that folder and changing the IDs (faction, ships and anything else that might be relevant), but I assume the faction isn't supported yet for a reason and some things may not work.
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6152 on: October 03, 2024, 04:02:05 AM »

Okay, I took a look at the Xhan case.

- Cluster Checkpoint not flipping on capture is due to an omission in Xhan's sector generation, which I've reported in Xhan thread.

Two other issues are fixed in Nex dev:
- The Industrial.Evolution stations have a different issue: the campaign entity is correctly connected to the market, but the station fleet inside it doesn't get its faction set when it should. Found a way to do this.
- The 3x attack bonus when far from the planet is due to the Planetary Megastructure condition. Iit wasn't applying when player fleet was within ground battle support range, due to what's basically a design mistake in how the bonuses were calculated for defending units that had a fleet.

Thanks again for report!
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Bald_Greg

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6153 on: October 03, 2024, 06:20:48 AM »

Man Nexerlin is good

Tho special force fleet bricked my save (Disbanded it by accident, tried to reload the save, the save is compromised and can't launch)
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N3N

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6154 on: October 04, 2024, 09:25:23 AM »

Okay, I took a look at the Xhan case.

- Cluster Checkpoint not flipping on capture is due to an omission in Xhan's sector generation, which I've reported in Xhan thread.

Two other issues are fixed in Nex dev:
- The Industrial.Evolution stations have a different issue: the campaign entity is correctly connected to the market, but the station fleet inside it doesn't get its faction set when it should. Found a way to do this.
- The 3x attack bonus when far from the planet is due to the Planetary Megastructure condition. Iit wasn't applying when player fleet was within ground battle support range, due to what's basically a design mistake in how the bonuses were calculated for defending units that had a fleet.

Hey Histidine, Thank you!

Is there an approximate release date for the patch with the fix or will it be backwards compatible? ;)
 
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6155 on: October 04, 2024, 06:35:32 PM »

Hey Histidine, Thank you!

Is there an approximate release date for the patch with the fix or will it be backwards compatible? ;)
I might have a beta out within a week! (if I don't decide I'm too tired)
Nex updates are always backwards compatible with at least the immediately prior version, unless otherwise specified or there's a bug.

For now, you can dock with Cluster Checkpoint and copypaste this into console:
Code: java
runcode Global.getSector().getCampaignUI().getCurrentInteractionDialog().getInteractionTarget().setFaction("player");
Tho special force fleet bricked my save (Disbanded it by accident, tried to reload the save, the save is compromised and can't launch)
Can you post the full error from starsector.log? (Look at the file right after getting the load error, specifically the part that starts with Caused by)
« Last Edit: October 05, 2024, 03:30:02 AM by Histidine »
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RoadTrain

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6156 on: October 05, 2024, 03:41:13 PM »

Got another bug!

If you have enough colonies operating autonomously to have multiple pages, after you take temporary control of one of them, trying to switch pages will give an error for 'option core_option_(next/prev)_page' no rule found. Pls fix!
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N3N

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6157 on: October 05, 2024, 04:05:53 PM »

I might have a beta out within a week! (if I don't decide I'm too tired)
Nex updates are always backwards compatible with at least the immediately prior version, unless otherwise specified or there's a bug.

For now, you can dock with Cluster Checkpoint and copypaste this into console:
Code: java
runcode Global.getSector().getCampaignUI().getCurrentInteractionDialog().getInteractionTarget().setFaction("player");

Top, Thank you!  ;)
 
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6158 on: October 05, 2024, 06:59:49 PM »

Pushing out the beta to get some testing. The autonomous colony menu bug is proving troublesome enough that it'll have to wait.

Nexerelin 0.11.2x beta
Download
Changelog
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RoadTrain

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6159 on: October 06, 2024, 06:44:21 AM »

Pushing out the beta to get some testing. The autonomous colony menu bug is proving troublesome enough that it'll have to wait.

Nexerelin 0.11.2x beta
Download
Changelog

A little additional testing does reveal that if you use the 'back' option instead of the 'exit dialog', then go back into the menu, it works fine again. It literally only breaks if you try to switch immediately after taking control of an autonomous colony.

