Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 321 322 [323] 324 325 ... 439

Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3784858 times)

sanek213

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4830 on: September 01, 2022, 09:31:36 AM »

Hello. I have a bug. After some time game crash with this error. I'm not sure if it becouse nexerlin, cause im change jre to 8 version inside starsector and it maybe just cannot find needed library.
605195 [Thread-3] WARN  exerelin.utilities.versionchecker.VersionChecker  - Failed to retrieve mod update info
java.util.concurrent.ExecutionException: java.lang.NoClassDefFoundError: Could not initialize class sun.security.ssl.SSLContextImpl$DefaultSSLContext
   at java.util.concurrent.FutureTask.report(FutureTask.java:122)
   at java.util.concurrent.FutureTask.get(FutureTask.java:206)
   at exerelin.utilities.versionchecker.UpdateNotificationScript.advance(UpdateNotificationScript.java:132)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class sun.security.ssl.SSLContextImpl$DefaultSSLContext
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:264)
   at java.security.Provider$Service.getImplClass(Provider.java:1728)
   at java.security.Provider$Service.newInstance(Provider.java:1686)
   at sun.security.jca.GetInstance.getInstance(GetInstance.java:236)
   at sun.security.jca.GetInstance.getInstance(GetInstance.java:164)
   at javax.net.ssl.SSLContext.getInstance(SSLContext.java:156)
   at javax.net.ssl.SSLContext.getDefault(SSLContext.java:96)
   at javax.net.ssl.SSLSocketFactory.getDefault(SSLSocketFactory.java:122)
   at javax.net.ssl.HttpsURLConnection.getDefaultSSLSocketFactory(HttpsURLConnection.java:332)
   at javax.net.ssl.HttpsURLConnection.<init>(HttpsURLConnection.java:289)
   at sun.net.www.protocol.https.HttpsURLConnectionImpl.<init>(HttpsURLConnectionImpl.java:99)
   at sun.net.www.protocol.https.Handler.openConnection(Handler.java:62)
   at sun.net.www.protocol.https.Handler.openConnection(Handler.java:57)
   at java.net.URL.openConnection(URL.java:1001)
   at java.net.URL.openStream(URL.java:1067)
   at exerelin.utilities.versionchecker.VersionChecker.getLatestSSVersion(VersionChecker.java:107)
   at exerelin.utilities.versionchecker.VersionChecker.access$400(VersionChecker.java:20)
   at exerelin.utilities.versionchecker.VersionChecker$MainTask.call(VersionChecker.java:308)
   at exerelin.utilities.versionchecker.VersionChecker$MainTask.call(VersionChecker.java:144)
   at java.util.concurrent.FutureTask.run(FutureTask.java:266)
   ... 1 more
605582 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Faction blackrock_driveyards no longer hostile to luddic_church
605830 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel  - Added pirate base in [Delta Heimos Star System], tier: TIER_1_1MODULE
606023 [Thread-3] INFO  ruthless_sector.CampaignScript  - Reload Penalty: 0.0
606133 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
606629 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [Stellar_Rust.ogg]
606630 [Thread-10] INFO  sound.OooO  - Playing music with id [Stellar_Rust.ogg]
606974 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class sun.security.ssl.SSLContextImpl$DefaultSSLContext
java.lang.NoClassDefFoundError: Could not initialize class sun.security.ssl.SSLContextImpl$DefaultSSLContext
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:264)
   at java.security.Provider$Service.getImplClass(Provider.java:1728)
   at java.security.Provider$Service.newInstance(Provider.java:1686)
   at sun.security.jca.GetInstance.getInstance(GetInstance.java:236)
   at sun.security.jca.GetInstance.getInstance(GetInstance.java:164)
   at javax.net.ssl.SSLContext.getInstance(SSLContext.java:156)
   at javax.net.ssl.SSLContext.getDefault(SSLContext.java:96)
   at javax.net.ssl.SSLSocketFactory.getDefault(SSLSocketFactory.java:122)
   at javax.net.ssl.HttpsURLConnection.getDefaultSSLSocketFactory(HttpsURLConnection.java:332)
   at javax.net.ssl.HttpsURLConnection.<init>(HttpsURLConnection.java:289)
   at sun.net.www.protocol.https.HttpsURLConnectionImpl.<init>(HttpsURLConnectionImpl.java:99)
   at sun.net.www.protocol.https.Handler.openConnection(Handler.java:62)
   at sun.net.www.protocol.https.Handler.openConnection(Handler.java:57)
   at java.net.URL.openConnection(URL.java:1001)
   at java.net.URL.openStream(URL.java:1067)
   at data.scripts.BoggledUpdateNotificationScript.checkForUpdates(BoggledUpdateNotificationScript.java:41)
   at data.scripts.BoggledUpdateNotificationScript.advance(BoggledUpdateNotificationScript.java:100)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Logged

