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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3776649 times)

Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6060 on: June 27, 2024, 06:35:38 PM »

By Ludd I just found out that it's an Ace Combat reference. You sneaky dog, you!
There's more than one, even!

it got a this bug when i upgrade Nexerelin from version 96a to 97a. When loading my old save i got this error. My starsector is version 97a, and i have play my game with Nexerelin v96 for a while before update it to 97, hope you can help.
Code
com.thoughtworks.xstream.converters.ConversionException: 
---- Debugging information ----
cause-exception     : com.thoughtworks.xstream.mapper.CannotResolveClassException
cause-message       : exerelin.campaign.ColonyManager$2
class               : com.fs.starfarer.api.campaign.econ.MonthlyReport$FDNode
required-type       : com.fs.starfarer.api.campaign.econ.MonthlyReport$FDNode
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1539362
class[1]            : java.util.LinkedHashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[2]            : com.fs.starfarer.api.campaign.econ.MonthlyReport
class[3]            : com.fs.starfarer.api.impl.campaign.shared.SharedData
class[4]            : java.util.HashMap
class[5]            : com.fs.starfarer.campaign.ModAndPluginData
class[6]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.int
version             : not available

I'd need the error message after "caused by" (Ctrl+F for it) in the log. But depending on which version of the mod you were playing, it may be the bug described here
To fix it, roll back to 0.11.0b (change the game version in Nex's mod_info.json to get it to run) and do the Console Commands runcode specified in that post, then save and update Nex back to latest.
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RealWall1

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6061 on: June 30, 2024, 11:48:52 AM »

Just wondering but is there a way to turn off the increasing cost of an outpost when putting stuff in its storage. i like to put my ai cores in there so hegemony doesn't find and take them. If not, then oh well.
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6062 on: July 01, 2024, 05:04:08 AM »

Outpost storage is supposed to be free. If it's appearing in the planet list, that can be safely disregarded; if it's in the monthly financial report, that's a bug I could look at.

(Note that Hegemony won't find cores in a normal colony storage either, unless there's an inspection going on and the same types of core were removed from industries beforehand)
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Seldion

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6063 on: July 01, 2024, 06:10:35 PM »

Hello, I was wondering if there was a command that made a faction colonize a planet, if anyone knows of such a command I'd be most grateful if you would share it with me ^.^
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RealWall1

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6064 on: July 02, 2024, 12:27:29 PM »

Outpost storage is supposed to be free. If it's appearing in the planet list, that can be safely disregarded; if it's in the monthly financial report, that's a bug I could look at.

(Note that Hegemony won't find cores in a normal colony storage either, unless there's an inspection going on and the same types of core were removed from industries beforehand)
Ok it does appear in the planet tab but the amount it cost per month goes up say if I put another core in there. It does disappear from the planets tap when nothing is in storage. Here are two screenshots of the cost change https://imgur.com/a/mfqqj96
« Last Edit: July 02, 2024, 12:38:33 PM by RealWall1 »
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Dadada

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6065 on: July 03, 2024, 02:04:07 PM »

Hello,
I have a suggestion: I've seen Kantas Den deciv in random sector in version 11,1b within the first 5 or 10 cycles, could Kantas Den get +2 or +3 stability? Something like a condition a la "Kantas Fortress" or "pirate seat" or something with +2 or +3 stability?
« Last Edit: July 03, 2024, 02:05:40 PM by Dadada »
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Jang

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6066 on: July 03, 2024, 03:44:21 PM »

Is there a way to prevent the "hostile ships destroyed" colony event from triggering in systems with a Nex outpost? I like to put outposts in Remnant systems for farming, but it makes the game think I'm defending my actual colonies.
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6067 on: July 04, 2024, 02:31:32 AM »

Ok it does appear in the planet tab but the amount it cost per month goes up say if I put another core in there. It does disappear from the planets tap when nothing is in storage. Here are two screenshots of the cost change https://imgur.com/a/mfqqj96
Yeah the amount in the planet screen can be ignored. It only deducts money if it's in the monthly report.

Is there a way to prevent the "hostile ships destroyed" colony event from triggering in systems with a Nex outpost? I like to put outposts in Remnant systems for farming, but it makes the game think I'm defending my actual colonies.
Hm, can't be done user-side it seems (it's part of vanilla code that I'd have to override, or else test making outposts be under the independent faction or such). Might try something at a later date.

