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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0c "Abyssal Gaze" (update 2025-05-01)  (Read 3897651 times)

ChristophHRO

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4785 on: August 05, 2022, 02:42:42 AM »

Can i put off faction respawn in a running game?
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4786 on: August 05, 2022, 06:54:09 PM »

I had a thought the other day.

Is it possible to create factions dynamically/spontaneously ? I was thinking about the map, and how stars are grouped in constellations. Now it's possible to settle them, give the colonies to the "independents" faction, but my thought there was... would a minor faction of all the "independent" worlds in a constellation make sense ?

like, here's 4 constellations: Elnor, Anyang, Nysa, and Dargor Nebula. Is it possible for a minor faction of "Anyang Association" to be generated, that would then function like other factions, forming diplomatic agreements, fighting wars etc. ?
I'm not sure dynamically creating factions is currently possible, sadly.

Can i put off faction respawn in a running game?
Type ReloadNexConfig (not case-sensitive) in Console Commands mod.
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ChristophHRO

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4787 on: August 06, 2022, 11:31:05 AM »

Thanks a lot!
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robepriority

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4788 on: August 09, 2022, 04:50:37 AM »

Has anyone seen an AI v AI invasion fail naturally?

Yunru

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4789 on: August 09, 2022, 06:01:52 AM »

I would like to request a "furthest reaches" setting for Own Colony starts, for those that want a different experience.
(Or well, a normal experience in my case, since that's where I normally first settle, but I'd like to be able to skip the seek and colonise stage sometimes.)

Johnson Shaw

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4790 on: August 09, 2022, 10:17:11 PM »

I'm sorry if I just missed it or so but...Does  Nexerelin allow the conquering/building of orbital stations? I know it let's you conquer other populated planets. Orbital Stations though? Unsure about that.

Have played with the mod a bit, got a decent run but yeah.

Btw, this may be tangent? Idk.  But, can the default story be completely skipped? Like, not completed skipped as the mod makes it but skipped skipped like the player has nothing to do whatsoever with it. Can it be doable to do just that? To make the Galaxia Academic Question completely alien to the player until they hear some news and perhaps investigate it thus actually prompting and starting the storyline fresh but not forced? Kinda weird to me, that start and perhaps even weirder with the mod, albeit as far as I can tell, it generally by default just follows the default storyline but just with less benefits like no monthly income from the Academy unlike the standard game. I hope i made that clear enough to at  the very least be understood.
« Last Edit: August 09, 2022, 10:22:41 PM by Johnson Shaw »
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Dadada

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4791 on: August 10, 2022, 04:20:34 AM »

>Does Nexerelin allow the conquering/building of orbital stations?
Yes/no except for supply stations.

This allows you to build stations:
https://fractalsoftworks.com/forum/index.php?topic=17094.0


Is there no option to start the tutorial with the vanilla core world?
E: "Vanilla" more like non random core world plus Mod content/factions...
« Last Edit: August 10, 2022, 04:25:00 AM by Dadada »
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Killsode

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4792 on: August 10, 2022, 07:36:53 AM »

Is there no option to start the tutorial with the vanilla core world?
E: "Vanilla" more like non random core world plus Mod content/factions...

if i'm understanding you correctly, you're looking for the vanilla tutorial start? in nexerlin thats available in the 'custom start' options, you may have to toggle to the next page to find the custom start option
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Dadada

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4793 on: August 10, 2022, 08:20:00 AM »

Well, thank you, I hope this helps:
Btw, this may be tangent? Idk.  But, can the default story be completely skipped? Like, not completed skipped as the mod makes it but skipped skipped like the player has nothing to do whatsoever with it. Can it be doable to do just that? To make the Galaxia Academic Question completely alien to the player until they hear some news and perhaps investigate it thus actually prompting and starting the storyline fresh but not forced? Kinda weird to me, that start and perhaps even weirder with the mod, albeit as far as I can tell, it generally by default just follows the default storyline but just with less benefits like no monthly income from the Academy unlike the standard game. I hope i made that clear enough to at  the very least be understood.
Or maybe it does not.  :o
E: It probably does not, there goes my "idea" and your solution (which I did not manage to find, guess I am blind lel).
« Last Edit: August 10, 2022, 08:28:52 AM by Dadada »
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robepriority

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4794 on: August 10, 2022, 08:28:29 AM »

2 ways you could go about it -
Enable tutorial start, which is a natural lead-in to the quest

or

Enable story skipping, but add more credits and ships to lend credence to the fact you've done the quest

Inari

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4795 on: August 14, 2022, 02:40:55 AM »

Been using this mod for quite a bit, I'm enjoying it.

However I'm kinda curious is there a way to break alliances up between AI? As going to the special options only allows me to join the alliance that the AI faction is already in.

I looked through the campaign.xml and there's an option to set the alliance as dissolved but the game still seems to think the both AI factions are still part of it.

The code looks something like this in the campaign.xml
Spoiler
<NexAllyIntl z="338213" tt="-55666512000000">
<faction1 cl="Faction" ref="15790"></faction1>
<faction2 cl="Faction" ref="689"></faction2>
<allianceId>a313a757-fdd2-47ec-be7b-74ea219031aa</allianceId>
<allianceName>Greater Hegemony</allianceName>
<isDissolved>true</isDissolved>
[close]

I tried setting the relations for both AI Factions in the console to be 0 for each other as well, they didn't leave the alliance either.

Tl;dr Want to form an alliance with AI Faction that consists only of my faction and the AI faction but can't dislodge AI Faction from old faction for some reason.
« Last Edit: August 14, 2022, 02:44:54 AM by Belfast »
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Yunru

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4796 on: August 14, 2022, 03:47:17 AM »

If it's Iron Shell (which "Great Hegemony" would suggest), then setting their relationship with each other to 0 won't work - there relationship can't drop below 50,maybe even 100.

Inari

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4797 on: August 14, 2022, 06:02:27 AM »

If it's Iron Shell (which "Great Hegemony" would suggest), then setting their relationship with each other to 0 won't work - there relationship can't drop below 50,maybe even 100.

Ahh I see, thanks!
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4798 on: August 14, 2022, 06:06:02 AM »

In 0.10.5 the console command LeaveAlliance should also forcibly break them up (previously it didn't work on permanent alliances).

Btw, this may be tangent? Idk.  But, can the default story be completely skipped? Like, not completed skipped as the mod makes it but skipped skipped like the player has nothing to do whatsoever with it. Can it be doable to do just that? To make the Galaxia Academic Question completely alien to the player until they hear some news and perhaps investigate it thus actually prompting and starting the storyline fresh but not forced? Kinda weird to me, that start and perhaps even weirder with the mod, albeit as far as I can tell, it generally by default just follows the default storyline but just with less benefits like no monthly income from the Academy unlike the standard game. I hope i made that clear enough to at  the very least be understood.
I'm sorry, I have no idea what you're trying to say :-X

If you don't use the skip story option, the Academy just sits there and you can start the quest chain by going there at any time.
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vicegrip

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Re: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)
« Reply #4799 on: August 14, 2022, 11:45:57 AM »

Don't know if anyone else has mentioned this so far, but in the current defend the Nexus quest line, if you follow the Hegemony task force to their staging system and talk them into letting you go, and your fleet is too large to normally disengage, there is no new dialogue option to leave, and you will need to use another story point to leave via special maneuvers. I don't think this was intended behavior.
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