Speaking of: If you, like me, have dumb amounts of money/production capabilities and can send out several invasions at a time, it can become quite a chore to stabilize them all. I'd really LOVE a toggle where I can tell a colony to be autonomous if captured via an invasion fleet rather than manual invasion. Also I remember you mentioning there was a reason why we can't send relief fleets to our own colonies but we can't send suppression fleets either. Which would be quite nice to have given I'm capable of invading 8 colonies at the same time now and having to run after all of my invasion fleets to give them extra military supplies (because checking all the rebellions with agents is a bit of a chore as well) is a little annoying... Yeah I know I'm probably well past the point where I should still be playing this save. But I'm having fun doing silly stuff and breaking mods. Still, having a little more quality of life in this regard would be lovely!

Lastly: Currently the 'colonies' tab in intel only shows outposts. I've learned to stop clicking it to check on my colonies... but could we perhaps add autonomous colonies to that list? That'd be nice. (Or just name it outposts)

P.S. it'd be REAL nice if Invasion fleets used the same logic as Colony expedition fleets: Slap in a 0 skill admin until player can pop in a better one/alpha rather than assigning them all to player and tanking all of the colonies' stability.
« Last Edit: October 07, 2024, 03:02:10 PM by RoadTrain »
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Sparkymark87

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6160 on: October 07, 2024, 04:40:22 PM »

Hi there!

Does anyone have a problem with Special Task Force fleet? I've created another fleet myself, and they won't obey orders. They are just patrolling around the colony, if I try to give them the order to follow me, sometimes it works for a few seconds, but then they disjoining me and continue patrolling.
Same with all other orders.

Any help?

I have had issues where I tell a special task force (STF) to patrol my system, it acknowledges the order...then next thing I know, they're flying off to join an alliance member's crusade.

I hav e a STF following me, and when I enter battle, even though it says "with allies"...they send in a destroyer, even with plenty of deployment points available.
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RoadTrain

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6161 on: October 08, 2024, 10:25:06 AM »

Found another bug related to alliances this time. I'd just managed to get myself, Legio and Tri-tachyon to ally. Tri-Tach and Legio then had a diplomatic blunder, which dropped their relations back in the negative. For some reason, this caused me to lose my alliance with BOTH Legio Infernalis and Tri-Tachyon. I'd have imagined that Tri-Tach would simply leave the alliance thanks my rep with legio being higher than my rep with Legio. Or alternatively, give me the option to continue being allied with either one or the other, rather than just breaking my alliance up completely.
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Ragnarok101

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6162 on: October 09, 2024, 07:00:27 AM »

Updating after a long absence from Starsector.

Is there a method for editing/guaranteeing certain loadouts for some ships? I know it draws from a 'random' loadout set but trying to make sure it 'rolls' the right one is really annoying.
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Tabi

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6163 on: October 09, 2024, 08:27:29 PM »

Updated game files after a few months absence. Game CTD after about a minute on loading screen. Dunno why, but Nex is clearly the reason.

Fatal: exerelin/utilities/NexConfig
Cause: exerelin.utilities.NexConfig
Check: starsector.log for more details

Disabling the mod lets me play, but its so crucial to gameplay that its not the same experience.

"log"
155185 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
119535 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [uaf_celesta] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_flap_right] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [kol_lunete_targeting_laser] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [acs_trooper_vulcan] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_flap_left] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_dissipator_large] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [acs_gunner_hmg] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [kol_lunete_payload] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [uaf_clemente] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_capacitor_medium] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_diverter_large] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_capacitor_large] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [acs_peasant_vulcan] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [kol_buckler] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [radgun] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_courageous_ll] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_courageous_lr] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_converter_smallToLarge] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_diverter_medium] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_dissipator_medium] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [thumper_rem] not found in weapon_data.csv
237584 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 120.0 for setting allianceGracePeriod
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_npcAllianceOffers]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.800000011920929 for setting playerInsuranceMult
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2000.0 for setting agentBaseSalary
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 1000.0 for setting agentSalaryPerLevel
237586 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
237586 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2.0 for setting maxAgents
237586 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
237586 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.03999999910593033 for setting prisonerRepatriateRepValue
237586 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 10000.0 for setting prisonerBaseRansomValue
237587 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2000.0 for setting prisonerRansomValueIncrementPerLevel
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.019999999552965164 for setting crewLootMult
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.23999999463558197 for setting permaHateFromPlayerSatBomb
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2.0 for setting enableRevengeFleets
237588 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
237588 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.800000011920929 for setting vengeanceFleetSizeMult
237588 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableColonyExpeditions]
237588 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 270.0 for setting colonyExpeditionInterval
237589 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 1.0 for setting specialForcesPointMult
237589 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
237589 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 1.0 for setting specialForcesSizeMult
237589 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
237590 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.75 for setting hardModeColonyGrowthMult
237590 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
[close]

