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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3906962 times)

Truck-kun2107

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5745 on: January 13, 2024, 10:17:02 PM »

Hey I'm having some trouble with nexerelin, It keeps giving me a error relating to ground battles that crashes the game when ever it pops up, Something abought cataphracts but I'm not sure 
« Last Edit: January 13, 2024, 10:18:53 PM by Truck-kun2107 »
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Bugbat

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5746 on: January 14, 2024, 02:17:44 AM »

How do I use the agents? I can see them in my cost analysis, but I don't see them under intel.
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AnXel LG

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5747 on: January 14, 2024, 02:30:13 AM »

How do I use the agents? I can see them in my cost analysis, but I don't see them under intel.

Go to the tab "operatives" and there you go!
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Bugbat

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5748 on: January 14, 2024, 02:40:06 AM »

How do I use the agents? I can see them in my cost analysis, but I don't see them under intel.

Go to the tab "operatives" and there you go!

You are my hero C:
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FreedomFighter

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5749 on: January 14, 2024, 04:38:24 AM »


For the buy-starting-ships custom start the player faction reuses the independent list, so you can make those ships known to independents, perhaps with hullFrequency 0 so they aren't actually used.
(The file you want to edit is the base game's data\world\factions\independent.faction)

Would this allow the operative to procure said ship too?
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luminary 69 revision 2

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5750 on: January 14, 2024, 05:48:51 AM »

Not sure if this issue is rooted in Nex or IndEvo so I'm gonna post it in both threads.

Random crash that seems to have something to do with the target of an invasion having a minefield. Happens after updating Nex and has happened with both the last and current versions of IndEvo.
Spoiler

Code
1293392 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.plugins.IndEvoMinefieldPlugin.getCondition()Lcom/fs/starfarer/api/campaign/econ/MarketConditionAPI;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.plugins.IndEvoMinefieldPlugin.getCondition()Lcom/fs/starfarer/api/campaign/econ/MarketConditionAPI;
at exerelin.campaign.intel.groundbattle.plugins.IndEvoMinefieldPlugin.apply(IndEvoMinefieldPlugin.java:48)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.reapply(GroundBattleIntel.java:796)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.init(GroundBattleIntel.java:292)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:115)
at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
at exerelin.campaign.ai.action.fleet.OffensiveFleetAction.generate(OffensiveFleetAction.java:47)
at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:262)
at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:196)
at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:100)
at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:151)
at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:133)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]
« Last Edit: January 14, 2024, 05:50:43 AM by Lappers »
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Histidine

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5751 on: January 14, 2024, 07:15:36 AM »

Hey I'm having some trouble with nexerelin, It keeps giving me a error relating to ground battles that crashes the game when ever it pops up, Something abought cataphracts but I'm not sure
Get the Arma Armatura update (or if it's not save-compatible with your current save, as I believe the current ArmaA beta is, try placing this file in ArmaA's jars/ folder.)

Not sure if this issue is rooted in Nex or IndEvo so I'm gonna post it in both threads.

Random crash that seems to have something to do with the target of an invasion having a minefield. Happens after updating Nex and has happened with both the last and current versions of IndEvo.
Spoiler

Code
1293392 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.plugins.IndEvoMinefieldPlugin.getCondition()Lcom/fs/starfarer/api/campaign/econ/MarketConditionAPI;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.plugins.IndEvoMinefieldPlugin.getCondition()Lcom/fs/starfarer/api/campaign/econ/MarketConditionAPI;
at exerelin.campaign.intel.groundbattle.plugins.IndEvoMinefieldPlugin.apply(IndEvoMinefieldPlugin.java:48)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.reapply(GroundBattleIntel.java:796)
at exerelin.campaign.intel.groundbattle.GroundBattleIntel.init(GroundBattleIntel.java:292)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:115)
at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
at exerelin.campaign.ai.action.fleet.OffensiveFleetAction.generate(OffensiveFleetAction.java:47)
at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:262)
at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:196)
at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:100)
at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:151)
at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:133)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]
That's, uh. I have no idea how the plugin is not finding the method, since they were added around the same time (in August, so if you've tried beta 0.11.0x or y the relevant code is the same as back then). And just to be sure, I looked in the release's .jar using a decompiler and the method is there.

Quick thing to try if reinstalling Nex doesn't fix it: open Nexerelin/data/config/exerelin/groundBattleDefs.json and remove the minefield condition (as seen here).
Although if something is this broken here I can't guarantee it's working elsewhere :-X


For the buy-starting-ships custom start the player faction reuses the independent list, so you can make those ships known to independents, perhaps with hullFrequency 0 so they aren't actually used.
(The file you want to edit is the base game's data\world\factions\independent.faction)

Would this allow the operative to procure said ship too?
Hmm, yeah, it will (albeit you can just not have the operative procure such ships from indies).
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luminary 69 revision 2

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5752 on: January 14, 2024, 08:35:20 AM »

That's, uh. I have no idea how the plugin is not finding the method, since they were added around the same time (in August, so if you've tried beta 0.11.0x or y the relevant code is the same as back then). And just to be sure, I looked in the release's .jar using a decompiler and the method is there.

Quick thing to try if reinstalling Nex doesn't fix it: open Nexerelin/data/config/exerelin/groundBattleDefs.json and remove the minefield condition (as seen here).
Although if something is this broken here I can't guarantee it's working elsewhere :-X

Same crash after reinstalling, new crash after doing that fix:

Spoiler

Code
610399 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:37)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:105)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:116)
at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
at exerelin.campaign.ai.action.fleet.OffensiveFleetAction.generate(OffensiveFleetAction.java:47)
at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:262)
at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:196)
at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:100)
at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:151)
at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:133)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]

Either there's a goofy typo hiding somewhere or I still just have this uncanny ability to have issues that straight up shouldn't exist lmao
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Truck-kun2107

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5753 on: January 14, 2024, 02:02:19 PM »

Hey I'm having some trouble with nexerelin, It keeps giving me a error relating to ground battles that crashes the game when ever it pops up, Something abought cataphracts but I'm not sure
Get the Arma Armatura update (or if it's not save-compatible with your current save, as I believe the current ArmaA beta is, try placing this file in ArmaA's jars/ folder.)

