All I can say is: I just started a new minimally modded game with the option for 50 extra starting colonies, made a colony on the first terran planet I found, threw an absurd amount of stuff on it (and used console to remove unwanted things like transplutonic ore and decivilized subpop). And, well, it's not making a "literal minimum" of 130k gross it's managing about 63% of that
Turns out it was modded nonsense, though I'm still not sure what exactly was causing it (something was adding a non-industry that can produce drugs). I mean, I did mention drugs, you could have called me out on that if your goal was just to be snarky.
The fact is that farming is still 80k on a size 3 with subpar accessibility and stability and tons of unresolved extra overhead in a game with a fraction the systems of a game with extra factions, and it basically ends any hint of the game having an economy when your passive income is several times the returns of any quest in the time it takes to do the quest.
I want a colony to have access to the fights etc. surrounding owning a colony, but I don't want to have the colony instantly give me unlimited money, which is why I asked in the first place.
This is with none of the extra colonies producing food, since it turns out they still have to build their starting over time.
In my experience, and especially with non-core worlds sectors, there is always a food deficit. If a planet does produce food, it's not even half way to feeding the rest of the planets in the same system. The same goes probably even more so for drugs.
and it sure as hell isn't going to reach size 4 in "the time it takes to fly across the map".
I spend a lot of time flying around on the map.
...and now I saw this post and yeah, go troll someplace else.
Every part of that post is correct, and as far as I'm aware nobody disagrees. You're being really insulting for something which it feels so ridiculous for you to even say (that onslaught is a good ship) in the first place. I literally test destroyers and cruisers against killing an onslaught and while the AI isn't quite capable of those acrobatics without often losing ships, almost invariably they go down to half their DP or less because with seemingly every fleet doctrine the AI understands to go around behind them. Being able to turn around in a timeframe that isn't measured in human generations on a ship with 80-90% of it's guns facing forwards (and mediocre stats all around to boot) is kind of important in a 2d tactical game.
If you disagree with my post, why not post in that thread?