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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3897615 times)

Orloth

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5040 on: January 01, 2023, 07:18:00 AM »

Quick question, with Nex will the faction controlled colonies improve themselves eventually? I have seen a faction that is size 4, but it has not built industries. Are the factions static?
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IceFire

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5041 on: January 01, 2023, 08:04:10 AM »

I have a problem with an existing save. The same error occurs when i try to update the mod form v0.10.5b to v0.10.6 or v0.10.6b.
Spoiler
com.thoughtworks.xstream.converters.ConversionException: Cannot convert type exerelin.campaign.ColonyManager$1 to type com.fs.starfarer.api.ui.TooltipMakerAPI$TooltipCreator
---- Debugging information ----
message             : Cannot convert type exerelin.campaign.ColonyManager$1 to type com.fs.starfarer.api.ui.TooltipMakerAPI$TooltipCreator
class               : com.fs.starfarer.api.campaign.econ.MonthlyReport$FDNode
required-type       : com.fs.starfarer.api.campaign.econ.MonthlyReport$FDNode
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 1181738
class[1]            : java.util.LinkedHashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[2]            : com.fs.starfarer.api.campaign.econ.MonthlyReport
class[3]            : com.fs.starfarer.api.impl.campaign.shared.SharedData
class[4]            : java.util.HashMap
class[5]            : com.fs.starfarer.campaign.ModAndPluginData
class[6]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:456)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:110)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:92)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:87)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:110)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:92)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:87)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:110)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:92)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:87)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:73)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:110)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:92)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:87)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:503)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:429)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:70)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1486)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1466)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1346)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
34434 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11
34434 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12
248031 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_DouglasDeneb_3502189951935507340...
248039 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 2
248039 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3
251336 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
251336 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Cannot convert type exerelin.campaign.ColonyManager$1 to type com.fs.starfarer.api.ui.TooltipMakerAPI$TooltipCreator
[close]

Edit fixed it for me:

Recently found a compatibility issue in that ongoing ground battles will get stuck.

I may update the hotfix .jar for this tommorow; in the meantime, if you already have a stuck battle, or haven't updated yet and don't want to wait for the battle to finish before doing so:

Download this file and put in Starsector/saves/common
This enables some dev behavior in Nex, the relevant one here being that it adds 'Wipe attackers' and 'Wipe defenders' buttons to the ground battle intel.
Click 'Resolve round' and let the ground battle end.

Is it save compatible?
It's meant to be and nobody has reported any issues with past saves so far :)
Well, looks like I'm lucky to be first. :)
Failing to load. 14 years in. Multiple colonies.
Oh, joy. This error looks like it's not viable for me to fix-for-everyone in the mod code :(

Annoying potential workaround: don't have any autonomous colonies for at least 2 months, save game, then update Nex.
Alternatively, there's this console runcode to wipe the colony data from the current and previous month's financial reports (note: this will delete all colony-related income and expenses that have been accumulated in the month to date!) Copy and paste:
Code: java
runcode import com.fs.starfarer.api.impl.campaign.shared.SharedData;
SharedData.getData().getCurrentReport().getNode("node_id_outposts").getChildren().clear();
SharedData.getData().getPreviousReport().getNode("node_id_outposts").getChildren().clear();
« Last Edit: January 01, 2023, 11:16:48 AM by IceFire »
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Jonass

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5042 on: January 02, 2023, 04:39:36 AM »

Hi

When i try to start a custom game, with custom core worlds, i choose to disable a faction (In this case, MSV) But the MSV still generate with their colonies.

My wish was to see if i could disable the MSV, but still Choose to start an own faction with their blueprints to choose from. Maybe i have missed some obvious thing, but why do they generate when i list them as disabled?

My suggestion is to be able to start a game as an own faction with no planet, but to be able to choose a set of blueprints from the mods (As you may, when you start with a colony) What i feel would be neat is if you then could choose to have unique ships as an emergent faction. Rather than share MSV ships, with the MSV faction.