Xalimur

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4831 on: September 01, 2022, 10:44:53 AM »

I have tried the 'own faction' setting but i kept getting the same planet and the system i am are claimed by another faction called dassault. I kept getting water world and the system are full of good modifier but it is claimed by nearby faction who already has 2 established planet. Any idea why it kept spawning me same place despite i even turn on the random starting system?
FYI you can set your starting planet location to only non-core worlds in the new game dialog, I think that'll prevent the Odessa start.

Thanks! It worked.
Logged

SpartanCommander

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4832 on: September 01, 2022, 07:08:49 PM »

Encountered a odd problem when I have my own faction and then do a commission with another faction to gain stuff with them if I invade a enemy world due to I was tired of them invading I don't seem to get the planet I worked hard to invade but instead the faction I'm commissioned with is their a way to set who gains the world I invade?  Or do I just have to get rid of my commission for it.
Logged

Saar

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4833 on: September 01, 2022, 07:54:24 PM »

Hey there!
I really love the mod, but I can't find anyone who sells good mining ships like the bear-class. I really want to buy them. Anyone know where I can reliably find some?
Logged

Brainwright

  • Admiral
  • *****
  • Posts: 861
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4834 on: September 01, 2022, 09:51:01 PM »

Hey there!
I really love the mod, but I can't find anyone who sells good mining ships like the bear-class. I really want to buy them. Anyone know where I can reliably find some?

Try a Tarsus with the two fighter bays filled with mining drones.  An Enforcer with all its missile racks filled with Hammers might do well, too.  But your best bet is probably a Sunder with all the energy slots filled with Mining Blasters.
Logged

WiC2021

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4835 on: September 01, 2022, 10:14:09 PM »

Is there any way to edit the player.json file to add specific weapon/ship blueprints or packages from mods to the list of possible starting blueprints of an own faction? Apologies in advance if this has already been documented somewhere.

Histidine

  • Admiral
  • *****
  • Posts: 5132
    • View Profile
    • GitHub profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4836 on: September 02, 2022, 02:50:36 AM »

Hey there!
I really love the mod, but I can't find anyone who sells good mining ships like the bear-class. I really want to buy them. Anyone know where I can reliably find some?
Hello! For the Bear specifically, independents and scavengers have them. The Junk Pirates Reaper is another big mining ship that I know of.

question, i just went through your configs and i noticed a new comment on the updated version when setting the prism to sit in hyperspace, claiming that

"if false, Prism will get its own star system (but not if added midgame). Likely to crash, not recommended"


do you mean its better to have the value defaulted to false (giving the prism its own system) or to true (having the prism sit in hyperspace)?

the wording kinda suggests that its a bad idea to give the prism port its own system
Good call, I'll edit the comment.

Encountered a odd problem when I have my own faction and then do a commission with another faction to gain stuff with them if I invade a enemy world due to I was tired of them invading I don't seem to get the planet I worked hard to invade but instead the faction I'm commissioned with is their a way to set who gains the world I invade?  Or do I just have to get rid of my commission for it.
Look in the ground battle intel after you win the battle, there's a button to take over.

Hello. I have a bug. After some time game crash with this error. I'm not sure if it becouse nexerlin, cause im change jre to 8 version inside starsector and it maybe just cannot find needed library.
[...]
That error is just a warning about Version Checker and shouldn't be related to any crash to desktop.
The error message you need should be at the very end of the log when checking immediately after the crash. Else, you can post the full log file.
Logged

SpartanCommander

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4837 on: September 02, 2022, 12:31:37 PM »



Encountered a odd problem when I have my own faction and then do a commission with another faction to gain stuff with them if I invade a enemy world due to I was tired of them invading I don't seem to get the planet I worked hard to invade but instead the faction I'm commissioned with is their a way to set who gains the world I invade?  Or do I just have to get rid of my commission for it.
Look in the ground battle intel after you win the battle, there's a button to take over.



