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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0b "Abyssal Gaze" (reupload 2025-04-22)  (Read 3739142 times)

Mech

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5025 on: December 26, 2022, 09:56:24 AM »

When i have both mods installed and activated it sets the skills to like 20% more but not what i set them too. like it'll have the automated ships skill from 120 to 140 instead of what i set it at 200. it failed the version check too but that didn't prevent it from working before.
« Last Edit: December 26, 2022, 10:03:20 AM by Mech »
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Tito

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5026 on: December 26, 2022, 11:49:27 AM »

Is it possible to update from 10.5b to 10.6b mid campaign?
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6chad.noirlee9

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5027 on: December 26, 2022, 03:23:36 PM »

huh thats odd it isnt showing up in the enabled mods list
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Histidine

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5028 on: December 27, 2022, 12:17:27 AM »

When i have both mods installed and activated it sets the skills to like 20% more but not what i set them too. like it'll have the automated ships skill from 120 to 140 instead of what i set it at 200. it failed the version check too but that didn't prevent it from working before.
Hmm works for me with just Nex + Adjustable Skill Thresholds + libraries and utility mods. (Well, other than the bug I found where Tactical Drills shares the Crew Training/Flux regulation threshold instead of its own)
Make sure you're not using other skill-modifying mods like Quality Captains.

Is it possible to update from 10.5b to 10.6b mid campaign?
It's safe, unless there are any save compatibility bugs that didn't get caught in 0.10.6b.
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HeatnServe

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5029 on: December 27, 2022, 02:49:49 AM »

When i have both mods installed and activated it sets the skills to like 20% more but not what i set them too. like it'll have the automated ships skill from 120 to 140 instead of what i set it at 200. it failed the version check too but that didn't prevent it from working before.

I have both installed and it works with about 91 mods installed
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Snake

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5030 on: December 27, 2022, 04:51:38 AM »

Dunno if anyone has mentioned this before, sort of an exploit:

1. Accept invasion mission
2. Successfully invade
3. Market gets auto transferred and you get payout
4. "Take control" of the market with the surface battle intel tab

Since the mission payout depends on the cost of industries, you can get almost double the amount of credits by deconstructing all industries & structures after taking control. Then give that 0 industry market away to either faction. A potential "fix" would be to not give the payout until after the 7 days when you can take control.

Edit: I think this only happens if you are commissioned with the invading faction. Otherwise, you'd have to take control first before giving the market to another faction.
« Last Edit: December 27, 2022, 05:37:08 AM by Snake »
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eat the doritos

XeroNecross

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5031 on: December 27, 2022, 05:10:19 AM »

I don't know if this has been brought up yet or not, I looked at the last couple of pages to be sure... But when I try to do any kind of Raid (at the moment a rescue mid-conflict mission) the game crashes and gives me an error (in below link).

https://drive.google.com/file/d/1LbTelg22n-5BbtJ9wUPqu4k_L1hNYMSM/view

Spoiler
6303149 [main] INFO  data.scripts.campaign.PSE_rulecmd.missions.PSE_SODCampDeliveryMission  - Checking command PSE_checkCompletion
6304275 [Thread-7] INFO  sound.public  - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6304275 [Thread-7] INFO  sound.OooO  - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6317952 [main] INFO  sound.public  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
6317967 [Thread-5] INFO  sound.public  - Cleaning up music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO  sound.public  - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
6318296 [Thread-7] INFO  sound.OooO  - Playing music with id [faction_luddite_market_02_hostile_var01.ogg]
6319119 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.applyRaidStabi ltyPenaltyNex(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Ljava/lang/String;)I
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.raidConfirm(CRNCMarketCMD.java:1210)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.CRNCMarketCMD.execute(CRNCMarketCMD.java:230)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)
[close]
Hmm, which mod is CRNC? It might have been written/compiled for an old version of Nex; in any case, that modder needs to fix it.


I'll have to look into which one CRNC is... Closest I could find to a name acronym is the 'Crew Replacer Nexerelin Compatibility' patch. I wasn't sure if that was necessary to keep anymore after the 10.6. I'll delete it and try it.

EDIT: Yeah that fixed the issue. I suppose the compatibility patch isn't necessary anymore. Sorry to have bothered you with this  :-X
« Last Edit: December 27, 2022, 05:32:13 AM by XeroNecross »
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Tito

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5032 on: December 27, 2022, 08:50:52 AM »

Is it possible to update from 10.5b to 10.6b mid campaign?
It's safe, unless there are any save compatibility bugs that didn't get caught in 0.10.6b.
[/quote]
I tried it and got an error

Failed calling method
cause exception : java.lang.runtimeexception
cause-message : market condition
[yunru_rdplanet] not found etc...