Ill try it out, Thanks for the help
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Histidine

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5754 on: January 14, 2024, 11:54:27 PM »

v0.11.1 quietly reuploaded (same URL) to fix potentially major bugs with ground battles. For those who downloaded it before, the fix .jar is available here.

Same crash after reinstalling, new crash after doing that fix:

Spoiler

Code
610399 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:37)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:105)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:116)
at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
at exerelin.campaign.ai.action.fleet.OffensiveFleetAction.generate(OffensiveFleetAction.java:47)
at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:262)
at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:196)
at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:100)
at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:151)
at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:133)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]

Either there's a goofy typo hiding somewhere or I still just have this uncanny ability to have issues that straight up shouldn't exist lmao
Well this one is extra 'wrong' since the line numbers in the log don't match up with the actual .java file in v0.11.1. But they do work with 0.11.0b, where the error suggests the ground battle def file is incomplete or out of date (or failed to load correctly, but this should have resulted in a CTD on startup).
At this point I have to ask: You did download  Nexerelin_0.11.1.zip from the link(s) provided in this thread, the file being hosted on GitHub, correct? :-X
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Omega_DarkPotato

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5755 on: January 15, 2024, 08:39:02 AM »

Getting a crash from upgrading/building heavy industry.

Spoiler
4598088 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572)
   at data.scripts.world.exerelin.industry.ocua_orbital_matrix.apply(ocua_orbital_matrix.java:95)
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.buildOrUpgrade(BuildHeavyIndustryAction.java:38)
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.generate(BuildHeavyIndustryAction.java:29)
   at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:263)
   at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:197)
   at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:99)
   at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:157)
   at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:139)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

I've got IndEvo and Ashes of the Domain's Vaults of Knowledge 2.0.9 installed which might be contributing(??)
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luminary 69 revision 2

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5756 on: January 15, 2024, 09:03:04 AM »

v0.11.1 quietly reuploaded (same URL) to fix potentially major bugs with ground battles. For those who downloaded it before, the fix .jar is available here.

Same crash after reinstalling, new crash after doing that fix:

Spoiler

Code
610399 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:37)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:105)
at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:116)
at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
at exerelin.campaign.ai.action.fleet.OffensiveFleetAction.generate(OffensiveFleetAction.java:47)
at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:262)
at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:196)
at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:100)
at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:151)
at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:133)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]

Either there's a goofy typo hiding somewhere or I still just have this uncanny ability to have issues that straight up shouldn't exist lmao
Well this one is extra 'wrong' since the line numbers in the log don't match up with the actual .java file in v0.11.1. But they do work with 0.11.0b, where the error suggests the ground battle def file is incomplete or out of date (or failed to load correctly, but this should have resulted in a CTD on startup).
At this point I have to ask: You did download  Nexerelin_0.11.1.zip from the link(s) provided in this thread, the file being hosted on GitHub, correct? :-X

I used the download button on the first page of the thread, and that is the name of the file. I guess I could try getting it straight from Github.

edit: Downloaded fresh from Github, same thing. Gonna see if it still happens if I turn strategic AI back off.

edit 2: Still happened. Is it just that partial save incompatibility or something? This is happening in an existing save, haven't made a new one to see if that goes any different.
« Last Edit: January 15, 2024, 09:26:40 AM by Lappers »
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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5757 on: January 16, 2024, 11:55:19 AM »

I feel like Chanceledon is a bit of a cheat planet, where other LP/Pirate planets are less so.
They're typically unstable and don't have task force/ alliances to retaliate the player just taking the planet and gaining a ton of prebuilt architecture.

I know that major factions can be toggled to target LP/Pirate planets but I would like if there was a modifier to make it more difficult to just yoink these.

Histidine

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5758 on: January 16, 2024, 07:06:48 PM »

Quick post because I forgot to actually submit the one I wrote yesterday:

Getting a crash from upgrading/building heavy industry.
See this thread

edit 2: Still happened. Is it just that partial save incompatibility or something? This is happening in an existing save, haven't made a new one to see if that goes any different.
I can't say for sure it's not save incompatibility, but it seems unlikely to explain why out-of-date mod code is getting used.
Actually I'm vaguely suspecting that another mod containing Nex code while being loaded before it (having an 'earlier' name when sorted alphabetically by mod name). If you could provide a clean log (delete or clear the existing log file, then start up Starsector and do nothing except reproduce the crash) it might be possible to spot if this is happening.
(Testing if it happens with a minimal modlist would also be helpful)

I feel like Chanceledon is a bit of a cheat planet, where other LP/Pirate planets are less so.
They're typically unstable and don't have task force/ alliances to retaliate the player just taking the planet and gaining a ton of prebuilt architecture.

I know that major factions can be toggled to target LP/Pirate planets but I would like if there was a modifier to make it more difficult to just yoink these.
Hmm. Kinda just 'how it works' for now, but this also gives me thoughts of (someday?) implementing something that explains why nobody has just taken over the planet full of Pathers :thinking emoji:
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RoboticManiac

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Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« Reply #5759 on: January 16, 2024, 08:57:15 PM »

Is there a way to promote more wars when using the strategic ai? With one or two exceptions this is looking like woodstock.
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