Thanks I'll try it again and see.
Logged

robepriority

  • Captain
  • ****
  • Posts: 459
  • robepriority#2626
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4838 on: September 03, 2022, 12:45:40 AM »

I want to get everyone's opinion on commissions - to me they have a lot of upsides with no downsides.

  • You can steer your commissioned faction's reputations with others much faster than they can yours. Having less control over relations was the primary downside of commissions in vanilla - with Nex you arguably have more since you're controlling essentially 2 factions.
  • You can take over your commissioner's pirate planet to have very easy development and no tribute
  • You can dispose of planets to your commissioner rather than having to deal with tacbomb results and rebellions
  • If you do plan on getting governorship, you can do so after funding anti-rebellion forces on your commissioner's tab, and increase your own market demand.
  • If you plan on pulling an Andrada, the rep penalty is minimal

Xaygon

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4839 on: September 03, 2022, 12:58:07 AM »

I have procured a ship with my operative but I cannot find it anywhere on the planet he procured it.
Where are they stored?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 5132
    • View Profile
    • GitHub profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4840 on: September 03, 2022, 02:15:08 AM »

I want to get everyone's opinion on commissions - to me they have a lot of upsides with no downsides.

  • You can steer your commissioned faction's reputations with others much faster than they can yours. Having less control over relations was the primary downside of commissions in vanilla - with Nex you arguably have more since you're controlling essentially 2 factions.
  • You can take over your commissioner's pirate planet to have very easy development and no tribute
  • You can dispose of planets to your commissioner rather than having to deal with tacbomb results and rebellions
  • If you do plan on getting governorship, you can do so after funding anti-rebellion forces on your commissioner's tab, and increase your own market demand.
  • If you plan on pulling an Andrada, the rep penalty is minimal
I've been thinking about removing or replacing the relationship sync-with-commissioner thing, at least (though I don't yet have a good idea for what it should look like instead). It makes the commissioning faction's relations with others work a lot differently than NPC-NPC relations (e.g. after player fights enough battles, relations drop to -100, when the same thing doesn't happen without player involvement no matter how long the war goes on). Also adds a bunch of complications to the code.

Though in general, it makes sense that associating with an established power makes you stronger than going alone. It just shouldn't be so easy (as mentioned) to lead that established power around by the nose like a daft ox.

I have procured a ship with my operative but I cannot find it anywhere on the planet he procured it.
Where are they stored?
There's a dialog where you can pick a specific destination while the operative action is ongoing.
It defaults to the production gathering point (where your heavy industry and techmining output is set for delivery), or if that doesn't exist then the nearest market where you have storage access (and aren't hostile to the owner), then the same market the procurement took place.

If you're having trouble finding it, try the Command -> Colonies screen, that lists not only player colonies but also places where you're paying storage rent.
Logged

Xaygon

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4841 on: September 03, 2022, 02:27:30 AM »

Brilliant! Thank you!
I found it in the storage of my faction's starting planet.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 5132
    • View Profile
    • GitHub profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4842 on: September 03, 2022, 03:25:33 AM »

<post I forgot to respond to until two days later, whoops>

Is there any way to edit the player.json file to add specific weapon/ship blueprints or packages from mods to the list of possible starting blueprints of an own faction? Apologies in advance if this has already been documented somewhere.
For each faction in the game, the picker automatically adds any blueprint package found in the faction config's startSpecialItems list (the files being the ones in data/config/exerelinFactionConfig. You can also add packages manually to the same table in player.json, just follow the formatting.
Logged

Turnus

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4843 on: September 03, 2022, 09:14:16 AM »

sorry but is it save game compatible? edit: i mean the latest update.
Logged

wvmmhxkh

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4844 on: September 03, 2022, 08:11:31 PM »

A suggestion: make it impossible to transfer market to a faction that you're hostile with.

Right now you can still invade a pirate base, scrap the buildings, give it back to pirates, wait 1 day for them to start building something, invade again, scrap building, repeat.

Plus it doesn't make much sense to be able to transfer to your enemies.
Logged
Pages: 1 ... 321 322 [323] 324 325 ... 439