So i guess now there is an incompatibility with some of yunru's mods that was fine with 0.10.5b.
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shoi

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5033 on: December 27, 2022, 06:05:44 PM »

Quote
516127 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: dickerson
516128 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: steinerGuards
516129 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: pilgrimsGrace
516129 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: tahlan_mercLegio
516130 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: westernesseKingsOwn
516130 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: bbplus_mercNightRavens
516131 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: tahlan_mercKnightsErrant
516131 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: tahlan_mercRosenritter
516132 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: theJokers
516132 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: endbringer
516132 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: menFromVolturn
516133 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: trigun
516133 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: dorasSurvey
516134 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: rocketStars
516155 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
516155 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : exerelin.campaign.intel.merc.MercContractIntel.readResolve()
class               : exerelin.campaign.intel.merc.MercContractIntel
required-type       : exerelin.campaign.intel.merc.MercContractIntel
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 14819
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.starfarer.campaign.rules.Memory
class[4]            : com.fs.starfarer.campaign.econ.Market
class[5]            : scripts.campaign.prv_station_rb
class[6]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[8]            : com.fs.util.container.repo.ObjectRepository
class[9]            : com.fs.starfarer.campaign.StarSystem
class[10]           : com.fs.starfarer.campaign.CampaignPlanet
class[11]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[12]           : java.util.HashMap
class[13]           : exerelin.campaign.ColonyManager
class[14]           : java.util.LinkedHashSet
class[15]           : com.fs.starfarer.campaign.CircularOrbit
class[16]           : com.fs.starfarer.loading.specs.FactionProduction
class[17]           : com.fs.starfarer.campaign.Faction
class[18]           : com.fs.starfarer.campaign.econ.Submarket
class[19]           : exerelin.campaign.ai.concern.HostileInSharedSystemConcern
class[20]           : exerelin.campaign.ai.MilitaryAIModule
class[21]           : exerelin.campaign.ai.StrategicAI
class[22]           : exerelin.campaign.ai.concern.DevelopRelationsConcern
class[23]           : exerelin.campaign.ai.DiplomaticAIModule
class[24]           : exerelin.campaign.ai.concern.PowerfulUnfriendlyConcern
class[25]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[26]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[27]           : com.fs.starfarer.campaign.econ.Economy
class[28]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[29]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[30]           : com.fs.starfarer.campaign.Hyperspace
class[31]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Failed calling method
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : exerelin.campaign.intel.merc.MercContractIntel.readResolve()
class               : exerelin.campaign.intel.merc.MercContractIntel
required-type       : exerelin.campaign.intel.merc.MercContractIntel
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 14819
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[3]            : com.fs.starfarer.campaign.rules.Memory
class[4]            : com.fs.starfarer.campaign.econ.Market
class[5]            : scripts.campaign.prv_station_rb
class[6]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[8]            : com.fs.util.container.repo.ObjectRepository
class[9]            : com.fs.starfarer.campaign.StarSystem
class[10]           : com.fs.starfarer.campaign.CampaignPlanet
class[11]           : com.fs.starfarer.campaign.CircularOrbitPointDown
class[12]           : java.util.HashMap
class[13]           : exerelin.campaign.ColonyManager
class[14]           : java.util.LinkedHashSet
class[15]           : com.fs.starfarer.campaign.CircularOrbit
class[16]           : com.fs.starfarer.loading.specs.FactionProduction
class[17]           : com.fs.starfarer.campaign.Faction
class[18]           : com.fs.starfarer.campaign.econ.Submarket
class[19]           : exerelin.campaign.ai.concern.HostileInSharedSystemConcern
class[20]           : exerelin.campaign.ai.MilitaryAIModule
class[21]           : exerelin.campaign.ai.StrategicAI
class[22]           : exerelin.campaign.ai.concern.DevelopRelationsConcern
class[23]           : exerelin.campaign.ai.DiplomaticAIModule
class[24]           : exerelin.campaign.ai.concern.PowerfulUnfriendlyConcern
class[25]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[26]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[27]           : com.fs.starfarer.campaign.econ.Economy
class[28]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[29]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[30]           : com.fs.starfarer.campaign.Hyperspace
class[31]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------

Ran into this while trying to load a save.
Hired a merc company from a prv market (rust station, iirc?) prior to saving. 
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Alexandre Lange

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5034 on: December 29, 2022, 09:01:20 AM »

Hi, guys. New to the mod. I have something to report.

