hello Mr Histine, im adding nexerlin support to my mod and I've hit a problem. I want my faction to be weak but not imponent on the attack to what should I set invasionStrengthBonusAttack to?
0.9 or something should be fine
But that setting only applies to ground combat strength with the legacy invasion settings. Consider using the following settings as well (examples are in the Templars faction config):
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groundBattleSettings table (for ground combat with new invasion system)
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invasionFleetSizeMod (modifier to invasion fleet sizes in space)
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invasionPointMult (affects how often the faction can launch invasion events)
Out of curiosity, does the 'if invaded by other faction, description changes' feature work for pirate bases, and for all planets? I would have assumed it'd stopped working, since for some reason Asher still thinks it's Hegemony-run after a Persean League takeover and none of the pirate bases/planets have changed descriptions, but Chalcedon still swapped out when I conquered it and then gave it to the Luddic Church.
[late reply since I forgot this post was only half-answered

]
The description changing only applies specific planets/stations that have descs written for them, which is only a few star systems so far.
(If you want to take a look, the file
Nexerelin/data/config/exerelin/captured_planet_descs.csv sets which custom descriptions should be used for which factions+entities)