Dunno if anyone has mentioned this before, sort of an exploit:
1. Accept invasion mission
2. Successfully invade
3. Market gets auto transferred and you get payout
4. "Take control" of the market with the surface battle intel tab
Since the mission payout depends on the cost of industries, you can get almost double the amount of credits by deconstructing all industries & structures after taking control. Then give that 0 industry market away to either faction. A potential "fix" would be to not give the payout until after the 7 days when you can take control.
Edit: I think this only happens if you are commissioned with the invading faction. Otherwise, you'd have to take control first before giving the market to another faction.
Thanks for the report!
Okay that's funny; I might just automatically prevent taking personal control of the market as part of the mission completion.
Hi, guys. New to the mod. I have something to report.
Not 100% sure it is something related to Nexerelin, but I think it is (I never had any issue before the last Nexerelin update): after a regular bounty battle (or a month as colony administrator; not sure wich one, it was right after a battle and the notification vanished before I could register) my character got over 2 billion XP and 2167 story points.
Hmm I thought this was from Adjusted Skill Thresholds, but you're not using it.
Wonder if it's doing a divide by zero when calculating the XP gain? I'll add a safety for that.
In the meantime, if you need to make the excess story points go away, use the AddStoryPoints command in console with a negative number.
Hi, i am not sure is the nerexelin fault but i dont find the way to rez my dead fleet, not personal one but the fleet i make and handle by IA commander
i dont find them in the map and i not able to give order to them
sorry for my english, is not my native language
ty for the help
You should be able to revive the special task group from its button in the intel screen, under the 'Special forces' tab.
(Well, assuming it was a Nex special task group and not Industrial.Evolution's fleet detachment. If one of those died, I'm pretty sure it's gone for good.)
Any way to make battles harder? Like options to give +50% inbattle damage or -50% shield received damage for opponents? Best is to make it scalable like 2 big ships then 1xx bonus if 4 then 2xx bonus or smth like that. I like to play with a lot of mods and interesting stuff but AI does not know how to use it. Vanilla has the same problem but still mods have it more visible. Best case is to make most ships with top officers and top in-build hulls and smth like that.
That stuff is outside Nex's scope. That said, you can try some of the optional rules in the
Unofficial New Game Plus mod.