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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3909402 times)

coleroni

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5640 on: October 19, 2023, 07:48:36 PM »

um, the magiclib link on the main page is outdated :O
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Kim

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5641 on: October 19, 2023, 09:09:35 PM »

946531 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.releasingPayload(Neutrino_AdvancedTorpedoAI.java:463)
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.advance(Neutrino_AdvancedTorpedoAI.java:162)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

New error emerged  :(
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Phil

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5642 on: October 20, 2023, 06:29:38 PM »

I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5643 on: October 20, 2023, 06:53:34 PM »

946531 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.releasingPayload(Neutrino_AdvancedTorpedoAI.java:463)
   at data.scripts.AIs.Missiles.Neutrino_AdvancedTorpedoAI.advance(Neutrino_AdvancedTorpedoAI.java:162)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

New error emerged  :(
Neutrino needs a recompile for Starsector 0.96. There may be an existing bootleg somewhere around; if not, you'll either have to find someone who can do it, do it yourself, or just do without.

I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.
Max operatives setting in LunaLib's mod configuration menu, or if you don't have Luna then the maxAgents field in exerelin_config.json file
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Phil

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5644 on: October 21, 2023, 06:51:45 AM »

I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.
Max operatives setting in LunaLib's mod configuration menu, or if you don't have Luna then the maxAgents field in exerelin_config.json file
[/quote]

Thank you so much, I edited the config as I don't have Luna.
Oh quick question is this value for just the player or the AI too?
« Last Edit: October 21, 2023, 06:54:54 AM by Phil »
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DawnOfWolfy

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5645 on: October 21, 2023, 07:13:12 AM »

For player faction special task groups, is there a way for them to automatically restore dead ships at friendly markets without me needing to manually do so myself?
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5646 on: October 21, 2023, 06:54:09 PM »

Oh quick question is this value for just the player or the AI too?
AI doesn't use actual agent people, so it's player only :)

For player faction special task groups, is there a way for them to automatically restore dead ships at friendly markets without me needing to manually do so myself?
Currently no, sadly.
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hidefreek

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5647 on: October 23, 2023, 03:51:40 AM »

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
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Maelstrom

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5648 on: October 23, 2023, 10:14:11 AM »

50138035 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at exerelin.campaign.intel.invasion.InvasionIntel.notifyEnding(InvasionIntel.java:754)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:106)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.endAfterDelay(BaseIntelPlugin.java:99)
        at com.fs.starfarer.api.impl.campaign.intel.raid.RaidIntel.advanceImpl(RaidIntel.java:232)
        at exerelin.campaign.intel.fleets.OffensiveFleetIntel.advanceImpl(OffensiveFleetIntel.java:579)
        at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
        at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:748)

can reproduce 100% after 20 seconds of loading the save...

version 0.11.0b

the cause is fays co (birds collection) invading a tri-tachyon market
« Last Edit: October 23, 2023, 12:55:15 PM by Maelstrom »
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5649 on: October 23, 2023, 07:17:49 PM »

See if this old hotfix .jar for Nex prevents the crash.

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
What's the exact error text?
The warning I remember is when a task group starts acting independently despite not being in independent mode; I thought I'd fixed all such cases already, but the log will have a stack trace whenever the issue reappears.
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Maelstrom

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Maelstrom

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5651 on: October 23, 2023, 09:03:23 PM »

yup that fixes the crash
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hidefreek

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5652 on: October 23, 2023, 09:45:58 PM »

See if this old hotfix .jar for Nex prevents the crash.

Is the special task force must be in independent mode?
When I'm playing, the game starts to warn that not being in independent mode will cause an error.
What's the exact error text?
The warning I remember is when a task group starts acting independently despite not being in independent mode; I thought I'd fixed all such cases already, but the log will have a stack trace whenever the issue reappears.

The game hasn't crashed yet.
But the text at the bottom left shows a warning
Here is the text.

383893 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/diplomacyConfig.json)]
383896 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
383904 [Thread-VC-3] INFO  exerelin.utilities.versionchecker.VersionChecker  - Loading version info from remote URL
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Venator

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5653 on: October 27, 2023, 01:10:27 PM »

What do I need to do to start the game as a member of a faction, and not have 5+ planets:?
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Histidine

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Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« Reply #5654 on: October 27, 2023, 05:39:19 PM »

The game hasn't crashed yet.
But the text at the bottom left shows a warning
Here is the text.

383893 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/diplomacyConfig.json)]
383896 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ignoreAlignmentForAlliances]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
383897 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
383898 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
383899 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
383900 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
383904 [Thread-VC-3] INFO  exerelin.utilities.versionchecker.VersionChecker  - Loading version info from remote URL
Yeahhh, that error's got nothing to do with any special task groups.

If you can screenshot the message on screen at least that'd be good.
If it's the one about N number of ships missing variants and having them restored, that's fixed in next version of Nex.

What do I need to do to start the game as a member of a faction, and not have 5+ planets:?
Unsure what you mean, since your faction's planets aren't yours :) Unless you turned on ruler mode in the config, in which case turn it back off.

If you want to start with a faction that doesn't have 5 or more planets, well, pick a faction that doesn't have that many. Although the only one in vanilla that's like that is Luddic Path; even most mod factions tend to have four or more starting markets.
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