"modlist"
Mods (65)
 Phillip Andrada: Gas Station Manager  v1.14.1  [PAGSM]
AoTD - Cryosleeper Options  v2.0.3  [Cryo_but_better]
AoTD - Question of Loyalty  v1.1.1  [aotd_qol]
AoTD - Virtue Of Society  v1.1.1  [aod_vos]
AoTD- Vaults of Knowledge   v2.4.6  [aotd_vok]
Astral Ascension  v1.2.6  [Planetace_AstralAscension]
Autosave  v1.2b  [lw_autosave]
Better Colonies  v1.88  [timid_admins]
Combat Activators  v1.3.0  [combatactivators]
Combat Chatter  v1.14.2  [chatter]
Console Commands  v2024.10.04  [lw_console]
Content Unlocking Missions  v1.14  [timid_cum]
Custom LPCs  v1.1.0  [ymfah_customlpcs]
Customizable Star Systems  v2.1.0  [customizablestarsystems]
Dats Alotta Ships  v0.1.6b  [dats_alotta_ships]
Exotica Technologies  v1.8.6  [exoticatechnologies]
Experimental Hull Modifications  v0.8.7HF1  [lyr_ehm]
Fast Engine Rendering  v1.1.2  [fast_engine_rendering]
Fleet Size By DP  v1.0.2b  [fleetsizebydp]
Foxy's Quality Of Life  v 192.168.0.5  [fqol]
Hazard Mining Incorporated  v0.3.8c  [HMI]
Illustrated.Entities  v1.2.b  [illustrated_entities]
Indies Expansion Pack  v1.92  [aerialcombatsuit]
Industrial.Evolution  v3.3.e  [IndEvo]
Interwars Alliance  v0.2a  [interwars]
LazyLib  v2.8b  [lw_lazylib]
Luddic Enhancement  v1.2.6e  [luddenhance]
LunaLib  v1.8.5  [lunalib]
MagicLib  v1.4.6  [MagicLib]
Marvelous Personas  v1.2.1  [Marvelous-Personas]
Missing Names Mod  v0.7  [Missing Names Mod]
More HullMods  v1.12.0  [more_hullmods]
More Planetary Conditions  v3.0.0  [niko_morePlanetaryConditions]
Nexerelin  v0.11.2x  [nexerelin]
Officer Extension  v0.6.7  [officerExtension]
Omega Blueprints  v1.0  [omgbp_omegablueprints]
Particle Engine  v0.73  [particleengine]
Perilous Expanse  v1.4.0  [sun_perilous_expanse]
Planetary Shield: Access Control  v1.5  [wyv_planetaryShieldAccessControl]
Portrait Pack  vv1.2.4  [portrait]
Progressive S-Mods  v1.0.0  [progressiveSMods]
QoL Pack  v1.2  [pt_qolpack]
Quality Captains  v1.5.3  [QualityCaptains]
Random Assortment of Things  v2.0.4-Part1  [assortment_of_things]
Random Weapon Collection  v0.0.12  [randomweapons]
Ruthless Sector  v1.6.0  [sun_ruthless_sector]
Salvage Ship Expansion  v0.4.4  [salshiexp]
Secrets of the Frontier  v0.14.2c  [secretsofthefrontier]
Seeker - Unidentified Contact  v0.6.1  [SEEKER]
Ship/Weapon Pack  v1.15.1  [swp]
Special Hullmod Upgrades  v1.5  [mayu_specialupgrades]
Starship Legends  v2.5.0  [sun_starship_legends]
Station Augments  v1.0.3a  [niko_stationAugments]
Super Cool Faction Flags  v 192.168.0.5  [scf]
Terraforming & Station Construction  v9.0.10  [Terraforming & Station Construction]
Terraforming Made Easy  v2.5.1a  [terraformingmadeeasy]
Thog's Domain  v0.0.1  [thong]
Truly Automated Ships  v1.2.5  [TrulyAutomatedShips]
United Aurora Federation  v0.7.5c  [uaf]
Unknown Skies  v2.0.1  [US]
Unofficial New Game Plus  v2.3.0  [ungp]
Variants Lib  v0.5.3  [variants_lib]
Vayra's Sector  v3.2.1  [vayrasector]
zz GraphicsLib  v1.9.0  [shaderLib]
zzz Mikohime Additionals Settings  v0.0.3  [Rouge_Redstar]
[close]
« Last Edit: October 09, 2024, 09:21:17 PM by Tabi »
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6164 on: October 10, 2024, 07:45:44 AM »