Sometimes i just want their sweet ships as solely my own, role playing to be able to start as faction emerging from scratch, rather than with an established planet. The custom start could be that you as a small space explorer came across some long lost civilizations blueprints, and know the quest is to make them roam the sector once again.

Also on another point: i am very much against that when being enlisted with a faction i may choose to engage in hostilities that drag your employer into a entire new war. I should not be able to attack factions other than the ones that the faction you are enlisted with, is already at war with. You are merely a merc. This freedom feels contra intuitive and kind of anarchistic. Unless you may convice your employer to start the war, with subterfuge, of course 

Thanks for this great mod and your hard work
« Last Edit: January 02, 2023, 04:44:58 AM by Jonass »
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paulogabbi

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5043 on: January 02, 2023, 03:48:10 PM »

so a little sugestion, maybe let players do the disruption missions using the operatives ? because i fell like they are not worth recruiting half of the time
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5044 on: January 03, 2023, 02:17:12 AM »

Quick question, with Nex will the faction controlled colonies improve themselves eventually? I have seen a faction that is size 4, but it has not built industries. Are the factions static?
Markets will sometimes build stuff when they grow in size or if another faction takes over them from the player, but they can decide not to build anything.

For the someday-to-come strategy rework I intend to have a more dynamic and 'smarter' system for this.

so a little sugestion, maybe let players do the disruption missions using the operatives ? because i fell like they are not worth recruiting half of the time
It should already work for the Nex 'disrupt competitor' mission, although not vanilla's spaceport or heavy industry disruption missions. Though anyway, I find the most useful application of saboteurs is to knock out heavy batteries or otherwise soften planets for invasions.

Hi

When i try to start a custom game, with custom core worlds, i choose to disable a faction (In this case, MSV) But the MSV still generate with their colonies.

My wish was to see if i could disable the MSV, but still Choose to start an own faction with their blueprints to choose from. Maybe i have missed some obvious thing, but why do they generate when i list them as disabled?
Hi!

Factions spawning their own colonies/systems even in random sector is an issue with the mod not implementing support for Nex's random sector (or sometimes a deliberate decision, like with Underworld's Styx) and should be handled by that modder.

Quote
My suggestion is to be able to start a game as an own faction with no planet, but to be able to choose a set of blueprints from the mods (As you may, when you start with a colony) What i feel would be neat is if you then could choose to have unique ships as an emergent faction. Rather than share MSV ships, with the MSV faction.

Sometimes i just want their sweet ships as solely my own, role playing to be able to start as faction emerging from scratch, rather than with an established planet. The custom start could be that you as a small space explorer came across some long lost civilizations blueprints, and know the quest is to make them roam the sector once again.
I might add a blueprint picker to free start at some point, yeah. Starting with a faction's ships but not that faction itself would also be interesting, although I'll need to think about implementation details a bit more.

Quote
Also on another point: i am very much against that when being enlisted with a faction i may choose to engage in hostilities that drag your employer into a entire new war. I should not be able to attack factions other than the ones that the faction you are enlisted with, is already at war with. You are merely a merc. This freedom feels contra intuitive and kind of anarchistic. Unless you may convice your employer to start the war, with subterfuge, of course
It's pretty silly in a lot of cases, yeah. Although I can't readily block a commissioned player from attacking random factions ('no bombardments or invasions of non-hostiles until you resign your commission' is pretty straightforward, but for fleet encounters, what if the other fleet is scripted to attack you, is the dialog now stuck?)

Generally the whole 'your relations = your commissioner's relations' system has some jank in it and I'd like to redo things, though I haven't figured out a full replacement yet. Hopefully someday!
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mavenger

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5045 on: January 03, 2023, 09:50:22 AM »

I can't get this mod to work -- I'm having a lot of mod errors (outside of libraries) in general, but this is the mod that I want to get working the most!