Hello,
I have a suggestion: I've seen Kantas Den deciv in random sector in version 11,1b within the first 5 or 10 cycles, could Kantas Den get +2 or +3 stability? Something like a condition a la "Kantas Fortress" or "pirate seat" or something with +2 or +3 stability?
I'll take a look!
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Dadada

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6068 on: July 04, 2024, 06:29:26 AM »

Thank you. <3
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Divus

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6069 on: July 05, 2024, 07:18:19 PM »



Hello,
I had a recurring set of bugs revolving around special task force fleets. Typically, my first fleet would crash the game *if* I tried to remotely "revive all ships" from the intel screen. However, unstucking the fleet to my location and then opening a comm's channel, then telling them to revive dead ships worked fine.

I played this save for about 3+ weeks. Honestly, it was a blast. I periodically tried "revive all ships" on my first task force as well as subsequent task forces. I found that the first task force would always crash the game, and no others did. Unfortunately, I don't know which ship, if any, could be causing the issue- they were all generic, mostly HMI Techmined and Hegemony / 14th Battlegroup ships. The fleet had just 1 or 2 officers.

I'm using "Fleet size by DP" with max DP for a fleet set to 1000. I have a hunch that may have something to do with it. I was also using "Personal army" and accumulated a lot of officers across three task forces.

Truly, I don't know if Nex was the problem or another mod broke against it, but... I'm begging you- if it's at all possible, can you please help me save my playthrough? (The forum will not allow me to attach my save)
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0xCAFEBABE

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6070 on: July 08, 2024, 06:20:18 AM »

is there any way to set proxy for version checker? i tried to set proxy in "vmparams" file but not work, like "java.exe -Dhttp.nonProxyHosts="localhost|127.0.0.1|10.*.*.*|*.example.com|etc" -Dhttp.proxyHost=http://127.0.0.1 -Dhttp.proxyPort=10001"
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6071 on: July 10, 2024, 02:35:12 AM »

is there any way to set proxy for version checker? i tried to set proxy in "vmparams" file but not work, like "java.exe -Dhttp.nonProxyHosts="localhost|127.0.0.1|10.*.*.*|*.example.com|etc" -Dhttp.proxyHost=http://127.0.0.1 -Dhttp.proxyPort=10001"
Not my area of expertise (which is nowhere) but I'm told you need to specify the hosts and ports without quotes, i.e.
-Dhttp.proxyHost=proxy.example.org
-Dhttp.proxyPort=8080
-Dhttps.proxyHost=proxy.example.org
-Dhttps.proxyPort=8080
-Dhttp.nonProxyHosts=localhost

Quote
its old system properties tho
i am not sure if its still usable
[...]
but you usually dont set it directly on the app
but on your proxy router stuff
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Seldion

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6072 on: July 10, 2024, 01:05:17 PM »

Hm, can't be done user-side it seems (it's part of vanilla code that I'd have to override, or else test making outposts be under the independent faction or such). Might try something at a later date.

So there is no way to trigger a colonization event from one of the factions to colonize a planet in a unowned system?
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6073 on: July 11, 2024, 05:34:11 AM »

Not related to the quoted post, but anyway: There's nothing in normal gameplay the player can do to specifically make faction X send a colony expedition to planet Y.

There's a console runcode you can use (copypaste into console while in an interaction dialog with the target planet, replacing "jangala" with the ID of the desired source market for the expedition)
Spoiler
Code: java
runcode exerelin.campaign.intel.colony.ColonyExpeditionIntel.debug("jangala")
[close]
other than that, best way is to colonize it yourself and transfer to whichever faction you want to have it.
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Sts678

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6074 on: July 14, 2024, 08:29:46 PM »

   Hello, Can you add an option to turn off the decivilization (or at least for the starting markets)? The colonies of Pirate are very fragile especially in some systems which are strongly controlled by other factions such as Corvus. I am not sure whether blockade events also deteriorate this condition.  Pirate seems to be unable to send relief fleets to save these planets as well.
   In my new game the pirate planet in Corvus decivilized twice when I was only level 8. I try to colonize the planet and give the planet back to the pirate, the planet decivilized again in a short period of time :'(.
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