Found another bug related to alliances this time. I'd just managed to get myself, Legio and Tri-tachyon to ally. Tri-Tach and Legio then had a diplomatic blunder, which dropped their relations back in the negative. For some reason, this caused me to lose my alliance with BOTH Legio Infernalis and Tri-Tachyon. I'd have imagined that Tri-Tach would simply leave the alliance thanks my rep with legio being higher than my rep with Legio. Or alternatively, give me the option to continue being allied with either one or the other, rather than just breaking my alliance up completely.
Guessing this is because, mechanically speaking, they both left the alliance at the same time (due to another member being hostile to them). Bit annoying in this case, though at least you can just recreate the alliance with either of them.

(Not sure I'll bother actually fixing it, but could solve it by making members leave one by one, then checking the next one if they still one to leave afterwards)

Updating after a long absence from Starsector.

Is there a method for editing/guaranteeing certain loadouts for some ships? I know it draws from a 'random' loadout set but trying to make sure it 'rolls' the right one is really annoying.
If this is for custom production, I think you can delete all autofit variants in the refit screen except for one, and/or try prioritizing the weapons the desired variant uses.

Updated game files after a few months absence. Game CTD after about a minute on loading screen. Dunno why, but Nex is clearly the reason.

Fatal: exerelin/utilities/NexConfig
Cause: exerelin.utilities.NexConfig
Check: starsector.log for more details

Disabling the mod lets me play, but its so crucial to gameplay that its not the same experience.

"log"
155185 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
119535 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [uaf_celesta] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_flap_right] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [kol_lunete_targeting_laser] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [acs_trooper_vulcan] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_flap_left] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_dissipator_large] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [acs_gunner_hmg] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [kol_lunete_payload] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [uaf_clemente] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_capacitor_medium] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_diverter_large] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_capacitor_large] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [acs_peasant_vulcan] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [kol_buckler] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [radgun] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_courageous_ll] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [eis_deco_courageous_lr] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_converter_smallToLarge] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_diverter_medium] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [ehm_dissipator_medium] not found in weapon_data.csv
119536 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [thumper_rem] not found in weapon_data.csv
237584 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 120.0 for setting allianceGracePeriod
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_npcAllianceOffers]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.800000011920929 for setting playerInsuranceMult
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2000.0 for setting agentBaseSalary
237585 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
237585 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 1000.0 for setting agentSalaryPerLevel
237586 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
237586 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2.0 for setting maxAgents
237586 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
237586 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.03999999910593033 for setting prisonerRepatriateRepValue
237586 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 10000.0 for setting prisonerBaseRansomValue
237587 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2000.0 for setting prisonerRansomValueIncrementPerLevel
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.019999999552965164 for setting crewLootMult
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.23999999463558197 for setting permaHateFromPlayerSatBomb
237587 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 2.0 for setting enableRevengeFleets
237588 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
237588 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.800000011920929 for setting vengeanceFleetSizeMult
237588 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableColonyExpeditions]
237588 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 270.0 for setting colonyExpeditionInterval
237589 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 1.0 for setting specialForcesPointMult
237589 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
237589 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 1.0 for setting specialForcesSizeMult
237589 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
237590 [Thread-2] INFO  exerelin.utilities.LunaConfigHelper  - Trying default 0.75 for setting hardModeColonyGrowthMult
237590 [Thread-2] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
[close]
Does the error popup say ExerelinConfig or NexConfig?

If it's the first one, you're probably using a really old mod referencing old Nex code.
Check the non-Chippered log file directly under the NoClassDefFoundError message (Ctrl+F will help), it might say which mod tried to load the old class.
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