From the logfile: 
15589 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv


19300 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.A.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.A.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more


17913 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
java.lang.NoClassDefFoundError: com/fs/starfarer/api/campaign/CustomVisualDialogDelegate
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at com.fs.starfarer.campaign.rules.A.getCommandClass(Unknown Source)
   at com.fs.starfarer.campaign.rules.A.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 14 more


These are coming from a grep through the log file; it's like 4 mb and these aren't the last things in it. The last several hundred (thousand?) entries in the log are all:

19342 [Thread-6] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.campaign.rulecmd.AdjustRepActivePerson] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.



I'm running windows 10, i5-9600, RTX2070, 64 GB RAM. JRE in the game folder supports 64 bit. All the mods are marked rev 6 and I'm on SS rev 12; was there some breaking change in one of the revisions between 6 and 12?

edit to add:
The game doesn't load to menu when the mod is running. The error window pops up with:
Fatal: com/fs/starfarer/api/campain/CustomVisualDialogDelegate
Cause: com.fs.starfarer.api.campaign.CustomVisualDialogDelegate
Check starsector.log for more info
« Last Edit: January 03, 2023, 10:46:34 AM by mavenger »
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5046 on: January 04, 2023, 05:07:59 AM »

Make sure you're on Starsector 0.95.1a; you can download the newest version of the game from the website (can follow a link from the thread in Announcements).
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mavenger

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5047 on: January 04, 2023, 07:09:27 AM »

Make sure you're on Starsector 0.95.1a; you can download the newest version of the game from the website (can follow a link from the thread in Announcements).

...aaaaaaaaand I'm dumb -- I was running an older version of the game :o. Thanks!
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lordnardquad

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5048 on: January 05, 2023, 10:22:56 PM »

Hey I love playing this mod but I have a question about the ai colonizing. I want to increase the rate since I have more worlds than all of the other factions. I thought I changed the right numbers but I've still noticed no change. Could anyone show me how to increases the rate.
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5049 on: January 07, 2023, 04:32:27 PM »

You reduced colonyExpeditionInterval in exerelin_config.json (and perhaps nex_expeditionDelayPerExistingColony in settings.json), correct?

(Although there's some randomness in whether any given colony 'check' at the specified interval is successful, and some factions just can't colonize so if you wipe out all the ones that can...)
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Free Flyin

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5050 on: January 08, 2023, 12:52:54 AM »

Whatever happened to agents? I haven't played this mod in a while, and now that I'm back I can't seem to find any. It would be great to deal in some shady political practices or steal a couple Tri-Tachyon ships, but I don't know how to get them anymore. I vaguely remember previously that it involved visiting bars before, but I can barely even seem to find the terraforming rig interactions now!
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Dadada

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5051 on: January 08, 2023, 02:35:01 AM »

Pure RNG, be it Nex agents or DiY "scar(r)ed spacers", although agents are somewhat rare, lvl3 agents can recruit more of whatever type you want, and scared or scarred spaces are common as &%$! :D
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plumber_Man

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5052 on: January 08, 2023, 02:35:31 PM »

Hello, I have a question, can I set the distance from the core in own faction start, because even the non-core start places me next to the core

so there is a way to set a minimum light-year from core?
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Wolfynator

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5053 on: January 08, 2023, 11:52:18 PM »

I'm trying to figure how to add ships into the custom fleet menu and found json arrays such as "startShipsSolo" and "startShipsCombatSmall" in data/config/exerelinFactionConfig, but they don't appear to be including the ships into the menu. Is there another json file I have to edit?
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plumber_Man

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5054 on: January 09, 2023, 07:22:44 AM »

I'm trying to figure how to add ships into the custom fleet menu and found json arrays such as "startShipsSolo" and "startShipsCombatSmall" in data/config/exerelinFactionConfig, but they don't appear to be including the ships into the menu. Is there another json file I have to edit?

Copy the json to any other folder and edit it there, then copy it back to the nex folder

Some mods for me have permanent copy/writing protection and dont alove modifications to the point where it reverses the changes, so just edit the files in a different directory
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