Hello everyone, I had a question about the governorship system. I'm currently doing a Tri-Tachyon friendly run and thought that it would be nice to have more benefits from them before doing my own thing, so I looked into buying governorship. Now, it seemed quite attractive, as the current administrator mentioned a "130k income". I mean, that sounds great. Unfortunately, it's been several months now and I only get 25k ... it's four times less than my commission, yet cost me 1.2 million credits. At first, I thought about buying governorship for several planets and stations since they all had such a good income, meaning they would pay for themselves in less than a year, but now I just feel scammed. Did I misunderstand the numbers and the income sold to me was yearly and not monthly ? Or is there actually a problem somewhere ? Thanks in advance for the help you might offer.
The income value given there is the contribution of the market's monthly income to the governorship price breakdown, which is 6 month's worth of income. Guess I should clarify this in the text.
One case where governorship is more useful is on planets you just conquered, since you get a 50% discount to the total price.
The two biggest problems with vengeance fleets is that they have psychic Oblivion Guard powers that aren't supported by any existing game mechanic and they never send vengeance fleets to kill fleets from factions declaring all-out war on them. Not to mention the fleets come from nothing. I've just been console-killing them, so it's only an inconvenience at the moment, but it'd be nice if it were replaced by a system that didn't violate the established rules of the game universe.
If you're console-killing them anyway, may as well turn off vengeance fleets in the config (set their size mult to zero, or turn off vengeance point generation).
Factions don't send vengeance fleets to other factions because there's no equivalent of the player fleet to target. They do attack other factions quite aggressively in any number of ways, up to sat bombing under the right circumstances.
The ESP isn't great but vengeance fleets rarely catch the player even with it and would become a complete non-threat without.
But I'll still probably replace them with the mission popup ambushes (and delay or hide the notification of a vengeance fleet spawning), since that only needs to "know" where the player is once instead of every time. (Transponder-off raids? They still find some evidence it's you (hence the rep loss), unless you're using the story point option for literally every raid, and they only send vengeance fleets if they're already hostile to you anyway. Further, in the planned scenario, who's to say it's specifically because of the raids?)