Not 100% sure it is something related to Nexerelin, but I think it is (I never had any issue before the last Nexerelin update): after a regular bounty battle (or a month as colony administrator; not sure wich one, it was right after a battle and the notification vanished before I could register) my character got over 2 billion XP and 2167 story points.



Anyway, here is my mod list is:



« Last Edit: December 29, 2022, 11:02:40 AM by Alexandre Lange »
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Viking8008

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5035 on: December 29, 2022, 12:05:28 PM »

Any way to make battles harder? Like options to give +50% inbattle damage or -50% shield received damage for opponents? Best is to make it scalable like 2 big ships then 1xx bonus if 4 then 2xx bonus or smth like that. I like to play with a lot of mods and interesting stuff but AI does not know how to use it. Vanilla has the same problem but still mods have it more visible. Best case is to make most ships with top officers and top in-build hulls and smth like that.
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Mech

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5036 on: December 29, 2022, 12:21:30 PM »

I figured out my issue i had scaling skill limits installed and didn't realize it. Just confirms that i am in fact a dumbass.
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Winny

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5037 on: December 30, 2022, 07:56:52 AM »

Hi, i am not sure is the nerexelin fault but i dont find the way to rez my dead fleet, not personal one but the fleet i make and handle by IA commander
i dont find them in the map and i not able to give order to them

sorry for my english, is not my native language

ty for the help
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5038 on: December 31, 2022, 05:07:10 AM »

Dunno if anyone has mentioned this before, sort of an exploit:

1. Accept invasion mission
2. Successfully invade
3. Market gets auto transferred and you get payout
4. "Take control" of the market with the surface battle intel tab

Since the mission payout depends on the cost of industries, you can get almost double the amount of credits by deconstructing all industries & structures after taking control. Then give that 0 industry market away to either faction. A potential "fix" would be to not give the payout until after the 7 days when you can take control.

Edit: I think this only happens if you are commissioned with the invading faction. Otherwise, you'd have to take control first before giving the market to another faction.
Thanks for the report!
Okay that's funny; I might just automatically prevent taking personal control of the market as part of the mission completion.

Hi, guys. New to the mod. I have something to report.

Not 100% sure it is something related to Nexerelin, but I think it is (I never had any issue before the last Nexerelin update): after a regular bounty battle (or a month as colony administrator; not sure wich one, it was right after a battle and the notification vanished before I could register) my character got over 2 billion XP and 2167 story points.
Hmm I thought this was from Adjusted Skill Thresholds, but you're not using it.
Wonder if it's doing a divide by zero when calculating the XP gain? I'll add a safety for that.

In the meantime, if you need to make the excess story points go away, use the AddStoryPoints command in console with a negative number.

Hi, i am not sure is the nerexelin fault but i dont find the way to rez my dead fleet, not personal one but the fleet i make and handle by IA commander
i dont find them in the map and i not able to give order to them

sorry for my english, is not my native language

ty for the help
You should be able to revive the special task group from its button in the intel screen, under the 'Special forces' tab.

(Well, assuming it was a Nex special task group and not Industrial.Evolution's fleet detachment. If one of those died, I'm pretty sure it's gone for good.)

Any way to make battles harder? Like options to give +50% inbattle damage or -50% shield received damage for opponents? Best is to make it scalable like 2 big ships then 1xx bonus if 4 then 2xx bonus or smth like that. I like to play with a lot of mods and interesting stuff but AI does not know how to use it. Vanilla has the same problem but still mods have it more visible. Best case is to make most ships with top officers and top in-build hulls and smth like that.
That stuff is outside Nex's scope. That said, you can try some of the optional rules in the Unofficial New Game Plus mod.
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Alexandre Lange

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Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« Reply #5039 on: December 31, 2022, 11:43:13 AM »

Hmm I thought this was from Adjusted Skill Thresholds, but you're not using it.
Wonder if it's doing a divide by zero when calculating the XP gain? I'll add a safety for that.

In the meantime, if you need to make the excess story points go away, use the AddStoryPoints command in console with a negative number.

Thanks for your attention, Histidine.

I've made "nex_xpPerProfitMargin": 0 (default is 4000) in settings.json to remove the admin xp until you isolate the issue and fix it (I suppose thats the right line, because I got no admin xp after that).

About the excess of story points, I reverted back to an old save, its ok.
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